Stormworld
a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.
(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)
Download
Wiki with installation instructions
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Kingdoms
Empires
Rivers
Reliquary
Champions (no Wiki pages)
Monsters
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
HF - not sure if it's intended (or needed for the mod) but please note Frostgiant mounts in the Warg Riding tech show duplicates.
It is needed, frost giant army units get slightly different mounts than heroes do in the shop.
Uploaded 1.4n, a few small tweaks
http://stormworld.wikidot.com/versions#toc1
If you're into self-torture, you ought to consider the customer service profession.
Copy-paste eases the suffering.
HF - is it possible to upgrade the FrostGiant cloak on trained units? I imagine the answer is no because we already currently can't upgrade 3 man parties to 5 but wanted to verify. Thanks.
You can upgrade cloaks for unit designs but not trained units for frost giants.
Thought so, thanks. Just FYI - my current game with your mod and the latest build is THE most fun I've had with this franchise to date. The early game is proving to be extremely dangerous, with multiple battles lost, my original conclave city destroyed, and I can't get the hero steamroll going thus requiring me to train units and supplement my army with beasts using the Frostgiant's beastlord perk. Super fun. Time to put on some Iron Maiden and jam on.
Well, I'm glad you're enjoying it but it shouldn't really be more or less difficult than playing the normal game.
Having monsters see and attack cities changes the whole dynamic of the game. I am having to nerf dozens of goodiehuts to compensate for the speed and ease a single monster army can destroy a civilization. And my mod has city defenses! Played a quick game of Squalworld too and it is looking great. It is a little more difficult than the core game though. Just because you fixed some balance problems.
I did?
Crashing every time I've tried to enter a game. Mod extracted into Mods folder, Use Mods on. Overwrite TerrainTypes in English. Tried completely wiping all data in Mods folder an trying again, no luck. Can set up a game, but when I click Play! it's worse than NASCAR. Ok, maybe not that bad.
Maybe all your files can only turn one direction and never got a high school education?
Try adding -localdataonly to shortcut
Otherwise play without rivermod.
If you're still crashing after that, the devil take you!
Same thing happened to me but when I deleted rivermod folder, all good.
Did you follow this?
Yeah, unfortunately when using rivermod my graphics card wouldn't support trees and swamps on the 3d strategic map. It's an older card so has issues. Decided to roll HF's mod without it.
Kicking it up a notch for the next level of heroes:
Hi HF - just finished a game with Frostgiants with insane world difficulty and AI expert. Epic early game - tons of fun, lost a city, multiple sov and hero deaths. I see what you mean as being overpowered late game - the trained units were tearing through AI armies. If Brad can get the AI strategic offensive spells working (and AI factions ganging up on me) it would have been more competitive late game. Now on to centaurs! Your faction balance seems fine to me - no input there. Well done.
There's a size bug with some centaur units, just fixed it yesterday. I'll upload a new version now.
Uploaded 1.4o
I mean how cool is this? Duel wielding Centaur sovereign with daggers named "The Combined". Bitchin'.
Uploading 1.4p
Derek - whatever you guys did to fix my graphics issue so I could use HF's rivermod and see the trees and swamps, THANK YOU! yay!
I'm thinking about an idea that I'd like some feedback on.
A certain other game I enjoy has a feature where some equipment gets an extra bonus for being equipped on a particular champion.
For example, a Death knight might gain an extra bonus from equipping the Fate's Reaper. A Zombie or a Vampire might gain an extra bonus when equipping the Blooddrinker. A Shadow equipping the Helm of Shadows. A Living Stone equipping Of-The-Earth. An Angel equipping the Orb of Justice.
These bonuses would be limited to one or two champions, to indicate a closer connection to the artifact (or simlpy a better understanding of it).
They could also be available for custom sovereigns as a free option where you get to select only one proficiency.
The questions are... do you feel that this would be something fun to add to the game? Considering how many magical items there are in the game, your odds of finding a particular one in addition to finding the hero is quite low.
Also, would you feel that this detracts from being able to customize your champions because it sort of pigeon-holes a champion into using an item if you find it?
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