Yarlen started a Known Beta Issues but I notice there are still some issues not listed.
Yarlen: any news when the beta patch will come out. Weekly?
Send replays, screen shots and saved games to rebellionbeta@stardock.com
Anyone who post any issues not listed, post them I will update list.
1. Culture not working. Played 2 games where the guy lost because his culture was not working. Despite me being able to see his culture spread. He was not able block mine thus he lost all his planets due to culture. [Emailed replay]
2. Ships and structures do not show up graphically but are listed in the tree. This differs from the ships not show up entirely as you can still control and move the ship but at I would say 2/3 zoom in these things disappear. [Emailed replay]
3. Both Manually and Autosaved game crash instantly after loading. Affects only some games.
4. Colony ship does not auto colony after it sits idle to a planet it could not colonize initially. [Emailed saved game]
5. The file called "manual_rebellion.pdf" is in fact the Trinity manual [acknowledge by Yarlen]
Also, the new TEC cap is in a weird place on the "left ladder" on the game screen. It is below the placement of the other TEC capital ship icons (if that makes any sense)
yeah the left tree places titans and some caps below sc sometimes.
Can you place a link in your OP to the 'Known Issues' thread for easy reference?
More items from my thread to add to your list:
https://forums.sinsofasolarempire.com/419417
I do notice those graphics issue you listed in your thread.
As for the movement orders. Thats be the behavior since day one. You have select the slowest ship and have everyone follow that ship for a fleet to move together. If given an attack order the ships will move to it as fast as possible and not stay as a group.
Another graphical thing....
The Rebel Titan missile animation is off on one side. The missiles on the Right side fire from the top and bottom of the ship. The Left side, however, only fires (and fires double the amount) on the bottom. The missile locations got missed on that one side....
OOne this shot, it is the side facing you, that has the issue.
There seems to be many graphical issues with titans
AI is brokensauce
https://forums.sinsofasolarempire.com/419357
and many other posts
The AI will not suicide entire fleets to starbases anymore. However their small scout force will attack the starbases and suicide on them. If set to aggressive AI vicious they will keep attacking and are suicidal.
In the in game lobby, when you click on the Magnifying glass to view player info to see someone's Steam Name, the Game name shows up overlapping their Steam name, making it hard to read.
You miss understand, tight formation, without attack orders or anything will have some of my ships race off to the other side of the gravity well and sit 'in-formation'.
Play TEC Loyalists, Create the Titan and only have the new Corsev capital ship with Cobalts present. Create a fleet centered on either the Capital or the Titan and just try to move around. The green move too locations are all wonky and this affects combat as well. Formations are junked, at least for these ships. It is reproducible on my end.
Also note that the circle for the titan foundry that indicates it's 'footprint' is much smaller than the actual model. The placement circle gives you the bounds to move and place the object but as the actual Foundry is much bigger than it needs to be (see scale against the Titan ship size) it can be placed inside objects or even when butted against planets it will show up inside of them as well.
Also, unlike in Trinity, the gravity planet 'grid' is show below the midline of the planet while movement, structure placement, and weapon arcs are where they should be at the planet's midline. It looks incredibly awful and should be set back to the way Trinity was where these were all on a singular plane for display purposes..
You can also achieve what you want to do if you have a flag ship designated. Fleets will follow that ship and also attack the same target
Greetings - Most of these are known or fixed internally. I've updated the Known Issues thread accordingly.
For some, this is the first we've heard of them (i.e., the culture bug and the titan engine animation particles). Save games would be helpful on these if you could send them to us.
For the TEC Corsev - it's actually not supposed to be able to capture structures. This will be fixed in the next update. It will still damage structures, however. (Capturing causes lots of sub-issues.)
Thank God...that is good to hear....
Can this bug be added to the list? It seems to be a legacy issue (shows up in Trinity apparently), but it is problematic at times.
https://forums.sinsofasolarempire.com/419403
Yarlen I will get and send in the save game files this evening. Thanks!
Yarlen can you clarify that Titans are not suppose to keep both level and exp. From your bug list
"Titans Don't Keep XP When Rebuilt (only Level)"
seems like Titans are suppose to keep both xp and level when rebuilt.
I would like to add about what I have seen from Culture. I have seen this happen in several games now that once you have destroyed a planet that the AI owned. the Culture is not retracting as it should be. This is something that should be looked at. I have mt culture pushing out and it seems to be at a stalemate. even though the AI had no planets close buy with media centers. Also, I recall that a fleet is supposed to help detract the enemies influence to a planet when a fleet is present. that too does not seem to be working.
Its only cap ships that can push back culture.
Do you have saved games that show you losing planets due to culture even though you have culture structures?
Any reason highest capital ship no longer designated as your "flagship"?
because the flag ship designation has downsides.
1. Entire fleet will retreat if flag ship retreats.
2. If a flag ship is blown up, a randomly picked one is selected.
3. You can have multiple flag ship for each type.
2. If flag ship goes, next highest ship used to become flagship.
3. If two ships at same level, game used to take away flagship status.
more concern about non capital flag ship and ships moving across grav to attack the same target
Anyone having problems with crashing on auto save?
yeah forgot about that. Also affects manually saved games.
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