Stormworld
a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.
(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)
Download
Wiki with installation instructions
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Kingdoms
Empires
Rivers
Reliquary
Champions (no Wiki pages)
Monsters
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
I could help with that. I love doing tedious stuff. Maybe I could code something up that would be able to make other races of type bandit. I was already thinking of making a high level bandit to help the bandit lord. I'll see if I can get some stormworld bandits going (assuming HF doesn't mind). then HF can choose if he wants to include them or not.
Of course I don't mind, just keep in mind the balance is supposed to be normal.
I would even go as far as to say that I welcome anyone who wants to mod anything for Stormworld. Remove parts you don't like, or add parts you like. I only ask that you respect the Copyrights and Licenses, specifically the part about things that may not be re-distributed.
The thing I really miss are Scrying Pools. I love scrying pools and there are none in Stormworld =\
1.5p uploaded, a minor release
http://stormworld.wikidot.com/versions#toc1
....
Added support for Mod Manager's notifications when new versions of this mod are released. You can now use Mod Manager to notify you when new versions of Stormworld are available. This only works if you first download 1.5p or higher, it will not work retroactively.
.....
I love you man
No, I love you for building that excellent tool.
Am looking at Elves and trying to figure out what makes them wonderful. Right now they look kinda meh, since their main benefit (+magic dmg) is hard to leverage and their other bonuses are offset by penalties (+2 Init vs poor carrying capacity gioving -2 init) or of pretty small value (good bows which you don't want to use).
+33% to magic damage, so if you're building a lot of staff users this is nice.
+2 Initiative, this is a good thing.
Higher mana generation (at best +1 per city but more likely to average .33 given how many towns have no essence).
Fancy bows (ala Tarth etc) but these don't leverage the magic damage, so you're much better off with staves.
Fast movement in the woods, this is nice.
-20% city growth, this is a rough one in the log term.
-20% carrying capacity, so they have a tough time wearing armour? You even get encumbered just by carrying bows. This cancels out the +2 init in most cases.
Less metal income? Since you can't wear armour and mostly want crystal weaponry this is a non issue.
No Tower of Dominion? Poorer defensive structures (hardly ever build these anyway)?
Sovereign is a Summoner (generally weak), with no access to fire or water magic. OK we can get one Earth Elemental, eventually.
No logging camps, so less overall production.
The only really wonderful thing is the magic damage bonus, but it's only on weapons (not spells like fireball etc) and it shoehorns you into using magic staves and maybe lightning hammers (heavy and slow) to get any real benefit out of it. +2 init is great, but you lose the init due to encumbrance penalties. More mana generation is nice but it isn't very much since you need a lot of essence to have it do anything. Frankly the elves look like a great candidate for Essence Pools, since it would sync with the mana generation and magical nature of the race.
What am I missing?
I mainly wanted to post to say "Thank you" for this mod. I'm really impressed by the work that has gone into it.
But whilst I'm at it, I'll just mention something I noticed in ver 1.5o: when creating a new Faction, if you select "Centaur" or "Drota" they are pictured to the right without legs. Legs only appear when you create a Character/Sovereign and choose one of the three available mounts under Appearance - Equipment. Maybe one of the three mounts could be set as default so they don't look legless in the Faction screen?
Great mod. I love it very much.
Question how to change city distance in your mod? I feel that cities are too close to each other with 5 squares away. I would prefer to be 8 or 9.
I tried changed it in the vanila elementaldefs.xml but it's not working.
If someone able to tell me which file to look into I would be appreciate. Thank you.
If I remember right it is because these are rendered later in the game. If he used the mounts the heads of the mounts would be sticking through the bellies of these peoples... not sure thta this is going to change in the future here.
@ManiiNames great archer and magics with extra initiative and low carrying capacity means they are intended as a ranged faction.
@Wildez that won't be a problem when you get to making sovereigns or units, but keep in mind custom factions based on these new races is not supported.
@FeiYian this mod does not alter distance between cities, so you should be able to change them like normal in ElementalDefs.xml.
Typo Reliquary #98: 'user will think of NOTHING else'.
Very neat item BTW. HUGE damage for its level, but a very large penalty. Question, what happens if you have no metal?
Fixed, thanks.
You'll go into negative, borrowing metal from the market until you can repay them
Thanks parrottmath & Heavenfall for explaining about the missing legs. I see now that there's no equipment displayed in the Faction screen.
Heavenfall, would it be difficult to make one of the mounts a default for the Character/Sovereign creation screen? (In the same way that one of the weapons is set as default.) As a user, it's all too easy to not realise that you have to select a mount and end-up creating a Centaur or Drota without legs. Although playing a Centaur without legs is somewhat funny.
Understood. So please take the above as a mere suggestion, not as a demand or expectation.
Accidentally posted and it wont let me delete blah.
Playing as lizard men, I can design a new unit around slave militia. It won't cost any wages but there's no slave penalty trait and it has the lizardmen bonuses which are pretty decent.
@wildez yes, it is impossible. You'll have to manually add the mount from equipment screen.
@wertu_234 nice find! There are actually many unit designs that have no wages, but they obviously should have. Will fix in next version.
HF, I've just built a blood forge. you probably could add some more detailed description on it beside: 'allows you to cast blood forge spell'
The description doesn't really fit there. I think it's enough, the player can always go to the Hiergamenon to check it out.
That's what is in hiergamenon. The description on what it does is in blood forge spell. the description on the forge itself is not sufficient, not narrative enough if you prefer.
Got two issues with ophidian gorgons.
1. when they sent me their 'give me you trinkets' note they appeared without tail.
2. when I fought them (three gorgons, one higher level, and one standard ophidian) the game froze during tactical combat as soon as I killed one of them. Tried several times, because I was able to autoresolve combat after the hold, but was loosing a great wolf I'd rather keep. Didn't matter which of my unit killed the gorgon, the game always froze. Might be a vanilla issue though. I could psot a save, but I am using multiple mods.
1. Unfixable unfortunately.
2. Fixed, thanks.
Uploaded 1.5q
Edit: Re-uploading, missed a file.
fiery gorgons animations often get stuck after they die in tactical combat. I guess they are a halfbreed unit so fixed in q? it seems stuck for good rather than 12 secs.
Fun fun, playing as shadow adventurer. No real issues so far, except I'm easily topping the AI's (my 70 pwr to their 50ish pwer), met 4 so far. I haven't had any issue with expanding. using the XXL maps from ecomental mod.
I also REALLY miss enchanter/scrying pools. Since custom factions aren't recommended not sure I'll try one.
Also, town level ups and custom sovereign choices are still kind of meh. Overall its been great though. Maybe make scrying pools default ability of a conclave?
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