We're pleased to announce the immediate availability of Sins of a Solar Empire: Rebellion BETA 1a via the Steam client for all pre-order customers. This update is largely to fix the reported crash bugs, but also contains some minor balance adjustments. More substantial balance updates will be included in a future update.
Rebellion 0.61 Update Log:
[Graphics]
[ Gameplay ]
[ Interface ]
[ Misc. ]
Big thanks to everyone who is giving their feedback and helping us track down these issues!
Awesome, thanks.
Wow this is going to be another great game.
Edit: Love the fact that this patch is only 43.6mb. Nice.
Edit 2: I noticed that there were a few changes to the varsari or was it advent? Has those race become playable now?
Edit 3: In regards to the new steam cloud saving, will you guys work to make sure that each patch of the game doesn't break the saves? Or will they continue to break, if so, how would we manage the saves on steam cloud? How many games can we save onto the cloud space?
I am one of those players who save a game, and then the next time I load I like to do a new branch. Say I have a game unimaginatively game 1, next time I save the game I would save it as Game 1.1 and so on. How would steam know which ones to sync and which not to? Date? How many would I be able to upload? To the steam cloud limit? if so how big is that limit?
eeeeeeee *loads up Rebellion*
Boo. I thought that being able to capture structures with Boarding Party was awesome. I just wish it worked more often (i.e. AI timing: send a troop when the target is likely to be capped and not destroyed), and that it had a faster cooldown (maybe fewer marines, more parties). But anyway: boo. Structure-capping is fun.
Excellent, however I'm not to happy truce amongst rogues has been changed. I seriously doubt it's usefulness in mid to lategame. (except in games with pirates of course).
Enabled Steam Cloud save/load system.
YES!
Any news for slow performance and lag problems? I hope they will solve that quickly, because they are making the game (beta) unplayable.
Great stuff. Will download later today.
Thank you!
I imagine that is one of the last things they'll address because it's an optimization thing at that point. Personally my computer chugs through games of 7 AI's and me at 2x speed with no issues. That said, obviously that doesn't help you - but Sin's has always been great at running on super old machines.
Nope
Good Patch!
The increased costs and buildtime of Titans was realy necessary, build time is good now, dunno about the costs yet.
Game is running fine on my machine too. But sometimes and in somegames after playing 5 hours or so game starts to lag and became unplayable.
can we check to see if the novalith-capital victory bug is still a thing?
Hey, this was a good patch for the Multiplayer.
THX
Keep up the good work, and we will stay on friendly terms!
Just because it was 'fun' doesn't mean it helps gameplay. That said, I didn't know I could (would) do it. I can't remember what structure is was, a small one. But in a large battle I noticed one of my 'troops' wasn't moving. Didn't recognize the icon right away and zoomed in to find it was a structure (I think it was a mine (diggy not xplodey), since for a second I thought it was capped by a colony ship in some strange ability I was unaware of...then I saw the "boarded".)
But my armada was on a heavy system push to get to the AI nova-cannons...so I'm not sure what happened with it... Not sure if my colony Cap took the planet or we left it razed. So I have no idea if the structures work for you, work for you despite zone control, how detonation works or anything. So I have no idea if this was OP or a waste of the Cap's boarding ability.
THAT said, I like the idea of it and I think I would prefer it was in the game if-it-works. But I suppose torp-ships are supposed to be the bunker busters, capping may be considered too easy.
You did it quickly. That's great!
I like the increase on Titan build time but I think the cost is a bit too much. What about a system where the cost of the titan scales with its level? This way titans are cheaper at level one, allowing people to get them out easier, but they become more expensive to replace as they grow in power.
When will it be possible to play it in "Sandbox" mode, where its just you and Pirates ingame, with no other AI, i sometimes like to Free Build and just have a Relaxing Game, and Experiment with stuff
Is the "rightclick on Titan abilities" crash bug fixed?
Did you read the post?
I haven't had a chance to look yet since I'm at work, but have they added any of the other races to play as yet? nice patch, cant wait to try it and see how the AI acts now. but Im not overly happy with the high cost of the Titan now.
Aww yeah, Titan build cost/time drastically increased. Definitely feels more inline with how powerful those things are.
Time to start a new testing cycle!
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