UB Pro Guide
This is a guide for mid to very high skilled ub players who are trying to perfect UB.
Preface
The unclean beast is one of the strongest and at the same time most difficult demigods to master on a very high level. Multiple pros agree on that he might even be the hardest. Unclean beast has no escape skills, but a lot of hp. Furthermore, when to commit to a fight, who to focus, when to stun takes thousands of games of experience.
Chapter 1
Builds
The most common build order is Banded armor + Scaled helm, Unbreakable boots, Nimoth chest armor, Hauberk of Life and Plenor Battle Crown (sell scaled helm first).
This build order is fine in it's way and will get you through any fight.
However, the starting items can vary with ub.
Early Sigil
Banded armor + a Sigil of Vitality is a very interesting start. You can instantly go out and don't have to wait at the shop to accumulate enough gold. This can lead to the first flag grab which leads in a pro game to a small experience advantage.
Problems:
It puts you 500 gold behind the enemy if you used it without getting a kill.
you have less mana to use, so use it wisely, do not spit the tower
So why even bother with an early sigil?
you can risk more and always have the safety of having that sigil
it messes with the opponents head, who will never know if you have a sigil or not
unexpected early teamganks with ports you can easily escape. They waste 250 gold on a teleport scroll and miss experience waves on the other lanes
My tip is if you go for the early sigil play like you don't have one and it will pay for maintaining flag control. Because few players will play down to 400 hp if they don't have a sigil themselves and if they do they either die or both of you use a sigil and it is a pat.
Starting with pots
Other alternatives is going for banded armor + 1 healthpot + 1 mana pot. If you're feeling frisky and want to mix it up to mess with your opponents heads it can get you an early kill or give flag control. On the other hand you do lose 475 gold, and will be 475 gold behind. I call this semi all in build.
Boots of Speed
Another one which I call an All in strategy is rushing through the map with Boots of Speed. The person who coined this UB was IamKira. Basically you try to overwhelm your opponents and punish them for any miss micro to get early kills. The speed increase from 6.3 to 6.9 can catch players off-guard and is most powerful for teleport ganks. But use with care, keep in mind you put yourself 1000 gold behind from the standard build with an item slot being used by the boots of speed. If you don't kill you lose flag control, race to the good items, and eventually the game--> all in strategy.
Scalemail
When to use Scalemail, which gives you +600 armor for only 400 gold. You can start out with banded armor and Scalemail and try to win the early flag fights by just dominating longer autoattacks. Throughout the game, when fights are very close a lot of pros will buy Scalemail as their 3rd or 4th item to get an edge of an advantage in fights. It is very cheap and does a lot and will refund you 320 gold when sold. Overall a very good underused item when everyone is gold hungry and cannot finish their standard builds.
Mana Controversy
UB needs 1 mana helm with the Blood of the Fallen Favor. The question is which one of the two: plenor battle crown or vlemish faceguard?
The answer is not simple. It really depends on the playstyle and the demigods you are facing.
a ) Plenor Battle Crown: +1575 Mana
+70% Mana per second
b ) Vlemish Faceguard: + 1050 Mana
+11 Mana per second
+4 mana per second aura
This is my subjective interpretation which helm to use when:
Use helm a if you are a very aggressive player and try to kill a person every time you are in a fight. The reason is you need all the mana you can get what a high regen helm cannot give you in the seconds of the fight.
Use helm b if you are a more passive UB that spits multiple times while staying back, or trying to work towers down. The reason is simple you are trying to do damage over time where a high regen helm works better for you than a high base mana pool.
General use of mana with UB. As a professional player you know in advance what you are trying to accomplish. There are 2 major objectives in the beginning of the game with UB.
Do I want to work the tower down or fight the enemy at all costs. Usually I see players trying to do both. The problem is if the enemy does conserve all his mana to fight you and you spit just only 1 time on the tower you will lose flag control and will have to retreat earlier to base → losing experience waves and hp on your own tower.
My word of advice: always save your mana for a big fight 1v1 or 2v2. Only spit on the tower when you are planning to go back to base anyways.
Infamous Ooze UB
-Start with Banded Armor and Scale mail
-Buy currency 1 for your team so they can focus on getting the Bishops/ High Priests for you
Ooze Ub needs to have them early more than another item because of his insane hp pool, no mana dependency, and high armor!
-Get Nimoth Chest Armor, Duelist's Cuirass, Narmoth Ring, Unbreakable Boots (sell Scale mail), Orb of Defiance, Hauberk of Life (Sell Banded Armor)
You have to vary your buy order depending on how the game is going. If it is a passive farm fest go for the big items. If the game is a fight fest buy the very next heath item you can afford.
Chapter 2
Picking the right favor
The most common favors are Blood of the Fallen (Botf), Blade of the Serpent (Bots), and Crimson Vial. Other favors might be viable in 4v4s and 5vs5, but sadly this game is 3v3 based.
Blood
If you do not know what favor to pick, you can never be wrong with Botf. No other standard item gives you +800 health and +5 health per second. And with UB you will be very strong from lvl 1. You can push enemies away, yellow cap, tank towers, gain higher monk heals, have higher overall hp with hp flag, and higher hp with sigil.
Problems and resolutions:
-You have mana issues all game
Use your mana wisely, and always go back to base to heal it up when you are below half mana, or have a support occulus in your team composition
Blade
Blade of the Serpent I have only seen played successfully by Soccermom. This favor I recommend only for UB players that want to play out advantages, kill towers, and can manage being pushed around all game. If you make it to end game with this favor and have a healer or shielder on your team it is the strongest UB. However the game can be decided early on very easy since you have almost no presence.
-You have a very low hp base until you completed your build for a very long time
Rush all flat hp items first, do not buy mana items at all ( except Unbreakable Boots), don't ever commit unless you know you will win, try to build in a healer in your composition
Vial
Vial UB is getting more popular with the day of the game. It is the most powerful build in most 1v1s. However the more players are in the game the more vial falls off. Just like serpent you will get easily pushed around but have no mana advantage. With this build you are planning to out sustain your opponent in lane. And the real advantage comes when you use it after you sigil. The bigger the map the better this favor choice becomes. And if fights last very long and you are not getting stunned you will last the longest with vial.
-mana issues all game and hp issues
Wear your opponent down so your vial takes advantage eventually. Lategame make the opponent commit to fights, because that's when your build starts paying off. As a general rule 8/10 times use vial after you sigil when laning phase is over.
For more information on the favors and Builds contact:
Orcun, Fairlight_, Mythrandar, Zen_God for Blood
OMG_Soccermom, Koush for Blade
Mcshance, nnnils, ppapanek for Vial
Chapter 3
Skill points and Level based Aggression
The Standard UB*
The Surprise UB**
The infamous Ooze UB***
lvl 1 Ooze I
lvl 2 Venom Spit I
lvl 3 save
lvl 4 Venom Spit II + Ooze II
lvl 5 Foul Grasp I
lvl 6 save
lvl 7 Venom Spit III + Ooze III
lvl 8 Diseased Claws
lvl 9 save
lvl 10 Venom Spit IV + Ooze IV
lvl 11 Inner Beast I
lvl 12 Inner Beast II
lvl 13 Inner Beast III
lvl 14 save
lvl 15 Putrid Flow + Acclimation
lvl 16-20 Enhanced Attributes
lvl 1 Venom Spit I
lvl 2 Diseased Claws I
lvl 3 Ooze I
lvl 4 Venom Spit II
lvl 6 Ooze II
lvl 7 Venom Spit III
lvl 8 Ooze III
lvl 14 Post Mortem
lvl 15 Acclimation
lvl 16 Putrid Flow
lvl 17 Foul Grasp III
lvl 18 Plague I
lvl 19 Plague II
lvl 20 Diseased Claws II
lvl 3 Inner Beast I
lvl 4 Ooze II
lvl 6 Inner Beast II
lvl 7 Ooze III
lvl 8 Inner Beast III
lvl 9 Enhanced Attributes I
lvl 10 Ooze IV
lvl 11 Foul Grasp II
lvl 12 Enhanced Attributes II
lvl 13 Enhanced Attributes III
+ Foul Grasp III
lvl 16 Bestial Wrath I
lvl 17 Bestial Wrath II
lvl 18 Bestial Wrath III
lvl 19 Bestial Wrath IV
lvl 20 Unrelenting Wraith
* Instead of skilling Diseased Claws you can max Foul Grasp, which is very powerful on Ooze UB and Blade UB
** DO NOT USE POST MORTEM AND PLAGUE I-II UNTIL THE GAME IS LAG FIXED
*** From lvl 16 to 18 you can max Enhance attributes instead and leave lvl19 and 20 open for your choice of experimentation
The Standard
This is the most played UB on almost all Favor Items. You can't go wrong with this skill tree and can accomplish a lot without relying on teammates.
Early lvls you want to focus on farm and lvls. Once you reach lvl 4 or 5 you can start making a few aggressive plays. At lvl 7 is the next point where you usually have the highest damage output and should make a few aggressive plays. Then you should lvl hard again until lvl 10 and take advantage of your maxed ooze and spit. If the games is still even lvl hard till lvl 15 and become an unstoppable killing machine.
Pros
-strong burst damage
-excellent tower killer
Cons
-has to shop a lot to keep up with the mana needs
The Surprise UB
Don't ever play this UB online, but only in Single Player. The reason is it will lag the game insanely and make it unplayable. I call this the surprise UB because you will catch a lot of opponents off guard with the diseased claws (which slows them for 5%). Furthermore It is hard to calculate the damage that plague does, especially end game with Giants on the field.
I don't have enough experience to give advice on lvl based aggression
-excellent burst and surprise
-best aoe UB
-he will lag the game
-mana issues
The infamous Ooze UB
This is the newest and most underplayed skilled tree. Cowbuttzex is the only one that has attempted that build. From my own experience I vary on the skill choices and item build. This UB has high reliance on perfect team play. You need the Bishops/High priests on you at all times of the game. Also this is a “I want to fight UB”. So the composition with your teammates has to be right so that they are ready to fight when you are.
Early on you will be this massive tank that is hard to get the hp down, and can surprise kill someone with his slow and higher attack speed/movement speed. Around lvl 10 you will be the fastest and tankiest, who does constant damage. Once you reach lvl 15 nothing can kill you. You can literally sit among 3 people for ages. So the general idea is to absorb damage all game and be at full health with Bishops/High priests. And punish over extension, since you can go anywhere late game without dying.
-excellent long term team fighter
-excellent tank that wants to take damage nonstop
-gets the most out of his aoe ooze
-never “needs” to shop
-no mana dependency
-he doesn't have a real surprise burst
-very predictable
-useless without coordinated teamplay
For more and different insight on the Ooze UB contact:
Cowbuttzex
Chapter 4
How do I become a professional Unclean Beast?
This Chapter will be me rambling about my philosophy of how to master anything and what to work on to get there. I used my analytical skills and experiences. If you are easily bored skip this part and go to “Applying these skills on perfecting the Unclean Beast”.
What a pro makes a pro
On a competitive plate, there are three main skills one has to accomplish before succeeding against others. Mind Control, Mechanical Perfectionism, and Strategy.
Mind Control is the awareness of the moment here and now every second you are living. In other words you are awake and fresh and know what you are doing. Think about when you have an adrenalin rush when something exciting happened. You usually can recall every single moment of what happened and made decisions for every single moment while having that rush. Now Mind Control is not as extreme as having an adrenalin rush. However, it is a practiced awareness of the brain to know exactly what you are doing every moment. This takes years of practice.
Mechanical Perfectionism is simply put the experience with the work or game you are performing. You just automatically know what to do in every situation from failures before that and apply the right moves as a result of that. For instance, in a chess game you know you can't do certain chess moves because you will fall into a trap, which you fell for before.
Strategy, is in general you mapping what you will be doing in the profession you choose. Nothing you do should be a surprise to you or feel new because you know what methods apply in every circumstance. You start out with a mapped plan that changes over time. Caused by the following Variables: mishaps, unforeseen circumstances, doing better than expected.
For example, in a soccer game you have a set line up and an idea to either go full aggressive or play ball control. This strategy changes over time and can be influenced, if your team has a lot of unfortunate mistakes, it rains or your opponent have a better strategy against your line up, and/or your team is having a lot of good plays and everything is working.
Applying these skills on perfecting the Unclean Beast
Mind control
Every single second of the game you are aware of every single step your Character is doing. You almost visualize yourself making every single move and become the Unclean Beast. When you get to the point where you catch yourself walking in a bad direction for one second or didn't know what you were doing you have almost mastered Mind Control. You could call it active thinking, which will power your brain to its maximum, when you can do that for multiple games in a row.
Examples are, I will start walking straight to mana flag and then to mid flag and back in order to gain flags and creep experience. While sitting on a flag or walking towards a flag you think about other options that are available. For instance, while walking to mid flag you see your opponent capturing the mana flag, you instantly go back to mana flag to yellow cap him ( you deny your opponent the full experience of capturing a flag and gain it yourself ). In other words you never find yourself on the map feeling like you are not doing anything because there are so many options that you weight in importance in just milliseconds.
It is important to remember, you don't act on something because you feel like it, but you act on something because you know from experience you will gain an advantage or succeed with your choice unless the opponent makes an unforeseen move that will usually result in an overall advantage for your team.
Mechanical Perfectionism
The truth of mastering your highest skill potential with UB is by playing with him every single day and trying out everything. Your teammates will rage at you and you will lose a lot of games because of your attempts. However, your memory automatically always takes note of what worked and what not. It helps a lot if you actively say it in your mind of what went wrong and what you should have done instead to make it right the next time you find yourself in the same scenario with Unclean Beast.
In order to never die you must have died the most. Also, look for games against stronger players where you know you have no chance in “hell” you can win that game. Save the replays and look what they did that made them so much better than you. And conclude why at some point they have so much more items and map control than you. Step by Step you will increase your overall gameplay immensely.
Strategy
You don't have to bother with strategy to become an excellent player. However if you're looking in becoming a professional Unclean Beast player it is impossible without it. You have to know all weaknesses and strengths of all demigods in combination and alone, when which item is the most optimum to purchase, when to push a tower or fight the enemy, and how map control works.
This takes a lot of hard thinking and counting in so many variables that are impossible as a new to mid skilled lvl player.
My word of advice: just because something didn't work out what sounded well in theory does not make it a bad strategy. Usually executing your strategy is where it fails and will take a lot of practice. Start by thinking of things that make perfect sense, and adjust them the more they don't seem to work too well.
(Personal Example, I always used to play vial rook in the demo and thought of it as the most powerful rook being unreliable on teammates. But then I got crushed online in multiplayer. A few years after I played against the same rook I used to play in the demo and realized that my strategy was right and I was just poor in executing it because I lacked mechanical and mind control skills. So I tried a new attempt and it became the most popular build to date on rook)
In Conclusion
You have to master Mind Control, Mechanical Skill, and Strategy evenly and combine them in order to have a chance in becoming a professional Unclean Beast and over all player. This does not happen over night, this takes commitment and disciplined practice like with anything else you do in Life you want to succeed in.
If you are interested in discussing professional gaming and strategy further contact:
ppapanek
Thundercles
Hedgie
Orcun
Koush
Darkliath
Zen_God
More chapters coming soon...
yup - but you have to factor in the most important piece. Kills. This works if the ploy gets kills that would not normally occur early. It would sacrifice early lane control. If it worked as planned, the ub would end up getting jtreads much more than 3 minutes faster. And the reg, at least, would be all that impacted as he'd likely make his money back in assists. Anyway, its just an opening gambit that could be utilized in a few different ways. If there are no kills, though, then things are going to go poorly.
And its not something you would do every game. It's something you could try to pull off randomly or in a tournament. You'd be extremely likely have the element of surprise. Anyway, its just a matter of coming up with a good combo. Even if its just a reg buying you boots of speed initially, that would still give the ub a chance to get banded + a sigil right out of the gates. Or the reg could get the ub the scale mail after a min or so on top of the boots. Anyway, those factors would result in the ub winning for sure if anyone engaged. And even if they did not, ub could give chase early, etc.
What this really amounts to is winning the game because your enemy fails, because if they play poorly you'll get some kills and always stay ahead.So I suppose this is a classy tactic for n00b bashing.
The logic circle is complete and cannot be undone by any craft you now posses.
Hmm.. winning a game because the enemy team fails... let me meditate on that logic.
After all those years getting kills or giving kills do not have to do with mistakes but with well played strategies. It's like you got put into checkmate or a trap. I don't consider those mistakes, you just got outplayed bro
It is possible to win a game when the enemy team does not fail because this MOBA has giants, who can end a game regardless of how awesomely and flawlessly everyone who is Tier 1 is playing.
This is the Tao of Demigod, and MOBAs in general.
So in this 2xMPC regard, you are gaming that the enemy will fail and not play flawlessly (like die unequally or something Tier 1s don't do), because if they do play flawlessly, you cannot win.
Ergo you would have won regardless.
I'm gaming real world conditions... assume all matches are against top players. The question is what would trick them
OK I can put it another way.
If this actually tricked them, you would have won playing normally anyways for a disadvantage of 2 demigods with effectively 1 less item slot in exchange for 1 "medium" 1750 gold item. I guess it might be more if some of the 2500ish items were even remotely cost effective over the 550/1500/1750 items... but they aren't, which is why you see people buy those "medium" items, even if they are sitting on 3K gold when they make their 1st base trip.
no. That's not the case. The ENTIRE reason for strats like this is to catch folks off guard. And as this is an adv strat thread, it fits. During the tourneys, I was always super big into forcing strange combos on flags vs folks. If the common was rook on hp, my rook would be on mana. If everyone always traded flags, I'd intentionally hold xp or mana to screw with momentum. That part is always strategy. There's competence with a character. Then its a matter of strategy. If you tell me I have 3 amazing players, then I start to dream up strategies that would F up 3 other amazing players. You CANNOT immediately compensate. And if you do, a good strategist changes the rules on you.
Take the super powered ub example. He's normally going to go mana. So, we let him rough up whoever on mana. Then we send him to hp and we send 2 to mana and lock down mid/mana while the other team tries to compensate. Severally of the tourney games in the past had teammates rotating sides. That alone, if not coordinated can result in flag control loss and XP missed. If you do it right, though, you can change the odds.
Don't think small here. Assume its magically a perfect 3v3 match up. How do you beat the other, perfectly matched team? The answer is in strategy and tactics. Make it as generic as you have to. Assume its zen vs zen as ub, pacov vs pacov as erb, and orcun vs orcun as tb. How does 1 team get the advantage?
Strategy and tactics. Would my mcp ploy work 100% of the time? hell no. Could it work as a change up? Oh yes. You don't see it coming. The question is whether or not its viable as a change up.
You paraphrased my concise argument and accused me of lying, what the entire community, that plays with you, knows as being the truth.
Eh? What? That I object to people playing premade teams/don't play vs strong players? People say a lot of things about me, AFAIK, but this one I hear for the first time.
I'm unsure, if I can have a logical discussion with you.
You surely cannot, since logic is not your forte. 99% of your posts have a lot of pomp and very little essence to them. That's why I was surprised you actually can formulate your thoughts on strategy instead of your trademark idiotic "oh-I-am-so-freaking-amazing-and-you-all-suck-so-hard" rants. You were always a megalomaniac, but lately you have evolved into an aggressive megalomaniac. I wasn't aware of that until you pm'ed me about a month ago out of the blue, claiming I always (!) leave the lobby when I see you on the other team. The truth is I hardly ever see you in game at all in the first place, and when I do, I surely do not miss the opportunity to get a game with a skilled player.
Anyway, let's just stop this nonsense and stick to the UB or w/e.
How does 1 team get the advantage?
Oh, that's simple. Ask Zen. Don't wait for the second pacov to join, just make the other team play with adilteneke as Erb.
Strategy and tactics. Would my mcp ploy work 100% of the time? hell no. Could it work as a change up? Oh yes. You don't see it coming.
Yes, that's exactly why I think this is a great idea. Doesn't require a true premade, too.
Another way is to replace one of the zens or pacovs with a nnnils OOOOOO
Yup, probably true. As far as quality:consistency ratio goes, he's definitely in a league of his own.
1 day after
my turn?
I don't feel contrary towards nnnils. It was a complimentary remark. Stop harassing me.
My turn.
need someone to call you a WAAmbulance #1 dropper?
I thought i just make a list of every recent single post that is "pot-shot as someone you feel contrary towards". If my words can't convince you, maybe your own words will.
you cannot defeat the zengod
QFT
Nice update to the guide. Although... Nobody should contact me for strategies! Or I will recommend some "nice" strategies, which "really work". For example... Fighting tower until you die (my favorite one) I bet Zen_God knows it.
Also... I want ub strategies against High Grunts! Yeah. Just played a game with ub in my team, who got killed by strong priests. Do those same builds work? Or need something different? Definitely need a 1v1 ub vs any other demigod strategies. Like rook vs ub, erebus vs ub, etc. This should be a big guide!
Also about that grasp thing vs Enhanced attributes. In my opinion (and only mine), I think that both could be good. For sustain - Enhanced attributes. But in the fights, stronger grasp can deal more damage with all your teammate's damage + spit + ooze + whatever, so enemy might not be fast enough to sigil/shield, etc. Of course, there is that drain, but mainly - kill before he can do anything. As ability damage cannot be reduced (well, very few ways), so that small damage is actually good addition. Enemy tries to wait to sigil, but gets grasped a bit too early and all this damage kills.
Ah, I also want to know when to stun. When is it good to stun and when is it not? Who should stun first in team if there are multiple stuns? How to avoid stun immunity, when target just got stunned?
This is a very good point and could probably be a guide on its own. If someone could write a guide (I know this is asking a lot, maybe just a brief list) on chain stunning and preferential order of the stuns based on dg (or even stun type, e.g. ice tb in combo with other dg's) it would be great. I find this is the hardest thing to get right in pug's with people you don't play with often - so some standard would be very helpful.
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