Yarlen started a Known Beta Issues but I notice there are still some issues not listed.
Yarlen: any news when the beta patch will come out. Weekly?
Send replays, screen shots and saved games to rebellionbeta@stardock.com
Anyone who post any issues not listed, post them I will update list.
1. Culture not working. Played 2 games where the guy lost because his culture was not working. Despite me being able to see his culture spread. He was not able block mine thus he lost all his planets due to culture. [Emailed replay]
2. Ships and structures do not show up graphically but are listed in the tree. This differs from the ships not show up entirely as you can still control and move the ship but at I would say 2/3 zoom in these things disappear. [Emailed replay]
3. Both Manually and Autosaved game crash instantly after loading. Affects only some games.
4. Colony ship does not auto colony after it sits idle to a planet it could not colonize initially. [Emailed saved game]
5. The file called "manual_rebellion.pdf" is in fact the Trinity manual [acknowledge by Yarlen]
A little issue : Proximity mines are defective... need contact for have them explode... in case of titan, mines explode only when it a very small area at the center of the ship, plenty of mines pass trough the titan without exploding... pirates ship who help a player ( the very light grey one ) don't explode at all on mines...
Is there somebody who have found something with planet exploration level 2? As now, after 9 hours of play, everything is found with the first level of planet exploration, artifact included and always nothing with the second level, making it useless...
As for Titan, i find strange that movement ( linear and rotation speed ) is faster that capital... big ship have more momentum/inertia...
Titan level too much fast, maybe double the value for increase level... kill only a few pirate corsair and you are already level 3-4...
The file called "manual_rebellion.pdf" is in fact the Trinity manual !!!
Have a few other issue but they are already mentioned here or in the Yarlen post...
Manual won't be updated for some time yet.
We need a save game that displays the culture bug you guys are reporting. Please zip one up and send it to rebellionbugs@stardock.com.
We also need a reproducible case of #4 sent to us.
Thanks!
Big bug ocourred in Single Player mode, when I played with Cruel AI's. After 15 min. of game the AI's frozen. They don't advance at others players.
Also pirates bug occurred. In deep game they also going frozen.
Can you show screen shot or replay of mines bug?
Not sure what the devs had intended on titan's maneuverability.
Titans leveling fast is a balance issue.
Agreed Manual should be updated.
The AI tend to be cautious now. They dont suicide completely to a SB.
Can you provide more info about the pirate bug
After playing so many hours game is starting to lag and it becomes unplayable. It lags every second. Anyone with the same issue?
Also, Insurgency and Truce Among Rogues interact in what I believe is an unintended faction... When opponents have researched Insurgency and you have Truce Among Rogues numerous neutral ships begin to pile up in your gravity wells. In the last game against 9 Vicious AIs I had 1 gravity well with 13 neutral Kodiaks as well as a plethora of other neutral ships, and several others with about 10 Kodiaks a piece. Suggestions:
1) Make players who research Truce Among Rogues unaffected by Insurgency.
2) Create an alternate "neutral" faction that attacks regardless, this faction could potentially contain Vasari / Advent ships.
yeah that issue has been reported. its part of the known list already.
Hi, this is kind of related.
ok first off i have just been playing single player and it seems that i have come across some of these bugs.
the culture of the graphic from planet to planet seems to work in theroy but i also have found that even with culture on and everything should be around the 80% mark in relations becuase you own a crap load of plannets on one side of the system the Culture doesnt seem to employ relations plus with other plannets from your home planet. so the further away you are from home the less culture you get regardless of if you have culture and deplomacy on.
Another bug. It seems in a long lasting game not that i was rushing to kill the other player even though i had a superior fleet. It seemed that if i blew up a planet and everything in the gravity well if i left that after all was clear i could come back and find the planet not taken but everything around the gravity well takin and built appon from the enemy meaning that even though the planet was dead the ai could build in the gravity well like the planet was still alive.
Nag. I hate when and if you leave your ships to kill everything in the gravity well of an enemy world they go for the guese cannons first then it seems the trade ships wich are small annoying and sit around the edge of the gravity well looking stupid because your blowing shit up. but it seems after the most harmfull thing has been taken wich is either a starbase / guese cannon the little buggers sittin on the out side get next command to kill. please fix
just one more thing..
When the enemy is attacking you with a small fleet of ships and you attack a world the ai will not pull back the forces is that ment to happen ?.
Have one screen shoot for the titan... will post it later since i first need to check something other...
Here we go... green circle around proximity mine who normally need to explode...
As now, mines are only good for level titan... AI build hundred of them and a titan with a scout clean them in less that one minute... 150 mine by gravity wheel, at 10 exp by mine, it is a 1.5k exp... a few planet and you have a level 10 titan without any real fight...
Looking down the barrel of the TEC Rebel Titan (yes I know... but i find that giant gun quite facinating ) Reveals that the "gun" inside has no texture... its just the space (or wreak of my enemies) behind the titan... you can see right through it.
Another "Research Victory" related bug I found playing with 9 Vicious AIs. It occurred repeatedly, was not game breaking but was definitely a glitch.
Periodically, an alarm klaxon would sound, and by the end of my testing period it had sounded for quite a few AI players. It shocked me at first because text appears saying "Nitheim Rebels are victorious" "Provians are victorious" with text simultaneously elsewhere on the screen indicating "Nitheim Rebels have started researching a research victory" or so on. However, under the victory tree, their victory research progress would not increment at all.
My theory is that this warning was occurring when the AI had completed the 50 prerequisite research topics to enable make the research victory researchable. However, in the save file I have, since it has already happened quite a few times, I don't know if it would occur again.
Secondly, the Rebel Titan, as compared to the Loyalist Titan, is seriously underpowered. I feel however that the Rebel Titan is approximately right and the Loyalist Titan will need some retuning. Currently, with highly research upgrades even a lvl 5 Rebel Titan cannot solo a fully upgraded starbase supported by 1 or more repair platforms (the vicious AI makes 2 around its starbases, along with a massive number of mines and gauss platforms. My upgrades were maxing hull and weapon emplacements, 1 in antimatter, and 1 in scattershot, snipe and explosive shot.
My experience is that the Rebel Titan dishes out a lot more hurt than the Loyalist Titan, but because of the differences in survivability, the Loyalist Titan after level 2-3 becomes an immovable object and just will not die. The Rebel will kill stuff faster, but the Loyalist will stick around long after the Rebel has had to flee due to low hull.
Noticed the netron missles from the TEC huge missle thing(just played the game, have been playing for over two years and yet i can not remember the name of it since i only used vasari mostly) go through planets when shooting at a target oppsite i fail to see how missles could go through a planet.
I have a problem- I get a minidump every time I try to launch the game! =/
C:\Users\BOBMEL~1\AppData\Local\Temp\Sins
Dump\Sins-Rebellion v0.60-2012-03-09-13-12-18-5288-2820.dmp
Noticed with the small astroid and moon planets the TEC kodiak and corvettes will push themselves over the planet if attacking an enemy across the planet
By using hyperspace... it is obvious that the missile/bullet is faster that light since it rake only 1 or 2 minutes to hit a other planet... when you think that light generated by our own sun now will hit the earth in around 8 minutes...
Take a look at stargate atlantis, season 5 episode 11 called "the lost tribes"... and see how a hyperspace windows is open allowing two ship for jump trought a planet...
Maybe it work like the Vasari phase stabilizer node, who allow ship to jump from one point to the other using the shortest route, not carrying if a planet or sun is in their way...
Point is that sins is sci-fi and the only limit of sci-fi is your own imagination... you see a possible bug, i imagine a feature !!!
Well, for people without imagination, let check the "manual_rebellion.pdf" located at ".../Program Files (x86)/Steam/steamapps/common/sins of a solar empire rebellion"... look at the page 48 :
Novalith cannon : this is the ultimate weapons of the TEC and can be constructed only after laborious research and cost. The Novalith cannon is capable of firing a devastating shot through phase space at a enemy planet, causing obscene damage.
So, i seem that TEC have steal the technology of the Vasari phase stabilizer and adapt it to the big gun... in some way, like the galaxy gun ( http://starwars.wikia.com/wiki/Galaxy_Gun ) from Star War... so, it is not a bug but a feature writed down in the game manual...
Why is it that nobody read anymore the manuals... or the files called readme...
a few more issues :
- diplomacy pact info card ... it is wrote "requires xx.xx relationship", who mean relationship >= to xx.xx but in the game mechanic, it is relationship > to xx.xx ... maybe change infocard with "require more that xx.xx relationship"... example below...
- description of the research "twin fortresses" is "blabla... allowing you to support a second starbase in your gravity wells... bla bla"... when in fact, you can have one more starbase in any gravity wells... your own, friendly one, neutral, ennemy one, etc...
Dual starbase is really deadly... with the repair/antimatter option, if they are not to much far, they can repair each other... same for a Titan, it is a hard nuts to crack
- well, there is already numerous cases of ship who disappear... have happen to me with a fllet of 10 capital and 1 titan... titan have disappear and the fleet have begin behalve strangely ... moving around the planet of the gravity wells and begin to ratate in a strange way... short video at http://www.love-from-russia.be/Rebellion-2012-03-11_06-17-56-84.avi ... since it is not possible to move the fleet away, i have try to separate them from the fleet... but when i click the button, they destroy themself...
Have numerous case of invisible ship during the game, mainly rebelship... but a titan at max level who dissappear is really painfull... without speaking of the fleet of capitalship at max level who become crazy and self destroy if you try to move them... well, the max level shootgun that i was hunting have directly move to my homeworld and i have loose the game...
I think that it will be best to make a new beta with only the TEC before moving to the other races... somehow a beta 1 version II...
Almost forget, is it possible to extend the immunity thing from the envoy cruiser to these numerous rebels ship who populate any gravity wells... now, for send a peace envoy, we need to assign a full task force for escort... not really very diplomatic !!!
Guess: Glitch caused by rounding, you may have only had 14.495 or something, and you could get the pact like a minute later? (cause I had the pact already, and it was quite short after reaching the needed reputation too)
Another potential bug:
Titans flak guns seem to do almost no damage at all to squadrons they shoot at. I put my titan into a grav well with an enemy starbase with lots of strikecraft and it seemed there weren't any of them dying. So either it's not hitting at all, or it's just doing next to no damage. Though when shooting the flak at frigates, it does some damage...
Any way it's weird to have that flak guns on a titan, and they virtually do nothing helpful against the craft they should be designed against.
Wow alot of bugs. The only bug i have had so far is the voice looping and that was once. My game is going nicely and bugless. Thank you for reporting these bugs.
Random question have looked and for some reason i do not have the manual.pdf on my system- did a search through computer all data with keyword manual showing hiddden, ect
After u research "Truce Amongst Rogues" local pirates are uncontrollable because u can't indicate them target, or they can't automatically attack my enemy. They got stuck on my planets.
As for other AI players, they spinning around own HW and neighboured planets. AI can't make any huge rush.
How would we find the save file and how would you perfer the delivery method?
Another unknown issue is the Akkan aura having a graphical glitch:
http://cloud.steampowered.com/ugc/524906954703537391/30F9CD5A623CEC61FCD7F1A7A37DBDA749460C0F/
The ship whatever it goes down or up, the circle thing stays the same (sometimes far above the ship, sometimes below the ship when is it flying up!)
whats the Z-axis on those mines?
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