It seems that making boarding party not capture structures did something to it capturing ships.
I fired up a new game, built a Corsev, and went and sicced it on some neutrals. I hit a LRM with boarding party when it had less than 300 health, so that boarding party alone would be enough to kill it (35 dps for 10 second). Didn't work. I tried again on a Cobalt, again damaging it enough that Boarding party alone would kill. Didn't work.
If it matters, the Corsev was level 2 and also had the Salvage upgrade.
gotta remember that shield mitigation thing and that armor thing.
Try it again with ~150 health left on the LRM.
Will do. I thought that damage caused by abilities skipped that kind of thing, and that shield mitigation only worked while you still had shields left. If I also keep the fleet focus-firing will that help?
Some abilities do and some don't. Would have to look at the game files themselves but we can't do that currently. So I'd wait until its really close to death before you can be sure.
It may have also healed itself through armor and shield regeneration to the point where the ability's damage was insufficient to kill the ship. You might as well just keep shooting the ship until death to ensure you get the capture. Yeah, you don't quite as much effect out of the damage on the ability, but capturing the ship is the real prize of the ability anyway. And then blowing them up.
Just tried again. Hit a neutral Kodiak with the ability while it was at about 175 hull and no shields. Had the corsev, 5 cobolts and 4 rebel frigates blasting it. The dot was still showing on the the card when it blew up, and I still didn't capture it. Just to play I safe, I had neither of the other abilites learned. The other thing I noticed is that while the DoT is showing in the stats window for the enemy, Boarded is not. I cannot remember if it has previously, so this doesn't help me.
some do some dont, yes. depends on if it is "affects shields and hull" or just "affect hull" (like nomnom namodisassemblr)
boarding parties should ignore armor and shield mitigation because they are inside the ship. I don't know if that's how it actually works. i suppose the bulkheads could have internal armor and shields but that's not really what we're thinking of.
I agree. It should. wethere or not it does or not...
It prolly shouldnt be castable when the enemie's shields are online too. but.
I'm so far having every ship die when trying to capture it--I managed to get a Kodiak and that was it. I've disabled autofire, for the guns and autocast for the ability then sent a single Corsev in and still had the ships die.
I'll post back after a really careful try here.
The Corsev is a steaming pile of a cap ship in its current form. Boarding Party is just incredibly weak. Low damage, high cooldown, high AM cost.
that might make it more likely to capture target ships instead of just damaging them. depending on how fast shields are regenerating, shield strength below a very low number might be acceptable.
I wish boarding parties to be like these with the Magog from the Andromeda series :
As for the armor, it is not a problem because magog swarm ship ( http://andromeda.wikia.com/wiki/Magog_Swarm_Ship ) can use a point singularity projector ( http://andromeda.wikia.com/wiki/Point_Singularity_Projector )
Well, can maybe add a cap ship research who allow to repulse boarding party too :
haha, good old tweedle-dum and tweedle-dee. (Yes thats those two mecha's names, enjoy a good chuckle).
I admit a part of me would love to attempt an andromeda mod for sins. They've got just enough ships t go around if you do pre-fall commonwealth as the sole race. Toyugh they would need some serious nearfing, being able to hurl 400 gigatons a minute, continous fire of missiles across the width of a star system, or obliterate an entire star and it's planets with one shot would be wa too powerful. As for the worldship, well, having an enemy unit you could use as a map might be funny, but it would also be insanely OP. Ultimate pirate upgrade though, galaxy killers FTW.
Ok, time to wonder off chuckling at the insanity .
Is there a way this ship can use boarding party on the ship with the strongest HP, not the one about to blow?
Well, the idea was that in place of nerf boarding like it have happen now, keep it like it was in reb 0.60 ... but maybe add a cap/titan research who allow to somehow partialy repulse boarding party... not something related to hull or shield...
Was already attempt long time ago... i have maybe model 10 or more ship for the mod... but the Team leader have not make his job and the mod have die... as the Nova bomb, make them a ability using AM and antimatter can only be refiled at special station... for the magog worldship, Rebellion will be perfect, with one of the Vasari titan who can be used as homeworld and able to "eat" resource from planet...
Pretty sure that once Rebellion is released, modders will adapt actual mod and certainly use the new possibility that rebellion offert... now, without source files or convert.exe, it is difficult to see what is possible or not...
Its probably an AI thing, like most weapons and special abilities. It targets a ship type first then the ships that are remaining.
Easy enough to equip a modified Novalith-type weapon to a ship. Change things form affecting an entire system to affecting an entire planetary system and you aren't too bad.
In fact, you could have the Andromeda spawn a frigate with a short life--just long enough to reach another system--and have it self destruct and fire it's weapon on death--basically allowing you to make a one-jump missile weapon.
I'm pretty sure the game dosen't suport defences against boarding. Whilst we'd need a better look at the code to be sure i get the impreshion that it simply flips the ownership and applys a heal if the target dies under the effects of the debuff. The only kind of defence would be somthing that denied it entierly, rather than a resist % chance.
As for the mod. I'm curious as to what ships you actually modelled?
I also don't think your thinking nova bombs or the worldship through, between "The Widening Gyre" and "All Too Human" we have a minimum size of 4 light minutes for that thing, thats like from the star to the pirate base at the minimum, (it's bigger than the orbit of mercuary in fact). And Nova bombs in sins would be impossibble to balance sicne all you'd have to do is secure one star system, then nova bomb the others ot of existance, none of the non-custom maps have more than 5 or 6 stars, so you'd only need 4 to 5 nova bombs to kill everyone else. There's just no way to balance that kind of firepower. Sure, with rebellion you could code them, they'd just never be balanced.
@Sinperium: Whilst i'd still consider that a fair way too good, it's at least vaguely balanced in that it dosen;t obliterate everything in the system. But that still makes it a hefty toning down compared to the show.
Another thing that seriously hoses the Corsev is that Boarding Party can't be used against others caps and titans, not even to deal damage like with buildings. This makes the Corsev woefully useless in cap vs cap fights.
Yeah I have noticed the same thing, I have since been ACTIVELY trying to get boarding party to work and out of maybe 100 attempts it has not worked once. I had good success with it before beta 1a.
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