You want the good news or the bad news?
Oh, you want the good news right? Of course. You want that? You want that first anyway? I’m not brave enough to do it the other way.
Well, the good news is that next week, I’ll be traveling to California to visit with the gaming media to talk about Elemental: Fallen Enchantress and Sins of a Solar Empire: Rebellion. So hopefully we’ll be able to get some coverage and I won’t lie to you, WE WILL NEED YOUR HELP.
I say that because if you’re reading this, you are familiar with the whole Internet thing. Here’s how it goes:
Website X will write a preview of Fallen Enchantress.
First comment will be “Elemental sucked, they should give up on it! I doubt this is going to make any difference”
Hopefully, you, reading this, have played the beta and hopefully you agree that, Fallen Enchantress is turning out to be very very good, especially when you consider our current estimated target release date is this Fall (think of where War of Magic was at this stage). So we’re going to need all the help we can get to get the word out that Fallen Enchantress is turning out really well.
Because without positive confirmation from actual people playing the beta, it is, as GamersWithJobs’s podcast recently put it, “doomed”.
Now, the bad news…
There won’t be a beta update this week. The team is trying to get the build ready for Beta 3 which is what I’ll be showing next week. When I get back, we’ll be putting it together for you guys. It’ll have the dramatically changed Quendar and Gilden factions. We think you’re really going to like what we’re doing with faction differentiation and can’t wait to get your feedback.
Tasunke, that's the point that I'm getting at - you have outdated scores thrown in with current scores and the goalposts are constantly shifting with the tech and rising expectations.
We also don't have the same volume of strategy games being made compared to FPS etc so there are less games to compare against too - which makes these scores (particularly for niche genres) really subjective and ambiguous - the random scores that have been thrown out by us on this thread help to illustrate this and we represent just a fraction of the wider gaming market.
I could say that I think FE will get 8.5 out of 10 when it is released but there's nothing useful a dev can take from that apart from that I'm optimistic about the game's prospects. The gamer journos will be writing the reviews and our feedback would be more useful if it highlights what works well and what needs improvement.
Regarding the 'Ci4itis' I'll have to agree and disagree. Note I use the BtS expansion, not the original Civ4, and also Civ4 not 1-3. Also, I linked a few posts ago to the CivFanatics Succession GoTM forum where people can see some of the best players team playing some very well-designed scenarios, and follow along with their strategies/tactics. It really showcases how well done Civ4 BtS is, for anyone unfamiliar with the game, and with how deep/complicated/well-balanced/etc a TBS game can be.
I don't think it's that hard for someone to look at games, even recent games, and say "This game is better than that game but not as good as that other game".
Is FE better than Sword of the Stars II when it was released? Better than WOM? Better than MOO 3?" That gives you your floor. Is it as good as Civilization IV? Galactic Civilizations II? Shogun 2? No? There is your ceiling.
I can play FE 86 and say it's a pretty fun game. It's not as good as Civilization IV was but it's a lot better than Disciples III or Elven Legacy. Civ IV is a 9 out of 10 on metacritic. The other two are 7 out of 10 and 6 out of 10 respectively. Therefore, it's not a stretch to say that FE right now would be somewhere between 7 and 9 with people debating where it falls in that area.
Off topic: Funny, I've been playing Shogun Total War (1) the last couple of weeks in preference to FE Beta 2. I think it is good outright and not just for its time. I rank it on a par with Shogun 2 as an all round game. Sure they are different and S2's campaign is much better. But the overall strategic balance is there in the original (probably more so) and I find that the battle maps (all that marching around) and tactical combat are way better in the first version. It also has very catchy immersion, quite funny and very polished - beautiful sound effects, appropriate music, lovely death poems, etc.
On topic: I am wary of placing too much importance on metacritic scores. Generally they are written by someone who plays the game for all of half a day. As such they are much more sensitive to bright baubles than deep strategic play. The latter emerges only over many hours. Sure, if a game I am thinking about buying gets very low scores I will have to re-evaluate, but i might still buy it, and on the other hand extremely high scores will get me to look at a game that I have previously written off, but I still may reject it. If your game was aimed at a market with the mentality of screaming ten year olds metacritic scores might be a lot more relevant. (If I've got it wrong and it is aimed at this market... well, maybe it just isn't the game for me after all...)
You probably never go this far into the posts, but you are definitely turning into a humble person. Laughed quite a bit thinking what you must be trying to revive. Good luck. I would play this game for another 10 years with support. I want to go back to my days of GalCiv, but Im waiting on this one, buying crap games in the meantime.
Again good luck. If I tell people I play this game they might think im a nerd.
And how do you get good Karma?
People give it to you. Hover over the separator between posts and you'll see a thumbs up icon. Click on it to give karma.
The WOM rating I gave was what I would have given it. 53 in my opinion is too high. Nothing trollish about it.
I was a bit shocked at this as well. I personally think Twilight blew the pants off of Dark Avatar.
I think that's because they are perceived as an artistic product. And rating art is purely subjective.
With the recent ME3 endings uproar, I read from several different sites (reviewer sites included), that changing the endings of that game would compromise its artistic integrity. Quoting Dr. Ray Muzyka, co-founder of BioWare: "I believe passionately that games are an art form", and I tend to agree.
So, how do you apply a set of standards to a work of art?. Even more technical aspects of a game, like the quality of the graphics(?) seem to be overlooked, when you see a game like Minecraft (that, IMO, looks like crap), receive a Metacritic score of 93.
I don't concider TBS games or any computer game as art. And yes you can have standards in games, for example: 'all TBS games should have a user friendly UI that gives them the information they need without having to spend 5 minutes digging for it, TBS games should have an empire build and/or good TC combat etc."
They qualify my definition of art form. Interactive art is the best kind. There was this exhibit in Seattle that changed shape and color based on who was looking at it and what they looked like. Still one of my favorite pieces. But even the qualification of art is extremely subjective. For instance, my friend when to go see the same piece at my behest and was extremely irate. He claimed it was just a shitty mirror. I guess he didn't like what he saw.
I like Elemental's/FE's artwork. It's unique (brand recognition), whimsical, etc. and fits in with the game. It's quality/effort beyond what's necessary to play the game, which is a good definition of art. Sum the artwork with the game as a whole and Voila! -- Art.
As for the standards part, that's an easy one, and you point out several good criteria. Add in things like replayability and challenge, and standards are pretty easy to set. Previous/existing games are the baseline, and hope for the bar to be raised every few years.
For standards to be standards, you need to have precise definitions, limits or rules that are widely accepted so they become the minimun acceptable benchmark. For example: From a reviewer's POV, they seem to agree that bugs are undesirable. But do they agree on how bugs and their severity impact a game as a whole and to what degree they detract from it to reach a final score?
So, unless they can reach consensus on exactly what they'll be taking into consideration and where they put the thresholds, those standards become personal standards. And personal standards are preferences that messured and expressed by each individual reviewer then become opinions. Informed, qualified, educated, etc...but still opinions.
OTOH, having an empire build or a "good" tactical combat are features that not every good TBS game need to have. Furthermore, you can have many of those features in a TBS, but if they don't integrate well with each other and the whole, they become obstacles that diminish the quality of the game.
Some games are art. It's a big reason why I'm looking at Skullgirls in a couple weeks.
Disciples 2 was art in terms of unit design for me.
Then again I prefer 2d art to 3d art (I wonder if the majority of Stardock's customers feel this way, even if the majority of gamers in general don't)
Elemental wouldn't work with sprites too well with its current design, so it's probably a moot point.
I have this, Fortress America, and 2 boxes of Axis & Allies. All original. Moving with me for 25 years, haha.
__________________________________
Games are art.
So are books and movies. Art is more than static visual.
But commercial trumps the art. So the art in modern entertainment is getting tougher to find.
Cool! Thanks for sharing, I'll check it out!
I'll bite.
FE's combat feels a bit lacking and while Stardock is balancing the game it does not (yet) have that addictive value that will make it a full success.
Two types of factions, the Kingdoms and the Empires share the same unit build types amongst themselves. Then later gameplay becomes a bit repetitive after both sides reach tiers 2 or 3. The monsters are farmed to extinction and both armies end up throwing mostly the same unit types at each other just like the last game you played grinding. At this point resolve is less tactical and more auto unless magic is involved.
When Beta 3 comes out the next review will also be from friends and family.
First, E:WoM wasn't that bad (after the total unplayability because of crashing every 5 minutes was dealt with). A modded version of 1.4 is actually a pretty good game - better, IMO, at this point, than FE. But EWOM was horribly flawed at release and was clearly trying to be an epic game. And clearly failing. But, big but, I would still rather play MoM than WoM (or FE). But MoM is generally regarded as 'best of kind (Fantasy TBS), ever', including by me. To even get close to that standard means that FE is a great game. Afterall, it means that in 2032, we'll be berating software companies for failing to meet that standard.
FE appears to be moving in the generally correct direction and promises much. Once it delivers much, I'll be very happy to trumpet its virtues over the internet and elsewhere. But I do worry about whether even FE can defeat the 4000 lb anchor they've attached to this franchise: can a dull, lifeless, bland, post apocalyptic world ever be home to a truly interesting and addictive game? Or will it get boring most of the way through the first game? Here's hoping I'm berating some poor game designer in 2032 for failing to meet the standard set by FE (if only because it means I'm still alive after nearly 8 decades in this world).
Nothing new in this preview... http://uk.pc.ign.com/articles/122/1222236p1.html
Well there is artwork in a PC game but to me that does not make the sum of all a PC games part as art. Art very subjective some people would call fecus in a colorful bottle modern art....others would call it crap in a bottle. Picasso's (sp?) art looks like a 5 year old created it but to others it looks fantastic (I lean toward his works looking like a 5 year old created it.) But for me a PC game is more a science than an art. And personally I never want games to be more Artsy fartsy.
There is a post on the Warlock forum in steam that is knocking E:FE.
"I've played Warlock - it's excellent.I've played the first Elemental. It was one of the dullest things I've ever done.I've yet to play Fallen Enchantress so it's impossible to reach any conclusion but the odds sure favour Warlock at the moment. I shall revisit this question when/if Stardock release a demo. I sure do wish them success and as a TBS gamer I'm more than happy to try as many of them as I can but the ball sure is in their court to prove they can do something good with Elemental as far as I'm concerned. And a video ain't going to cut it for me. "
If someone could post that the beta is going well and available for free to people who purchased E:WoM in 2010, that would be great. I am at work and can't remember my Steam login details.
Warlock and FE aren't really competitors. The beta is going great, but there is no point in comparing them until this game is finished.
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