The sins Facebook page has officially declared a beta in sometime in MARCH which is in like a few weeks!!
SINS REBELLION BETA= NERDGASM
PERFECT!
My wife is all into march madness (basketball) So I will have plenty of time to test
Woo Hoo!
WOOT!!!
My free time is now fully booked in March!
bring it on!
Ah hell. First ME3 comes out in March now Rebellion does too. There goes my free time.
Yippee! Just in time to make me redo my mod again.
... I will not make your mod for you!!!
You will...oh yes...you will.
Someone mind explaining to me what is going on here?
Beat ya: https://forums.sinsofasolarempire.com/418041/page/1/#3088212
LOL
Well you see...it's like this...
Some of us (Sinperium) don't like having to change 10,000 entity files each time an update is released (and an expansion will make things even harder)...
So, they hire someone else (Boshimi) who likes to do that sort of thing...I hear Sinperium paid Boshimi in cookies last time, but with the economy the way it is, he may have to pay him in pudding....
Seleuceia ... have you ever tried ... a pudding cookie? I feel this may be a foundation to grow cooperation upon.
Sinperium ... I will not make your mod for you!!! You haven't made mine yet so why should I make yours?!
BLASPHEMY...HERESY...LIES OF DECEIT AND CUNNING!!!!!
Well, lets hope the entities do not change too much during the Beta so I can adjust the ModDB and call it a day
Similar, though my xml representation of the entity files is probably much more forgiving than what you have.
Well, it is completely different yet very similiar. I just need to add a few fields to the DB ad adjust the output lines. But that all depens on how different Rebellion is. We will see come march.
Hope the games out by April. Not that I would complain for late March...
I hate modders-they really piss me off. They suck at playing the actual game and wait for developers to release the game files so they can further manipulate them instead of them getting together-build a game and make millions, build a mod silently and apply for a job at iron clad.
What there currently doing is trying to prove to everyone that hey--look i can make the game do this-Im so cooool. Its cooler if you get paid for not winning a game against another player because you just mod.
As far as I can tell-i call modding cheating you cheats- cheaters of the cheater nation.
Instead of saying : oh i can't wait to play this game-the new units, with the new visuals and enjoy it with my friends they just blabber about what entity files are kissing paris Hilton' s ass crack.
Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.
Not that you know or care, but several changes implemented in a mod known as Project Equilibrium were implemented in the ACTUAL GAME...
Such changes as:
I'll apologize in advance for not giving proper credit to all those involved, as a whole host of people made suggestions, play-tested it, or helped make working entity files....nevertheless, many of the people involved were modders, and I distinctly remember some of the ICO Pros of the day making an effort to bash the mod (until v1.2 was released, anyway)....
Whether you like it or not, mods (and modders) do have an important impact on the developers and on the community...
Because making mine is the best way to get practice for making yours.
We don't mod to brag--we mod because we enjoy creating new things in Sins and sharing with other people who like them.
And it's actually Modder's like Major Stress who found and eliminated bugs and who is partly credited by Stardock for motivating them to make Rebellion.
I wonder if you win as much as you post that you do or if you you have ever helped the devs eliminate a bug.
Ri-iiight.
Great point....and TSOP got a lot of itself implemented, did it not?
@RiddleKing I'm sick of LAN players making assumptions about modders making assumptions about MP.
I'll ignore the rest of your comments just because they are fairly idiotic.
Well, i remember that one of the last diplomacy update was a mix of the TSOP mod and some Stardock engine optimization... result was diplomacy, having more content, was running more smoothly that the original sins...
I have always the first mod ever created for sins, from 2007, during the beta phase, before any official release... the mod was already implementing a mine system similar to these found year later in Entrenchment...
In one of the Stardock interview about Rebellion, they say that they have been watching several of the mods closely and taking notes, even referencing Balknight's mod.
Not sure about it but i think that one of the .fx parameter changed from 1.0 to 0.95 for eliminate the white dots problem on the edge of model was found by a modder too...
It is not that modders are better that devs, we are simply more numerous... and we work only on the top layer of the game ( spare us the very hard work needed for fine tune the engine )...
Modders and devs relation is like in a couple... they help each other for the benefice of all the player... and soon, with Rebellion, you will have a other category of people called Bata-tester ( real one who send report, not these who download only for the joy to play a game early ) who are very important to devs... it allow to test the game on thousand of different computer configuration and find these little bugs who hide in place that dev have not think to test...
Yo no soy modders, opino: No sirve para nada lo que usted dijo, en contra de los modders no opinando de algun cambio que tendrian que hacer.
modders: no molestan a nadie
modders: los jugadores si quieren pueden jugar con otras caracteristicas de base del juego original (vale la redundancia "jugar")
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