Stormworld
a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.
(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)
Download
Wiki with installation instructions
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Kingdoms
Empires
Rivers
Reliquary
Champions (no Wiki pages)
Monsters
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Sounds very cool... It would have been interesting to see how you handled the void. Maybe it can make a special appearance as a map site that anyone can enter at the risk of going insane or being lost to the void?
It has to be the sovereign doing it, so unless it's a whole faction it's a bust.
Hey, just ran into my first Angel champion, there's a typo in the Angel Blood entry as it appears on the level-up screen:
Also, the Angel New Faith ability trips the bug which causes a champion not to have spells if he goes first after a spell that automatically casts at the beginning of combat (sorry, I can't think of a better way to put that). Should go away whenever they get around to patching that bug, but just mentioning it for the sake of completeness.
Have been playing as a custom Tarthan sov so I could try out the backpack and the vineshield, both of which seem to be working absolutely fine - I've had a couple of pieces of bread and a mushroom pop out of the backpack so far, which seems about right for my level & needs.
I'll have to go through all the modifiers one day to fix stuff you see on that screen. Thanks for the report!
The game I'm playing at the moment is interesting, with a lot going on - Reliquary items popping up all over the place (Wooden Sword, Shield of Many Fates, and I saw an AI champ carrying the hexed demon scroll around), several Stormworld champions running around, a poison river, and the Frost Giants having suddenly emerged from a slow start to being a seriously lethal-looking faction. The only bug I've spotted is that some cities seem to have invisible rivers next to them & can build docks & watermills when they shouldn't. Conversely, the mod seems to fix a possible bug in the unmodded game where the starting level quests don't seem to appear for me.
I'm off on holiday soon though and may not end up playing it through all the way. Would it help at all for you to have a game-in-progress with the stuff I have described in play, so you can see how it's being used? If so I can post it later (I want to see if I can get a few more turns in before heading off). It's Tarth v Frost Giants v Drota v Elves and is a few hours of play in.
Your description was enough, thanks.
Uploaded 1.3h
http://stormworld.wikidot.com/versions
Some of the magic items don't have weight.
First time my hero dies last game, CALLED TO AVALON!
Damn... fix coming up.
Some of the centaurs are scaled different than the others. I think it was the riders were smaller than some of the other ones. Also, not sure if this is a bug or a feature, but Drota stables produce quite a bit of food, 25. The Drota city was up to nearly 600 population early-mid game while everyone else was doing good to be at 250.
I love the mod, I am doing a play through as a custom elf faction.
Uploaded 1.3i
By the way, which magical items were missing weight? I checked out the ones from Reliquary and those who should have it, have it (armor, weapons, not cloaks except Of-The-Earth).
I am aware of centaurs getting different sizes. SD have opted to slightly randomize the size of all units which messes up some unit designs for centaurs and drota. It is barely noticeable and unfixable by me.
The Drota improvements are intended as a strong bonus, keep in mind they give up mounts for it (+1 movement, carrying capacity). That said, it will change in beta4 when they re-do all that stuff. The drota improvements used to be +1 Grain, THAT was crazy. Hello 10+ grain cities.
I'll check which items, I wanted to mention before I forget, sometimes when the centaurs die, they have female death sounds even though the units are all males.
Items without weight (Some of these are vanilla I think):
Humming Bird Pike
Spectral Chain Shirt
Sacrificial Dagger (Pretty sure this one is vanilla)
Dancing shoes
There were a few more that were on the guy that went to Avalon, but I have been autosaving.
I apologize in advance if the above items are all vanilla.
BTW,
Is there a way to play these factions with the vanilla factions? Also, do you know if there is a hard limit (Besides map spacing and such) to the total number of factions you can have on a map?
All those are vanilla items.
I'll fix the centaur sounds in next version, thanks.
If you want to fight the normal factions, just remove the Stormworld_ExpandedFactions_NoVanillaSov. I don't know about such limits.
Thanks! If I find any bugs, I will let you know.
Added timelines for the first factions to the wiki: http://stormworld.wikidot.com/timelines
If there are any lore buffs out there you might enjoy reading them.
Uploading 1.3k with just a few small things
Just a heads up to anyone using the mod. When beta 4 arrives, you'll need to follow the uninstallation instructions on the wiki if you have the rivermod installed. Do this before patching. Since the mod isn't compatible, you should also remove the mod folders.
I'm backed up so a beta 4 version of the mod won't be out until next month.
Uploaded 1.4
Let me know if you find any bugs, I'm sure there will be some about
Uploaded 1.4a
Uploaded 1.4b, it is a very small update that fixes pioneers not showing up for elves, shadows and angels.
Uploaded 1.4c, a few minor bugfixes again
1.4d uploaded
1.4 uploaded, more bugfixes
http://stormworld.wikidot.com/versions#toc1
Uploaded 1.4f with a couple of bugfixes and balance tuning
I had an idea for Reliquary:
<GameModifier> <ModType>Unit</ModType> <Attribute>AbilityBonus</Attribute> <StrVal>A_MonsterAggression</StrVal> <Value>-100</Value> <Provides>Monsters ignore player within ZoC</Provides> </GameModifier>
Use this to have a weapon or item that is laced with... monster pee. The urine works as a poison, but can attract alot of intention from anyone that is downwind.
Use a random variable to have it apply the monster attraction once every few years.
This is cool modifier that is perfect for some nifty equipment. You can change the mod type to player to get a faction result. I haven't tested using it in an event to cease monster hostility but I don't see why not. On the other hand, we could increase the value to 10000000.
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