Yarlen started a Known Beta Issues but I notice there are still some issues not listed.
Yarlen: any news when the beta patch will come out. Weekly?
Send replays, screen shots and saved games to rebellionbeta@stardock.com
Anyone who post any issues not listed, post them I will update list.
1. Culture not working. Played 2 games where the guy lost because his culture was not working. Despite me being able to see his culture spread. He was not able block mine thus he lost all his planets due to culture. [Emailed replay]
2. Ships and structures do not show up graphically but are listed in the tree. This differs from the ships not show up entirely as you can still control and move the ship but at I would say 2/3 zoom in these things disappear. [Emailed replay]
3. Both Manually and Autosaved game crash instantly after loading. Affects only some games.
4. Colony ship does not auto colony after it sits idle to a planet it could not colonize initially. [Emailed saved game]
5. The file called "manual_rebellion.pdf" is in fact the Trinity manual [acknowledge by Yarlen]
I certainly do, and yes I know its cap-ships and yes its defiantly broken. hasn't anyone else noticed this not working correctly?
how many culture stations? did you actually have culture radiating from your planets when you lost it? or did he put 9 culture stations on a desert planet while researching all the culture upgrades and crush your pathetic single broadcast center defence?
Provide the replay, because the replay I have shows the other guys culture countering mine but to him his culture stations are not working.
First notice the bug when I had two culture stations.
2nd time it happened I only had 1 and he had 1 but he still lost. He even had his cap ship sit at his hw.
I played me vs 9 vicious
Game run fine but when I send my fleet to the sun game started lagging badly. When ships left suns gravity well game went to "normal".
On another note when I build 2 sb in same grav well AI never attacked that grav well.... And mostly was jumping from 1 planet to another with all his ships while titans rarely left home planet.
1. no hold command on Fighters and Bombers possible
2. one marza died to cannons on a roid and was still counted as supply but not visible anymore
3. colos somtimes not auto capture planets like in previous versions
4. culture bugg
thats what a noticed
Oh and I had 1 enemy kol in gravity well and couldn't find it. When clicked on icon in empire tree it moved me somewhere where even completely un-zoomed i couldn't see any planets
In a game I am playing now which has been going for 2hrs + I noticed even though the other AI players are active I cannot set a bounty on them except for my two ally's. Anyone else had this problem?
1. The no sc hold I think is a change in feature and not a bug. You make them hold but as soon as they attack something they start to move.
2. Ships disappearing was been reported
3. Colony ships not auto colonizing after turning off auto colony and back again I have seen. Will list that one.
4. Culture bug has been reported
The truce with rogues prevents you from placing bounty on players with that Research active is probably why. This is an intended feature of the game.
I think thats related to my bug number 2.
yeah not sure if that's a bug or not.
that may be related to the fact that you are playing against rebel tec AI who have truce researched with pirates
plz report no hold command on fighters/bombers possible, i dont like they taking more and more micro out of this game.
whats the reason ? and idear?
hold command was so nice to do.
-sniping targets
-maximaize dps
-allure fighters to flak
-avoid phasic trap
and many more
woud be sad if thats gone
Does anybody have this bug ?
When you right click on the Titan Ability Management icon to enable auto-leveling it causes an immediate mini-dump.
Yeah it was but I believed it was an exploit they fixed. Yarlen can chime in on that. Fighters and corvettes can be place on hold but as soon as they attack something they move like sc.
Thats listed in yarlen's original thread which I linked to
Thanks Guys now I feel like a dumb ass and i'll be heading to the corner to sob lol
I knew one bugg more that exist for very long time, if you shift command fast for exampel waypoints,
it dont waypoint correct or takes only every second klick from your mouse...that annoys me for very long time and i have to wapoint now with a lot of patience ..maybe its possible to fix that too ?
not sure of it's known status...
Captured artifact world (timer starts)...starbase with aux. government...nova hit...planet down to 0 health (timer resets).
Still own the planet but no timer.
lol that may be your connection. Fast clicks like that for me have worked depending on my connection. They may be just a feature request to cache all clicks, which the game does somewhat to a certain degree already.
can you post replay?
hmm iam used to sc2 waypointing , where you see instant the waypoint with the line if you give a chain of movmentcommands.
In sins i have a delayed showing of waypoints and if iam doing it that fast like in sc2 i got only every second klick counted.
You think its rly my connection my latency average 70 .
but maybe thats the reason dont knew
click slower. Sose isnt a click fest. But I know what you mean
I was not able to get a save game, severely crunched for time. Here is a screenshot from earlier though. This is what I'm talking about. I have never seen these used yet?
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