Ok, that's it with the mystery.
What happened to myfist0?
What was his fight about?
Why does he replace all of his hard work with "Goodbye"?
Why isn't he helping the Stardock community anymore?
Why did he destroy soase.weebly.com?
Answers?
He helped ppl mod!
They want that too.
I can accept Swiss's opinion of how he left but the "My mod is a real mod and all of yours are unskilled suckage" was not called for.
I'd like to think my opinion didn't end up sounding like that but if it did, feel free to egg Carbon016.
My main point is that of all the mods released so far only a select few have tried to do anything different. It's frustrating to work in a community where the shape of the ships is valued over gameplay.
I've also got nothing against anyone who puts together guides in importing models, adding new races, etc. But those can't be the only thing you rely on when making a mod. You can have a mod with 11 races with all new models and crap, but if it plays identically to Sins, whats the point?
While it appears that this is part of your evolution of public Internet persona (opinion based on reading early posts by both compared to later) you wish to portray on this forum and others it is particularly interesting you get so defensive when people respond back with similar claims to your own creations.
I suspect you really just hope for people to respond so you can continue with your somewhat childish persona you have created. Makes for good online reading at-least.
I would love to see someone compile all my posts in this forum so you can see how I just start caring less and less. I think the climax was where I was accidentally banned by Stardock for being, I shit you not, "a spambot", and then they didn't wanna unban me cause I made fun of impulse once.
You're obviously a spambot. Just look at all that advertising you just did! Product placement galore, Impulse, Stardock, spam and eggs, self help, even sewage treatment!
I'm too damned lazy to actually download everyone's mods and try them out, particularly since I don't really play Sins anymore, just alter it. I have played several of them though, and non of the TC's were vanilla Sins with different skins.
The defunct BFG mod wouldn't have even vaguely resembled vanilla game mechanics. SOGE vaguely resembles it, but that's because the inspiration for Sins combat is Star Wars. With that in mind, the scaling is entirely different. SGI is a little closer in scale, but the sides don't even behave similarly.
Having spent over a year designing most of the current code base for SOA2, I can say first hand that the ability system's potential vastly outstrips what the vanilla game utilizes. I made it my bitch for SOA2. I've also done so with as few AI proof designs as possible, the only mechanic it really can't use is cloaking.
Personally, I think it's a disaster to start with the vanilla base and replace assets as you go(~200 hours of hair pulling on my part can be attributed to the mess it left behind in SOA2:)), but if you're judging mods by an initial alpha release with partial assets stuck on the vanilla template, that's not very fair. The matured products aren't just Sins with new models. I'm aware that I've been somewhat overzealous with the near 800 custom designed ability and buff files that make up SOA2's system, but even a third that number would be a great deal of work that can lead to radically different game play. It's not a coat of paint for difference.
Well, skewing the thread more...
It sounded a bit that way to me but it's good to hear you didn't mean it like that. Obligatory egg flung at Carbon.
I think this is a matter of personal perspective. It would be frustrating if no one had any other interest in this area but I think some do--even if they are a minority.
In defense of the "model mods", many of them are popular scifi themes from books, movie or television and they are for the fans of those works--the goal being more to reflect their source material's ambience and atmosphere rather than trying to create new dynamics and mechanics.
Both interests are equally valid. Even people who just want to make something and show it off to others--regardless of how good it is--are fine. They aren't taking away from the work of others--just having their own level of fun. Many aspiring modders are young and have never done anything like modding before. There is room for them.
As a hard-core, life-long strategy gamer I can wholeheartedly agree on "substance over style" as a principle. But I think its unfair to require that people who might have a brilliant mod concept also have to have a brilliant modding ability too or else they are considered sub-par or not serious. I run a business and have kids--this is my hobby for fun and usually is done in place of sleeping. I'm not going to master modeling, texturing, Autodesk, Blender, Particle Forge, Gimp and Photoshop and Entity Editing at comprehensive, full-on pro levels.
I made guides because with only a few exceptions, real help from "the big modders" was almost non-existent. The typical response was, "figure it out yourself". Harpo and Darvin and a few others were exceptions but their help is limited as everybody is hitting them up all the time.
So as I have figured things out, I've posted what I have come to understand because I know how frustrating it can be to just "figure it out". The "Idiot's Guide" I posted was actually a pm to a new want-to-be modder and after replying I thought I'd put it up as a post for others too. MyFist0 put a lot of work in just basically to help other modders. I never saw him blow his own horn over it. Yeah, he got a little temperamental and punched the wall. It happens.
The real community here is people who really like the game and want to share that like with others. The rest are just players who post or people pursuing their own agendas--even if they might coincidentally be game related.
Your mod looks nothing but awesome (as does ManShooter's) and it takes the time it takes. No criticism at all over it. in fact, I like the sarcastic wit you express on occasion in your thread.
I am modding for myself right now and wouldn't go so far as to call myself "a real modder". I just had an idea I wanted to develop so I could play it. I was forced into modding to get the idea. As for originality, I'm adding a race that does away with normal ship movement and weapons and doesn't use credits or colonize worlds--plus posses only a single capital ship and only a small a variety of identical looking frigates. Any posts I make aren't to "blow my horn" regarding modding. They're directed at a hand-ful of nice guys here who chat on modding with me once in awhile and for the hope of some feedback on occasion.
I don't have a "team" and I have to work at it as I learn in my spare time. So I am not going to show up on your radar screen of outstanding, professional mods--but I'm not stupid and have a clever original idea. No one's offering to help so no one should be criticizing.
My personal feeling is that if more were done by people really versed and experienced in modding to make it easier for new people, you might start seeing more of the sort of mods you'd like.
But heck, I respect everyone here making an effort or who has made anything. What's to complain about it?
Same if they was just Sins with new models, what will be wrong with it... quality models ask a lot of work too...
Let take two graphical mod, the Volumetric mod from ManShOOter and the Bailknights Graphics mod... both graphical mod who change nothing to the gameplay but as today are integrated in almost all the mods...Are ManShOOter and Bailknights bad modders because their mod don't change how the game is play... if not enough, let take a look at the TSOP mod, mainly model and texture optimization with some code correction... was it so bad that Stardock have include some part of it in one of their last patch release for Diplomacy?
Mods are like car... sure, it is the engineer ( mod leader ) who design the car model but it is casual workers ( modeler, texturer, voice actor, musician , codders, etc ) who build the car on the assembly lines... creating a mod is a team work where each team members need to be respected in equal level...
He was specifically dishing on TC's as just being vanilla sins with new models. I'm not trashing modelers or anything. Hell, SOA2 would be in a finished state if they weren't so damned busy they couldn't model.
Okay, per Swiss Knight's request I took time to compile many, many forum posts so that we can see that Zombie is, in fact, right. The Posts
Good work, I accuse this community of being bland and repetitive and you hit back with a joke from 5 years ago.
for what myfist0 did for us
for what he now has done to us!
As for Swiss Knight's drive-by-insultation, every mod adds experience so every mod counts, even the most rediculous ones.
repetitive? yes. bland? no.
I love the 80s.
Okay fine, here is a joke that is not outdated and repetitive.You mad bro?
ooh, even better!
Why so serious?
Actually Swiss, your points would have made a really constructive topic if you'd started a separate thread on them..."The State of Modding In Sins" or some such.
I know you former Sovs are all about the State.
Former?
Ok...future Sovs.
The Sovs are taking over! Holy crap! Does that mean we're going back to bomber spams?
We stopped bomber spams!?!
They can spam bombers...their bombers suck. Actually, that would be a nice touch for DoV.
Stop thinking in terms WWII units. The Bear, Backfire, and Blackjack are all stellar, top-of-the-line bombers. Well, assuming they're well maintained and not falling out of the sky at inopportune moments, the former being a bit of an issue with post-USSR Russia.
WWII bombers did okay. Not that their designs have any application in space games.
Pudding!!!!!!!!
Everybody down! They're going to start chucking snacks!
And my secret weapon...BREAD pudding!!!!
Nothing I really wanted to do in sins was possible. So I made a shitty video out of it that was forgotten the next day, aside from the idiocy of forcing my CTS through that endeavor. Honestly, I stopped caring about making my stuff public so many years ago. Back in the day, like 2001, I was then worried about making something unique gameplay-wise. But I didn't find any real enjoyment in multiplayer stuff. I started looking more and more for something that could be defined as an experience more than as a revolution when compared to something else, e.g. a mod of an RTS. So, I understand and agree with your opinion, especially in regards to my own work.
They'd permaban me in a heartbeat if they knew my opinions about them.
And yet, nobody can begin to imagine the immensity of the damn that myfist0 does not give.
-Cheers
Xer0 \^/
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