Stormworld
a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.
(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)
Download
Wiki with installation instructions
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Kingdoms
Empires
Rivers
Reliquary
Champions (no Wiki pages)
Monsters
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Uploaded 0.7
http://stormworld.wikidot.com/#toc9
Added the Death Legion
Anyone riding Drakes now count as Mounted Fixed the Umberdroth mount not counting as Mounted properly The Armored Warboar mount is now available from Warg Riding tech instead of Mounted Warfare Removed a bunch of faction abilities that were available when designing custom factions Divine attack has been renamed Arcane attack instead. Like before, Spell Resistance works like Defense from armor against it. Fixed an issue that would cause the Hordebreaker weapon to crash the game Fixed Whisperhelm not displaying properly Fixed an issue where Drota and Centaurs who killed enemies with melee attacks using spears would have the final damage displayed twice Fixed Battleplate of the Immortal not displaying properly Fixed Cloak of Different Colours showing up for everyone, when it should have no visible graphics for Centaurs and Drota
Added Reliquary item: #59 Immovable Artifact
Also special thanks to EviliroN, who will be assisting with some things for the mod, ideas and proof-reading.
I'm still not showing the Battleplate of the Immortal with the .70 release. It remains a blank icon. Do I need to start a new game for it to appear?
Bottom halves of Drota and Centaurs are missing in the "create new sovereign" screen. I didn't check the Drota in your last release, but I remember seeing the Centaur, and it was complete. I did delete the previous install before using the current release, as suggested, if that helps out.
Second question. I love the detailed history of the Reliquary items, as well as their balance: it makes it all feel as though you had a loremaster in your party, and each item seems more "special." Is there any way you can increase the font size, and add scrolling for the popup box with item description? It's just very small on my 1600x900 widescreen. I'll read it anyway, but thought to ask.
If you need a second proofreader, let me know.
Perfidy! He's trying to edge me out!
Not likely. Might have a few ideas to throw into the mix, as well. If they weren't accepted, I wouldn't be offended, but that's not my reason for offering to help out. I just really like the mod, and when not doing the occasional mod myself for other games, I have helped out with new material and editing others' content in the past.
I was just joking. As for the text pop-up, as far as I know, it scales with amount of text and I think it is a game mechanic. Thus, the larger descriptions are tiny and the smaller are big. Of course, HF might know a way around this...
Yes.
Go to Appearance->Equipment and scroll down to mount.
There is a way, but it requires a core mod and is only half a fix because the "solution" is for the text to get cut off instead. I recommend you click OK, then read description in unit details.
I'll keep that in mind, thank you.
Also, I turned on all Reliquary items to be available when designing sovs - this was a mistake and will be gone in the next patch. I recommend you don't use them, as they are OP and have no cost.
I should have been clearer; this was in the screen for the pre-chosen leader of those races. However, it appears to be a random issue, perhaps a memory leak, since it always happens when a loaded game is returned to the main screen and a new game started, and sometimes happens when a new game is started directly after the game is loaded into memory.
Thanks. Will do.
I noticed, but didn't use them. I take no joy in gaming the game.
I don't know if anyone else has had this but with .912 and Stormworld 0.7 I get a crash every time I try to start a new map. If I delete the mod the game will play with the exact same settings if I use any of the expanded factions...
I will further attempt to discern the problem
edit: I also crash whenever I use tactical combat and try to end it, since it hangs with no resolution... /sigh
Did you follow the installation procedure for the rivermod? Check the wiki.
Also, try deleting all the stuff in your FE/Units/ folder
I just tried starting up new games with Irane, Verga, and Mublada. No problems.
Yeah, I think I reinstalled the patch and forgot to move the terraintype again. But I still crash after any tactical battle, so I still can't play...
Do you have a debug.err? Anything special in it?
Just to be sure, try removing reliquary.
Otherwise try re-installing the game then play the mod. I don't think there's anything in the mod that would cause a crash after tactical battles.
It is nothing to do with the mod, I reinstalled, played a vanilla faction and same thing.
This is the end of the debug:
There was a request for some barding for the centaurs in an old thread.
It's visual only, but it's an option. Or rather, will be, in the next version. There's a light version as well, with just clothing (what you get on normal horses for other factions).
Just out of curiosity, I have to wonder how a centaur would dress itself in armor. Presumably a good reason for alliances.
Still getting a kick out of the Reliquary. Please keep up the good work.
Like any human in plate armour; they help each other. Even chainmail is impossible to remove on your own.
I should have used an emoticon to indicate humor, though I thought the remark about alliances was telling enough. I will do so, in the future.
The barding looks excellent, nice work. Are there different armor variations?
Yes, that one, and this one http://dl.dropbox.com/u/32649007/FallenEnchantress_1335982395.jpg
Uploaded 0.8
http://stormworld.wikidot.com/start#toc9
Updated to FE 0.913
Added Stormworld_ExpandedFactions_NoVanillaSov - this module removes the default sovereigns from the game. That means that the vanilla factions in the game are unavailable, unless you have your own sovereigns designed for them. The purpose of this is to allow Stormworld_ExpandedFactions users to set up games with randomized enemies from only that mod.
Added Stormworld_ExpandedFactions_Champions - this module adds random champions from the expandedfactions to be found in the world, like you would any other champion. The first version has 7 new champions, 1 per faction currently included in the mod, and they are all the kind of champion that is available from the start.
Stormworld_Reliquary: - Fixed so that only appropriate Reliquary items were available when creating sovs, instead of all of them. - Some Reliquary items (Demonheart, Fate's Reward, Possessed Mace, Anglachel, Blooddrinker, Tear of the No-god, Soul Contract) now have a 1% chance to Hex their wielders when struck in melee. Also, the Shield of Many Fates has a small chance to Hex either the attacker or defender. Hexes are explained here: http://stormworld.wikidot.com/mechanics - The following Reliquary items have bonuses against Hexed units: Bell of Atonement, Pipe of Banishment - The Grail now allows players to lift a Hex when a champion with the item equipped levels up - The Lucky Dice now requires level 6 to use, up from level 4. - Shield of Bravery now gives +20 accuracy/spell mastery against higher level enemies, instead of +40% of its current value - Dragon's Horror now makes user lose 3/4ths of Accuracy and Spell mastery against Dragons, instead of -70 flat. - Immovable Artifact no longer counts as Magical - Tear of the No-god now deals damage equal to Target's Magical Nature / 100, instead of 7 per Spellbook trait - Skystrike spell can now appropriately be resisted - Wooden Sword is now a one-off cast (per found sword) like Cornucopia, and costs no mana. This fixes an issue where the spell could be cast by the AI without finding the Sword first - Added Reliquary Item #60 Soothsayer's Cards, #61 Simile Doll, #62 Throne of Bones, #63 Soul Contract, #64 Hourglass of Ages
Stormworld_Rivermod: - Forged in Fire trait no longer gives 25% more cutting attack - Witchmark trait no longer gives +10% Blunt defense - Born in Blood no longer boosts strategic health regeneration - Instant Evolution healing now scales with Lifeshards as well as Deathshards. In addition, there is no longer a chance for the unit to "instantly act", that bonus has been replaced by +3 Initiative for 2 turns. Also added hover-texts in battle for when these procs occur.
Stormworld_ExpandedFactions: - Fixed Centaur positioning in the portrait in Unit Details - Centaurs now come with hair - Changed Centaur unit design trait Set Us Free to give +20 Accuracy instead of +50% - Changed Living Stone unit design trait Halfbreed to -25% hitpoints instead of -35% - The Golem unit design trait Magical Attraction changed to: "Gains +25 Accuracy against any target with at least 1 spellbook trait. Unit gains another +50 if the target is also Hexed, unless this unit is also Hexed. May not be selected at the same time as Sever Soul". - The Golem unit design trait Sever Soul changed to: "Whenever this unit strikes an enemy target, there is a 50% chance that the target will have increased tactical mana cost for the duration of combat. The effect stacks with multiple strikes. The exact increase is equal to (Golem Troopcount * 4). This ability costs 2 mana per unit member. It may not be selected at the same time as Magical Attraction." - All Death Legion corruption and bloodline (Eternal Change) randomized bonuses have been moved over to temporary traits, viewable in unit details during combat. Hidden bonuses made it very boring to play and play against. - Fixed Death Legion unit design trait Corruption: Physical Fortitude to cost Crystals instead of non-existant resources - Drota Kennels and Drota stables now produce 25 food instead of 50 - Added two new base variants to the centaurs with visual barding. They have no unique stats.
Uploaded 0.8b
General: Protection from Cold cost 60 mana, fixed to cost 30 mana
Stormworld_Reliquary: The following items will be leaving the mod for greener pastures: #12 The Combined, #17 Shield of Mist, #42 Gladiator's Armor
Stormworld_ExpandedFactions: Centaur pioneers now have 3 movement instead of 5 Centaur faction ability "Hallowed Sky" now gives a one-time spell cast that gives sovereign a trait which produces +1 Air shard power (no mana). Also +1 mana from air shard shrines. Fixed an issue where races were not identified properly
Working on a Dragon Egg for the Reliquary, this happened:
Ah, it looks like they were working on a dragon egg as well.
Ironic, isn't it.
By the way, if anyone is playing with the ExpandedFactions, please consider sending me your unit designs for them. outelf@gmail.com
The more quality unit designs we get, the better the AI can play the factions.
8 c just a small fix
http://stormworld.wikidot.com/start#toc8
Also I am aware that robes look shit on Drota and Centaur. Working on a new robe model.
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