The issues/numbers with an * note that I have yet to tested these issues for the proper release of the Advent. All of these bugs were found during the unofficial release of the Advent, but I will be retesting them all. Listed items without an * means that these issues are still occurring.
1. I have found at least one graphical error. When constructing the Advent Rebel's Titan (ART), a part of the titan's "wings" clips the titan foundry while it is being built. I will be making an attempt to put all of my findings in this thread.
(fixed) 2. Also, if you zoom in on the Advent Rebel's Corvettes (I am not sure about the Advent Loyalists), as they fly, you can see them sway from side to side. I am not sure if it is intended or not, but I feel as though it suits the ship, as it does look like a butterfly after all.
*3. As you can see, the Illuminater has a buff, +20% tax income. It might be dealing with the Expulsion tech (Advent Rebels). I am not sure how to reproduce it.
*4. The Temple of Renewal is able to get an upgrade, "Recharge Shields," and from the looking at the info card for it, it seems that it would be an ability that only the Temple of Renewal gets, but it seems as though that the Repair Bays get to join in on the fun.
5/6. The Suppression Aura on the Advent Loyalist Titan is a great ability, but it does affect targets that it really should not. It even affects ships that you get through its Subjugation. The negative affects on my newly acquired pirate ship did not go away until it phased jump out of the planet (it had to be in the aura to phase jump out.) When it jumped back it, it was within the range of the aura, but this time, it did not get the debuff.
7. Along these same lines, the Advent Loyalist's Corvette's debuff also have an affect on targets that it really should not effect. I am not sure about the Advent Rebel Corvettes as of now.
8. The ALT's Repossession ability is wonderful - no longer do we have to bomb a planet to colonize, we can just take it for ourselves. There is one difference though - after bombing a planet and then colonizing it, you start off with a low allegiance. When you use Repossession, the planet's allegiance is whatever it was last (for this example, I took my opponent's home-world.) Also, Repossession does not seem to work with Assimilated Populace. My newly acquired worlds (through Repossession) does not give my fleet the buff from Assimilated Populace - I also suspect that the culture and growth rate is not bolstered as well.
*9. Though the following is not a bug (or deals with the Advent for that matter), it is just a case of an info card needing to be updated. Blue stars no longer fully stop passive regeneration; they now just halve hull and shield repair. I suggest that it reads "Energetic solar activity around this star prevents ship crews from performing regular repairs effectively."
10. While having a (Advent Loyalist) titan being constructed, if you zoom in on it, and set the game speed to times eight, you get a crazy light show. You know those things on the tops and the sides that emit a gas like particle effect (that is active during the construction of a ship)? Speeding up the game makes them fly everywhere.
*11. The Advent Loyalist's "Global Unity" tech is half broken. When you research it, all of your planets will emit culture on their own, without the aid of Temples of Communication. As of now, it only effects planets that you already have colonized. Once you research it and colonize another planet, it will not emit its own culture.
12. This little picture mix up might be in Diplomacy as well. If you research the Mass Pact as the Advent (Loyalists in my case), you still get the old Anima Pact picture when you look at the info card - the old Anima Pact picture also appears in the tech tree. The second picture shows what picture should be used (which was viewed from the diplomacy screen.)
13. Say that you are in the middle of a battle, and you are using strikecraft. When you save a game and reload it, you can see that the strikecraft return to their hosts. So, if you have a Anima Drone Host, and are attacking a starbase, when you save that game and reload, you will find that your strikecraft are no longer at the starbase, but are at their respective carrier.
14. The Phase jump animations suit the Advent well, but this same animation has bugs as well. The following two photo were taken at the exact same time (I paused the game and disabled the UI). Please note that the phase jump animation looks different depending on which side you view it at.
Mine has more to do with the Pirates. The devs gave them corvettes but have not modified them to be piratey (aka they have shields). I hope they fix this soon.
Good eye, I did not notice that. I do like, however, that the pirates now can build mines over time.
One issue i have noticed is that when i first send my frigates to explore(random medium large) they explore just fine, however the phase lanes, and the gravity well are gone. The planet can be accessed, however when i am sitting at the planet only a ring shows, not the typical gravity well. anybody else experience this?
@ rogue_ghost
check your game settings, you could have pressed the right buttons to cause this issue. I've had this happen rarely because my big fingers hit more then one key.
if this happens every time then ya its a bug .
Confirmed. In fact you can see it in yottsu's second screen shot.
Didn't notice the corvettes swaying, but the voice for the loyalist corvette is still cringe inducing.
Names of Advent tech trees have TEC names, eg Civilian, Defence, Military instead of Harmony, Security, Hostility etc
BTW: the dev.exe is also included in this update.
Similar clipping issue with the Discordia while it's being built, it's tail clips into the Capital Ship factory. If it's head could be postioned closer to the wall of the factory it would propably fit in there completely.
Also an issue unrelated to graphics, the Loyalist Titan is over-powered in the Capital Planet destruction victory, as you only require capturing the Homeworld of an opponent.
Just build a quick Titan and use the instant take-over ability (forget the name), it's even disposable as you save more by not having to fight your way there. Excellent tanks with optional Iconus. Very quick, over-powered win.
... Isn't the instant planet capturing ability on the Loyalist Titan their level 6 ability though?
At the end of my game of the Advent Loyalists it kept saying "the unity is victorious", it gets really annoying after awhile. Hope they fix that next.
Also it seems Communal Labor doesn't work. Workers don't aid other worker's construction projects, and can't be assigned to them manually either. Atleast it's no longer an auto-cast ability that isn't enabled by default, now if it only worked
Isn't the "ring" marking the graitywell instead of the classic view just part of the new Advent HUD? Like how the classic ravitywell markers are now colored in the house-color of the player occupying it?
They changed how communal labor worked. Each constructor at the planet simply increases the rate that structures are built. Regardless of what the research techs has they don't have to work together, so its actually a lot better.
Communal Labor was changed a long time ago. Before, constructors worked on a structure together at the price for more resources. As of now, for each constructor in the gravity well, each constructor gets an additional passive construction boost. So once you research it, even planets with only one constructor get a +17% to build rate.
Edit: Whoops! I did not see that you posted this as well, GoaFan77.
you know with the TEC beta the gravity well had was filled in with the color of your team and its gone noww. Why? and when the capital ships phase jump the phase jump size doesn't match the size of the ship but it didnt have that problem with the TEC beta.
Oh, that explains it. It's been a while since played before this beta, and i was never that into Diplomacy. That does work better than the original method. And once again i'm repoting features as bugs
However i'm seeing that gravity well disappearing thing aswell since the update. Is that a bug or a feature?
The Advent Starbase's Meteor Storm doesn't work at the moment. Instead the starbase will gyrate wildly trying to target an enemy ship and will never actually cast it.
EDIT: It started working after I toggled the auto-cast on then off again. The starbase is still at a bizzare angle.
Ressurection and reanimation techs seem broken.
Cleanse and renew is also acting funky.
@Pb Resurrection works.
Capital ships in a fleet aren't organised by highest level (at least for advent royals so far)
Titans attack invulnerable objects continuously until directed to move (colonized asteroids)
Repossession works against home worlds with capital victory on. (Just what I see as an imbalance since titans can't be disabled)
Hi!
I just experienced a bug with my Coronata Titan!
I built it at my home-world - and instantly fought some pirates. After that I grouped it with two capital-ships and told them to jump to another planet - that's when suddenly my Coronata dissapeared from the gravity-well visually. It still showed it as if it was in the gravity-well (In the side-thingy) but I couldn't see it with my eyes any more. Double-clicking on it to zoom in took me to a dark part of space - and the Coronata was nowhere to be found. Also trying to move it didn't yield any results.
Was forced to de-construct it!
Edit: I also noticed that the Coronata turns around REALLY REALLY REALLY REALLY slow. I mean - really slow... I assume this is a bug, since I didn't see any debuffs on it while fighting that suggested its movement speed or turn-speed would be lowered. All other titans I've tried turn around a lot faster!
Sincerely
Thanks for the feedback gang!
@Cat Empire - Unfortunately, you just fallen victim to the 'missing ships' bug.
It's already known about, but no one has found out how to replicate it happening.
From other posts it seems to happen with a large group of ships, but in your case it didn't sound that many.
However, there does appear to be a pattern forming - it seems to occur after a battle where lots of ships have been destroyed.
Can anyone else confirm this?
I really need to gut out this thread by today. This was from when the Advent were released by mistake - I am currently trying to retest all of the bugs that I found (if the bugs still do exist, I see no need to make more screen shots.)
Yes, it is. So even on homeworld capture victory settings, it's not something you can "rush" to. If both tech equally fast and play equally as well and and the Loyalist Titan reaches level 6 before the other player can capture his homeworld, then it will be game over somewhat faster but there's a lot of "if" time in between. It's still an advantage for sure, but the game could well be over before the Titan gets to level 6.
I can confirm otherwise. After a small engagement (10 frigates or so) with pirates, 3 of them disappeared out of my grav. well. They were at 35%~ hull when it happened, and they regen the hull with time. Which leads me to believe that the ships are still there, and the game still accounts for them, but they're lost.
Also, the 3 pirates ships that disappeared weren't jumping out or anything. They just vanished.
The last 3 ships I've lost (Discord level 6, progenitor level 6, and Dreadnaught level 8) were all after long engagements and were near a planet. I think the discord went through an unfinished frigate factory and *poof*. The others I can't account for final visual moment.
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