AI Titans... rarely seen them out of their produced system
Titan abilities seem to never activate if only a single enemy is in range. Works fine manually queued or when engaging multiple ships.
Titans place why to high priority on fighters over other targets.
Against an unfair opponent, the AI had a large fleet of LRM frigates and torpedo cruisers, to the near exclusion of all other ship types. Worked great against starbases and installations, but generally died in droves against a fleet. Working as intended??
Truce amonst rogues: One allied player has it, 2nd allied player doesn't. 2nd player gets attacked by pirates and system gets wiped out while first player has fleet in system. I understand they are allied, but so are the players... Working as intended??
"Dude, save me from the pirates."
"I . . I can't! They won't attack!"
"DUDE. YOU ARE THE WORST TEAM MATE EVER."
I think the allying with Pirates should stay the way it is. Other factions have enough other tricks up their sleeves to deal with the pirates on their own. Remember that the allied player that is not friends with the pirates can still use the friendship of the other allied player with the pirates to his own advantage. For example the next scenraio:
TEC Rebel ally assaults an enemy planet together with his pirate homies. The enemy defenses are down after a while. Now TEC Loyalist ally moves his fleet into the gravity well to wipe out the pirates and the remaining logistic structures to get some easy XP for his capital ships. This is just one of the many possibilities.
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