We're pleased to announce the immediate availability of Sins of a Solar Empire: Rebellion BETA 1a via the Steam client for all pre-order customers. This update is largely to fix the reported crash bugs, but also contains some minor balance adjustments. More substantial balance updates will be included in a future update.
Rebellion 0.61 Update Log:
[Graphics]
[ Gameplay ]
[ Interface ]
[ Misc. ]
Agreed. Neutral planet defenders will be dead by then. Also, Pirates are a bigger threat in early game than in mid/late game.
Playing a comp stomp with a friend today to try out the changes, wish us luck!
THX THX THX THX THX THX THX THX THX THX THX THX!!!!!!!!!!!!!!!!
Lets play.....
I don't see it specifically mentioned on the list (unless maybe it is part of the tiers/ dependencies fix), but did the Rebel inability to capture the occupation victory planet after Truce Among Rogues is researched get fixed in this patch?
Yes, but I didn't see it mentioned *facepalm*
Edit: Damn - does rightclick autospend points on abilities? I never knew!!! And I'm playing sins for ... forever it seems..... *facepalm self*
So that's not a new feature, eh? Shows what I know....
Well that gives people a few more minutes to counter a titan rush at least. Something about Truce Amongst Rogues had to be done but that is going to be a real pain to balance, even if its available slightly to early its OP, slightly to late its useless. And now corvettes shouldn't be quite so lag inducing, even though their almost pointless to build now.
I actually made a map like this for Rebellion where you still have the AI, but its homeworld is not connected to any other planets, so they will not be able to bother you. Sadly WinCustomize is taking forever to process new items/updates, as I've been waiting for over a week for it to get up. I will post in the Rebellion forum when it is however.
Why can I not install the update? Steam reports that Rebellion is "Ready to Play" and when I start the game and begin ICO Online it immediately reports "Old Version detected please ensure that you have the latest update." Can anyone assist? Thanks.
good deal. now back to my long hours of rebellion
Why do you still have a job then? work is for work home is for the pleasure of this game
It won't be enough.
The stargate mod's Atlantis is bassiclly a titan in all but name and even if you don't abuse the free cap ship trick to get it free it can be got by the later mid game stage. And thats despite it being a Tech 5 research instead of Tech 4, and being some 25,000/2,000/2,400 in cost and a 720 second build time, (plus a more expensive longer research and 400 supply). Without at least a 2 level increase in the researches it's never going to come out at an appropriatte time. All this really does is stop titan rushing from game start. It dosen't do anything about people getting it well before somthing this powerful should actually be on the feild.
It effectively makes you immune to the Rebel summoning ability of other TEC players.
Titan changes help, but I'm not sure this was the right way to go about it. Increasing the total cost and time is fine, but instead of putting all the cost upfront it would have made more sense to increase the tech level of the research from 1-4 to 3-6 or something. This would spread the cost out over time instead of demanding a HUGE upfront cost, which makes it unreasonable to buy in 1v1 and 2v2. Seriously, if you can afford to wait until you have 10,500 credits, 1,400 metal and 875 crystal - plus the 2 cap ship pop upgrades - in such game situations your opponent(s) is turtling too hard or you're playing a gigantic map. Titans need to be a viable option in 1v1. Rushing for one should be suicide of course, but teching for one needs to be a viable risk not an auto-loss.
What about making them weaker initially but having them scale extremely well? Could be another direction.
They allready do, they scale roughly twice as rapidly as a normal capital, and deal attroicous amounts of damage, and are often very tough to kill. A TEC Loyalist with supporting repair cruisers and the first couple of armour upgrades in a freindly gravity well is quite capble of surviving for several minutes against a large LRM mass. Even without supporting firepower they deal enormous amounts of damage. Even at it's new cost it would take an attrociouslly large fleet to kill it before it could kill it's worth in enemy units. ESPECIALLY if your using somthing other than an LRM mass or Capital Mass to do it. It may be difficult to get, but it's still going to dominate anything your opponnent attempts.
How did you dix it, because I can't get steam to detect the update!
Nice fixes! Now I think we might have more of an early game that isn't so titan spam centered. +10 to developer balance.
Now time to test test test!
I think the structure capping should be back in and make it so that the capped structure works for the player who captured it. Think of capping a repair platform, defense turret, etc mid battle or a resource extractor. Or a novalith cannon and turning it ion its owner. Structure cappping adds another layer of tactics.
Awesome changes. Being a beta tester is rewarding!
anyone get this to run on windows 8 yet?
They already said that they won't support Windows 8 yet.
Honestly I don't know why people are so eager to use Windows 8. Horrible UI and bloated. I think if they were to support another OS it should be OS X. Open it up to more users there.
Was the ships getting lost issue addressed? IE. Send ships to a planet gravity well then they would disappear off screen, resulting in a ship at a system on tabs but not physically there.
Thanks for the update was wondering when it was gonna hit.
When we can play with advent and vasari????? , I CANT WAIT ANY MORE TIME!!!! I Going to explode like an electrolytic capacitor!!!!
it's going to be a while, from some pictures of their titans we've seen the loyalists are quite a lot of steps away from complete as their titan is still using a lot of placholder UI and weapon FX elements. Also be prepeared for a shock. You probably haven't noticed it at the artifact planet, but their fighters now use pulse beams instad of phase missiles.
I detected one most pretty serious bug.
When enemy Akkan Battleship activating Armistice Ability, My Ragnarov Titan can shoot at targets within the coverage Armistice range with snipe Ability. But hitting targets dont receive damages after their hit by snipe ability. Please erase that bug, and possibilty to destroy targets by snipe ability.
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