I remember Skyrim modders applying a 4gb patch/flag to the .exe of Skyrim to make it run more than 2gb. Is it possible to do this same thing with Rebellion to get around the reported minidumps? I personally haven't experienced this but it seems like that would be the best workaround. Or maybe that isn't possible with the programming architecture of Rebellion rather than Skyrim?
In the good old days of MacOS 7 one could easily create a RAM disk using system settings. And it was fast even then! Today though my C4D can use all of the ram so I never have enough of it it seems.
Nice batch nevertheless. Thanks you!
Well, i use bash almost every day... from start soase, convert video, mass files rename, etc... have learn to use bash at http://tldp.org/LDP/abs/html/ ...
As for a ramdisk, it is only usefull in case of 32 bit application... 64 bit application on 64 bit OS don't need anything for run perfectly and use all your ram if needed... it is true for MAC and it is true for windows too...
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