Let me start this post off by saying I have been a long time fan of the sins of a solar empire series, it is one of the few that have kept my interest in the long term and I hope to see it grow and prosper for many years to come with fresh content from the developers and the community alike!.
with the addition of Rebellion, a full sized expansion to the sins franchise, I would like to ask the developers to include a few small things that are not game changing but I believe would make gamers like myself enjoy the game so much more.
nit pick 1: Sending more then 250 units of resource at a time.
Reason: in the longer games when you start to accumulate vasts amounts of resources and you may want to send your ally say 50,000 to 100,000 credits or so to help him restore his fleet. it takes a good 5 - 10 minutes of furiously clicking away to send it at 250 units at a time.
Suggestion: include a input field in the menu or threw a pop up window allowing players to input how many resources they would like to send per mouse click.
nit pick 2: annoyingly redundant ship creation / galaxy event / etc audio
Reason: I like my large fleets, but when I am creating 100 + of one ship I don't like hearing their spawn audio every 1.5 seconds and I highly doubt many people do. also when a large map is being played and each player has half a dozen deliverence engines or novalith cannons and shells are being lobbed everywhere, a audio notification happens which gets annoying to listen to.
Suggestion: include a menu option to disable spawn audio. and/or include multiple spawn audio tracks for each ship so it does not get so repetitive when building alot more.
nit pick 3: pirates can't use wormholes
reason: It never made sense to me that pirates ( or rebels) could warp in to planets at will but not use wormholes, and on custom made maps where regions are separated by wormholes, it makes pirate raids very limited.
Suggestion: allow for an option to allow pirates access to wormholes for travel.
nit pick 4: Homing mines for the Advent are not built with build mines enabled
reason: when i play Advent, I always want to defend my planets as much as possible, as a result I always put atleast 1 homing mine squad in with my fighter wings, but I typically let the computer auto place them, but i have to go threw each planet, manually select the mine squad and tell them to auto build.
suggestion: include a menu option which would automatically select auto build enabled when building homing mines.
that is all that I can think of for now, I hope this is read by the developers and community members who may be more experienced at the game then I am and can add some more ideas to this list. I want to see sins of a solar empire grow and thrive like I said before and I believe that with some or all of these suggestions it will make the game a fuller and richer experience.
I like the titans ability to engage multiple ships at once, it makes it feel more real especially coming from a ship that size.
anyway I have been away for awhile and let the conversation die out, I would still very much like to get some of these little things included in the changes of rebellion, hopefully the developers are good at reading forum posts
just a quick reply to one of the questions.. You don't have a clear cut fleet model to build with, there are armor types, wep types and weaknesses but we dont work around a perfect fleet, you build what you need, someone spamming cobalts? spam lrfs, heavy cruisers, go bombers and then lrfs, once you get to a certain point a good fleet build generally works with either have 30-60 flaks, 20-40 lrfs 2 caps and 30 corvs, if tec a couple hoshis and iconus for advent
Excellent points in the main thread and the replies. Amen to the auto sounds...
1. Agreed
2. Agreed, its alos why I play with the Sins Imperial mods, I get more planet types that way, and races, and ships etc. I love the SOSE mod system, we just need more!
3. Amen, this is almost always the case with your trade ships. Dont these things have captains??? File a flight plan damn you!!!
4. Funny, I thought the mushroom cloud was counter rotating at 300 mph personally. Now I get it
5. And yes, Don't missiles count in close enough like grenades and horse shoes?
Great post,
-Jason
Hello everyone!
Very interesting post. There are some considerations about the game, that i want to say:
1. I really would like, a major variety of planets. Sure that in some patch, could be included some new planets, forest, oceanic, city planets... i don't know, there could be a lot types of them.
2. For me, the most important bug/fail, i don't really know, is related with the wormholes. I've got a rebellion copy, patched to the last version (1.04) and something strange has happened to me. In the random/custom maps and galaxy forge maps, i can't pass trought the wormholes. The ship, goes to the wormholes, but that not enter in anyways. Even i've reinstalled the game, but the problem persist, so that's what i think is a bug. If that the case PLEASE fix it.
For the rest, this game is what i'veen waited since i play the first homeworld. Keep the good work
I have a nitpick as well, I really would like for my units to see through attack orders until the target is destroyed or until I tell them to do something else. I have found that if it takes them too long (esp if they are attacking civilian structures) they will just stop attacking after a certain period and go do their own thing. Disabling auto attack does not help at all as it just results in them doing absolutely nothing after they stop attacking. I would also like for my units to continue to attack Vasari structures after they use their phasic shielding ability, currently just about the only thing that will continue is Constructors with their deconstruction ability, it is very annoying to have to tell them to finish something off.
I would also like for fleet cohesion to actually do something, at present its effect seems almost negligible, if it has any at all.
Also, LordRadius, are you researching the wormhole stabilization technology?
mmm i don't know what technology is that... and i've played with all the factions . I just know, that when i'm playing the ancient gifts scenario, for example, i can send my explorers to the other systems trought the wormholes, and in the first technology levels. But when i tried to do it in a random map, with a more evolved civ, i can't, in any way. Maybe in rebellion, there isn't the technology that you've mentioned, Senza32.
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