Its the end of an era folks.
Quoting Yarlen, reply 41The Steam client will be required for Sins of a Solar Empire: Rebellion for initial install, updates and Internet multiplayer, regardless of purchase location. You can choose to play in offline mode via the Steam client after initial install, though ICO features and achievements will no longer be available.
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8. Gamers have the right to use their games without being inconvenienced due to copy protection or digital rights management.
Now its debatable whether this news actually goes against the PC gamers bill of rights Stardock pushed forward 3-4 years ago, but it certainly seems an ominous change of pace for the company to me. Are the other Stardock gaming communities concerned? Will other Stardock titles follow suite? Does this symbolically show the finalization of the Steam monopoly, short of the self sufficient EA and Blizzard titles? What does the wider community think, and what can we do about it?
I realize that, I was merely quoting the e-mail from Support. Also, I got another e-mail just before 11:00am EST, my refund has been processed and my Steam key deactivated. I'm happy with my end result. How and why I got there, less so.
One of my prime issues with Steam is the same. Steamworks is a DRM first and a community system second. Steam and Steamwork's social features are there only to lessen the perceived insult of the DRM inherently included with every title bought on Steam, not just those including Steamworks. Publishers and developers understand Steam's priorities and, to combat even the idea of sales lost to piracy, they turn to it (not the only reason, I realize). When they decide they want more direct control, we get Ubisoft's Always-On, Origin, and who knows what more we'll see in the future. The argument of control might even hold true for starting to require Impulse for Sins updates in the first place, but I can't really speak to that.
As I posted in the Stardock forums: "I don't begrudge developers for choosing to use Steamworks in their games. I just would like some warning, as I won't buy them knowing they do. ...Regardless, their decisions are just business. My decision in seeking a refund and my decision to refuse to play the likes of Left4Dead, Portal, Half-Life, Skyrim, or any other game I learn is a Steamworks title is business as well. My business just has different priorities." Not to mention scopes. Also, for context and so you don't really need to leave this thread, I picked up Supreme Commander 2 on release day at a brick and mortar GameStop, checked the box for Steam/Valve logos as I usually do, brought it home and opened it (at which point it was too late to return), found a Steam serial key card in the case on top of the manual, and then in order to even play it, had to download the entire game from their servers because of what was likely a day one patch.
I value game ownership over convenience. It is a point of pride for me to own a product I enjoy. I don't buy pre-owned and I don't resell/trade-in my games. I have boxes upon boxes of original physical copies of computer and console games, from my first four computer games and my NES game collection to today. In the case of the computer games, I still have every cardstock box I've ever purchased, every game manual, and the vast majority of the inserts, even the blank cardboard that did nothing more than hold the packaging's shape.
Personally, digital distribution is a problem in and of itself for the inherant lack of physical goods, but I can get past that thanks to retailers like GOG.com and Impulse/GameStop, because at least I can play my games without running any external systems, without seeing an advertisement when I finish playing and close a game. That doesn't hold true for Steamworks games or for any copies bought on Steam--I got a Left4Dead ad, an indie game ad, or an ad for some stupid hats almost every time I closed SupCom2, to the point where I was so fed up with them that I stopped letting the Steam system service run at all and I started ending the Steam.exe process tree instead of closing the game normally, and further, Steam never ran unless I was actively playing SupCom2.
I'm very aware that if I buy a game on Steam or pay for a game with Steamworks integration, I'm buying a mere license that can be revoked at any time. I know that if they ever close down, they aren't obligated to deploy a workaround so I can hold onto access to my licenses, that Valve isn't obligated to deliver any patches released for the games in their catalogue and that, as it stands, a non-Steam patch won't work for a Steam copy. Aside from the patch compatibility, they tell you so up front, if you're interested to read it. All those big things people don't like that EA does with Origin, Valve pioneered with Steam. Valve may be ahead of the curve now with most aspects of digital distribution, but anyone who got The Witcher 2 early enough for some of its first patches knows Valve is playing catch up on patch delivery.
You can correctly assume Steam isn't the only DRM I abhor. You can correctly assume I don't find value in social media networks like Facebook and Twitter and for the most part, multiplayer gaming (typically excepting cooperative or competitive play together with people I have met and know in real life).
Appreciate Sins for what it is.
Brad Wardell has testified that it is all about the software, explaining that (at least part) of the reasoning for selling Impulse was because "it was dominating more and more parts of our company to the point where I was increasingly having to take people away from our other projects to put them on Impulse." And I do appreciate Sins of a Solar Empire for what it is, for what it was since it was released, but clearly, in moving forward...
I'm irrelevant.
I also still have boxes upon boxes of video games going back to the original Loderunner for my Apple II. So what?
The problem is, that we all wrongly assumed that because we could buy a videogame in a brick and mortar store before and happily bring that little box home with us (storing the CD/DVD on our bookshelf) that we actually became the owners of same. That was never the case and digital distribution etc. only underlines what was always the case. We have always only licensed fair use of the dev's software through our money paid. Ownership of the DEV's IP was never the intent.
The other issue is that singleplayer-only games are on the 'out' with the videogame landscape, day-one patches are the norm and robust multiplayer and social experience in gaming are required these days for a game to be successful. It only makes sense for any smart developer to embrace not only digital distribution but a platform that also integrates easy MP matchmaking, stat-tracking and other social interaction all under one roof.
If you disagree vote with your wallets but it isn't like digital distribution and stat-tracking MP integration are something that (by being opposed) could still be reversed. It is the only way videogames will be sold/patched/played etc. in the future. If an individual isn't getting all of their entertainment media digitally yet, they are simply behind the curve and it is only a matter of time before that will be a requirement. It really is that simple. Personally I prefer boxes and jewel-cases as well (in fact I'm the guy who always takes a product from the back so as to ensure no one else has touched it, and the boxes don't have prints and/or scuff marks etc.). I am also a realist though, and digital distribution and integration of ALL entertainment media is the future. I know resistance is futile......so I've embraced it. Someday (if you expect to continue to consume entertainment media) you will too!
I'm yaaaaaaaaaaaaaay about this.
Steam is awesome. Steam is my friend. I have 140 games on Steam.
Now if I can only get Children of the Nile on Steam, too, I can at last be rid of the darn Gamestop travesty.
Anyone who thinks they own the IP to a video game they bought is insane, but the problem with DRM is we don't even really have the fair use rights we used to have with purchasing a video game. I have never had much use for fancy multiplayer features, its not that I don't appreciate multiplayer, I do, but it isn't why I buy games. I am one of those people who is getting left behind by the "multiplayer and social experience being required for success" mentality, I don't even have any consoles connected to the internet. If I wasn't so afraid of Steam and actually needed the Steamworks features, I would have preordered Rebellion by now.
... can't we just shake this thing like an Etch-A-Sketch and start over?
Hello, my handle is boshimi336.
Tell that to The Elder Scrolls V: Skyrim, one of the greatest singleplayer games ever made.
Hello there, my name is the Monk......and I am a STEAMer.
It has been 39 months since my last brick and mortar purchase.
Don't hold it against me, I won't hold it against you if you don't understand why.
If Fallen Enchantress were (ever) to get multiplayer (after 1.0, expansion or "free patch"), would it be burden with Steamworks? It seems to me that same logic as in Rebellion should/could apply (R.I.P. Impulse Reactor, right?).
I was actually thinking the same thing yesterday. If thats the case I vote for no multiplayer in FE unless of course its an OPTIONAL add on. Course my vote doesn't count since I'm not actually paying for FE.. but nonetheless I would hate to go through beta testing only to have to uninstall it due to a 3rd party contract at a later time.
I'm going to touch on the three highlighted subjects in order. I'm no forum wizard so bare with me.
First, I would say that the false premise was you always seemed to be the company that was very strongly against DRM. I was under the impression that you'd never bow to that.
That said I received an E-mail from Matt Bertsch a Technical Advisor who, while being blunt, offered a refund and directed me to the following post which is a must read. It puts it all in perspective really.
https://forums.sinsofasolarempire.com/418530/page/1/#3093681
A refund is all that is required on your end so that having been offered fulfills in my eyes your obligation as a company.
Finally your last comment doesn't really need to be there and is inflammatory but considering how people have been throwing the GBOR in your face is understandable. I'm sorry I added to that, I just wish I had warning. I think a mass e-mail to pre-orderee`s would have been justified and an easy, cost effective solution. Especially an e-mail that outlines the merits of that decision. That would have helped me understand why you chose this route. Though it`s not required.
Thanks for letting us vent on your forums either way. That`s not easy for you I`m sure.
When did Steam and DRM become interchangeable?
Steam is a distribution platform, not DRM. AFAIK there's no more DRM in Sins than there ever has been. (Registration of key to account.)
I have two things to say to this:
First, what, DRM, specifically, do you think we are using in Steamworks?
I keep seeing people say this without actually specifying it. So let's use the broadest version of DRM here, you have a serial/password that is attached to an account (much like your forum account here).
How is this different than what we already have? When you buy a Stardock software product, and this goes back to the OS/2 days, you get a serial number which you then attached to an email address. If you lose your serial number, you type in your email address to get it so you can re-downloaded.
I have never, ever said I'm anti-DRM btw. I'm against stupid DRM.
https://www.stardock.com/media/stardockcustomerreport-2008.pdf (this was made about 4 years ago)
Here is specifically what I wrote:
Digital Rights Management is one of the most misunderstood concepts in the industry. DRM has become a catch-phrase for basically any type of copy protection. Stardock’s position isn’t anti-DRM or anti-copy protection but rather anti-stupid-DRM and anti-stupid-copy protection.
So, I ask: What specifically is the issue with Steamworks? It's "DRM" is something I don't see. We're not using it for DRM and there's no indication that it is providing any to us. You want to install Sins on all your computers? Knock yourself out. We don't stop you.
As for sending out an email to everyone. Let me preface this that I too am a passionate person so I understand how issues we are passionate about tend to take on a level of importance out of proportion to how "most people" feel about that issue. You see this with people who are passionate about multiplayer, DRM, operating systems, consoles, etc. So let me say to you, and I mean this sincerely, that almost nobody cares about the Steam vs. non-Steam thing.
I asked today, again, about refunds. "Did anyone ask for a refund today on Sins rebellion because of Steam?" and I got "I think there were a couple people."
When I said that only 1.38% of users had been refunded, almost all of those were due to outdated credit cards. Steam, as a reason, wasn't even a blip.
I remember talking to some of my friends at Firaxis about Steam because it was talked about a lot on CivFanatics.com. And for all the yelling, its effect on sales couldn't even be measured, it was too small.
I know that most of the people in this thread are highly intelligent. I suspect also that deep down, you know in your bones that what I speak of is the depressing truth. The things that we are debating about aren't even on the average gamer's radar. They. Don't. Care. We're in the same category of people who worry about the iBooks license agreement or the whether a browser truly supports HTML 5. It's a sliver of a sliver of a sliver of the population.
There are many issues I am passionate about. And I sincerely wish more people cared about the things I am passionate about. But time has harshly taught me that most people don't care. The point being, don't project passion into widespread concern.
I totally respect people venting here about their Steam issues. I only draw the line when people ascribe unethical rationale to us using Steamworks. To be competitive in 2012, we have to have things like Achievements and game stats and all that kind of stuff and Stardock does not have the ability anymore to develop this stuff in house within a reasonable time. Ask our poor WinCustomize users to attest to our craptastic IT development rate these days. Steamworks provides features our customers want. And we want to make our customers happy. We just can't make all of them happy at once it seems.
Our job here is to make the best games we can with the resources we have. I think people who are playing Rebellion can see the fruits of that philosophy.
My gripe is that I don't want to deal with Steam, period, hope choosing factions in a match will return, and cannot play Sins with the hardware I have in the first place.
I hate client based gaming, but i like your post Brad. I understand alot more now what your trying to do and why, i just wish doing so wouldn't force me to install a client. I still won't play rebellion through steam, but i can live with why you are doing it.
I'm sorry........brad has just reiterated what the entire gaming-dev world has known for a long long time. This isn't news people. If you think it is/was (and if you feel brad's post was in any way necessary) then you are way out of touch with the 'gaming world' these days.
To combine a wide swath of responses and thoughts...
...and...
Zeta1127's post repeated for emphasis. I never meant to imply intellectual property ownership, but ownership of the copy purchased. I've known for a long time that we license the software, but own the copy and--eh, Zeta1127 probably said it better. Piracy shouldn't have meant legitimate customers needed to give these rights up. Further, just because the medium is changing doesn't mean we should have to give up those rights. That there isn't a more meaningful opposition to the loss of consumer rights pushed on us by EULAs, TOSs, and the like is a major piece of the problem.
Not my issue. I only ask an RTS to have a Skirmish mode. I have no problem with patches, no matter how soon or late they're deployed, I even like seeing a game evolve as I come back to play or replay it, reading patch notes all along the way. I brought up day one patches because the problem with patches is making sure they are delivered properly. In reading about The Witcher 2's patches on Steam, and if I'm remembering correctly, they called normal patching binary patching. Why Steam didn't do this for the first seven odd years after release is beyond me. Other PC games and even console games have done it for years both before Steam caught up and after without any real problem, whether in an auto-update system or a stand-alone patch a user might have to go find for themselves (assuming Valve has changed patching methods, read they were working on it, but haven't seen much on it since).
The bigger issue with Steam is that all of these conveniences are integrated into it's DRM. Even in games that don't have Steamworks, so long as you bought them on Steam. I appreciate that this isn't a problem for anyone who buys into their ecosystem, but it is a huge barrier added to Steamworks games for those of us who don't or won't. I have no problem with multiplayer stats. I accept that social is where everything is going. It just has no value to me, personally. To tie them together again, bonus multiplayer-centric functionality plus Steamworks to me means [functionality I'm largely indifferent to] + [DRM]. That combination, I don't care to accept, hence my refund. As I said, I'm happy that Stardock issued my refund and deactivated my Steam key as quickly as they did.
Since Steam had to be running in some capacity or another for the games to run.
I do vote with my wallet. That is precisely what I have done yesterday/today, but as I said, it seems I'm increasingly more irrelevant as an audience. Still, GameStop, GAME, and many more stores still sell physical copies of even computer games, so it must still be worth it to someone. I buy my game copies both on (non-Steam) digital platforms and on physical discs, and to quote you:
My opinions on the
line in particular are a little different, but in all honesty, I had forgotten all about the Gamers' Bill of Rights. I didn't even find this thread until yesterday and, when I read it in the opening post, I never thought to associate the GBOR with Stardock.
As to notifications, I don't need an explanation of the merits behind the decision, it's business, I never needed to know more than that. I just think that the e-mail addresses we supplied when we pre-ordered should have been the channel for important notifications, like nailing down the final system requirements. That I was blind-sided by the inclusion of Steamworks is the only fault in this situation that I have ever felt Stardock bears any responsibility for. Even if you disagree and say that I should have been more active in researching these things for myself before yesterday when I was charged, the thing about communication is that it goes both ways. Stardock includes Steamworks in Rebellion, that's my problem to deal with and I have, I requested a refund and received it.
Ugh, more posts while I'm typing, more additions to this response...
Coincidentally why I suggested that a notification e-mail be about the whole of system requirements, not Steam specifically.
Not a matter of how deeply you integrate Steamworks. That Rebellion uses Steamworks is integration enough to require it.
I'll try to break down my opinions on DRM, but first, a side comment: with respect to to consumer rights and all as I expressed above, I would love it if games would require a disc in the drive again if it meant I could bring a PC game back to a retailer and return it for a full refund if I didn't like it or it didn't work on my system, or like a used console game at GameStop, I could just return it within seven days, no questions asked. The ESA is fine with users personally making back-ups of their members' software or hiring someone to do so for them, so long as the back-ups are included or destroyed when the original is sold or traded. Isn't that a novel idea? Licensing a game, as one does to be a Steam subscriber, spits in the face of that idea.
Now, returning to how I would define DRM: First, I would broadly split DRM into active and passive DRM. In the basest sense, I would call serial keys passive DRM, but depending how they are used. If there are controls checking registration/activation counts of a specific key, where it is being used (by looking at IP addresses), etc., I would consider the serial key DRM to be more active. Tying a serial key to an account is also more active. Even the consoles still don't do that for retail boxes and at least on the Xbox you can transfer all your digital ownerships once a year. A program or game that stops at only checking internally if the serial key is valid I would define as passive DRM.
I doubt I know anyone (outside Ubisoft, at least) who would not consider Ubisoft's Always-On to be DRM. Steam may have an offline mode (not that it ever worked for me), but in typical usage, it is still not fundamentally different than Ubisoft's Always-On. Steam authenticates your copy before you can play. If Steam is not running, it will start up. I would define active DRM as Steam-like or Ubisoft Always-On-like systems that utilize the cloud to authenticate not just installation, but play. I see Steam as the larger potential problem because...well, think about playing the stock marketplace, how many professional advisors will advocate that their clients keep all their eggs in one basket? In a way, I see Steam as getting towards the "too big to fail" status of the Titanic or Enron.
The issue outside traditional releases and DLC is that of MMOs. I can see similarities, but I have a hard time considering the systems inherant to MMOs as DRM. Most MMOs will have anti-cheat systems like a PunkBuster parallel to keep a level playing field between players, but I see the log-in process of an MMO as account security, much more like logging into Amazon or an e-mail account than DRM.
To finish this post (before someone else posts, I hope) :
Having played all previous Sins titles and knowing what I do know about Rebellion--not to mention how excited I was before yesterday--I'm sure you have made a lot of improvements and progress, and that by release, Rebellion will be the best Sins game to date, but I guess when it comes right down to it, like Zeta1127:
That being the case, I say again, I'm irrelevant. So be it. Next up: sell me on SoaDA.
You can't be more wrong... if business ( money ) was the reason for using steamworks, they will have release Rebellion on steam in the same way that Trinity...
Steamwork was mainly included for multiplayer... these multiplayer are a minority for now but Stardock hope that features added by steamwork will increase their number... and i am pretty sure that i will do...
Well, personaly, i don't really care about multiplayer and i don't like Steam... but if i am able to play Rebellion single player in a usual way, it don't have any problem... i use steam for years because i find games that i can't find in store or who are/was "US only" on Impulse...
By the way, pretty sure that if Stardock have release Rebellion on Impulse, some people will have complain because Impulse is now owned by the evil Gamestop...
Only if we had to order using our credit card through it. They are notoriously bad with such data, but as far as patches, I wouldn't have Impulse installed until I heard there was a patch. I would install, update, then uninstall. No change in functionality otherwise.
Children of the Nile:
http://store.steampowered.com/app/17100/
In this case, by 'business," I was referring to:
My turn to assume. The above assumes "resources" was more about personnel and tools than money (though without excluding it). Developers license each other engines and middleware all the time, I never expected everyone to always do everything in house.
Hadn't heard the credit info bit about GameStop, I just hate their used games model, mostly for how much they short-change you if you want to trade games or hardware in--good part of the reason I only buy games new. Oh, used games model and the "returning an opened PC game? no, you're a pirate" PC game return policy.
Forewarning, I'm not being sarcastic: Even better if the patches were stand-alone and could be mirrored all over the web or stored locally. Don't remember how I first came across them, but I always used to get my Supreme Commander 1 patches and some mods from Strategy Informer...never really went there for anything else.
...Realizing now someone's probably looking at this comment and thinking "now, see, Steam makes that sort of patching obsolete." So does Windows Update. The difference is that even if a patch breaks the game or ruins game balance, I don't have to install said game-breaking manual patch to play online.
... we seriously need to have an earthquake in Etch-A-Sketch-astan and start fresh. People have the right to make choices and in this country they have the right to disagree with us, simple. Let's leave it at that and see how things move forward from there.
Just saying.
i don't know.. i hate gfwl and don't want to be anywhere near it. last thing i want is for something similar to steam integrated into the os that i can't turn off at will...
take dow2. need both steam (patching/drm) and gfwl (network/drm)... steamworks or similar won't disappear.. last thing i need is to have a permanent ms layer as well.
Time for us to split a cookie and a pudding cup....
Pudding Cookies!!!
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