This time it includes graphomanic necromancers that can revive not only slain combatans, but also their bodyparts - imagine, chopped of hands trying to strangle you, but also cow skins from nearby butcher shop, even llama hair are ominously crawling on on the ground!
Example of a book:
"Nasty Storage was a legendary toad leather-bound book. The written part consists of 31 pages short story entitled 'Nasty Storage' authored by Sodel Openediron. It concerns the storing of "The Dwarf: Truth in Quakefates" by dwarven necromancer Sodel Openediron in the early autumn 155. The writing is completely serious."
So a dwarven necromancer wrote a book about storing his other book about Dwarves and called it "Nasty storage". Can you find something like this in other games?
Also - vampires (you can become one too), evidence-based crime and punishment system, markets, catacombs, evil biomes with rains that kill, maim, enslave or curse, ... and tons of bugs, unfortunately.
But it's amazing!!!
You barely did justice to the cities
Adventure mode is finally playable, IMO.
Plenty of issues with this release. World gen taking up to 30 minutes to hit 250 years sometimes because something is choking it up. Crash on talking to any NPCs, also related to world gen. For all the work Toady did in trying to get items to evenly distribute across cities....it's still pretty whacked out. Stores with nothing in them, rooms filled with thousands of un-owned objects, loot stacks in dungeons 5 pages long, all of the same identical kind of item....
But that's DF. Cities are amazing, even if they're very difficult to get a handle on at the player-level view. If you're the murdering bastard type, cities will be a huge playground for you. I haven't even played that much yet but I'm very satisfied, and there's still all of Dwarf mode and its new night creature loveliness to try out. People are saying it's damn-near impossible to survive in evil biomes now.
I wonder whether Toady is just going to call item placement good for now....or if he's going to put another 2 months into polishing cities and item placement. Because it's pretty bad. Every city's shop population is about 75% leather workers, and 25% everything else. And since there is treasure sitting literally directly beneath the street...there's little reason to go shopping.
Well, I genned a smaller world with 1050 years of history without problems. The game did not crash yet, but I've been playing only adventure mode so far. There are performance issues, though, sometimes the games stops while travelling and swaps data like crazy... for minutes.
I managed to become a vampire by drinking vampire blood, it is quite fun.
Yeah, it's probably related to the new seed generation Toady created. Some world seeds are bad, some act as normal and don't take much longer than they did in DF2010.
Cities especially. It's loading an obscene amount of data while you're moving through them. On my i5 I don't think I've had to wait longer than a minute for it to load, usually about 30 seconds....but if this is going to become the norm for adventure mode, it officially needs a "LOADING" image to let you know.
I haven't even gotten to the new baddies in adventure mode. My adventurer was happily slaying everything in the catacombs when an arrow trap hit his spinal cord and paralyzed him from the waist up. The 4 kobolds that stabbed me to death while I pushed my face across the floor must have had a good chuckle about that. I'll make sure to go back with another adventurer and behead the bastards. For Zega's sake.
I know! I'm so happy it's finally out. I think I'm gonna wait for the pending bug fix release before I get into it again though. Then again I've gotten to the point where I don't like to play without the genesis mod because it adds so much. That said dwarf fortress is far and away the most amazing game ever created IMO.
On a semi-related note, it always amuses me when a new version of DF drops, and people start posting their usual questions.
And then they say stuff like this:
"I'm using Deon's Genesis mod from the last version...."
Like they really think adding an un-updated total conversion mod to a brand new, buggy version of DF is supposed to work. Or that anyone is supposed to have a clue how to fix it the same day the new release drops.
How are the graphics on the new 'incarnation' of DF?
That a joke? DF has no graphics. But the tilesets are pretty nice.
Elana - The author Tarn Adams could not probably be bothered with graphics, he could not be bothered even to rework the not-so-consistent menu system, heck, he could not be even bothered with fixing ages old bugs, so dwarves never pick new clothes or military uniforms, and whips work like lightsabers.
Who would hunt for bugs when there is so much new to implement - catacombs, and markets, and trade routes, and zombies, and evil rains that turn people to goo or make them hate each other...
What are the hospitals like, and doctors attending patients, in this version? I know it's a small part, but it really had me tearing my hair out when doctors just failed to take care of patients, even with everything set up perfectly.
I haven't done healthcare in a while, but generally I believe it works now. Most of the issues surrounding it has as much to do with the patient as the doctor. But I believe most of the issues surround hospital inventories, and how that screwed up health care, is pretty much sorted out. About the only strange issue that still remains is that occasionally a doctor will operate on a dwarf and fail to remove an object like an arrow.
And of course, the occasional failed medical treatment.
LOL. it was a JOKE! I play DF... yes, tile sets are nice... but graphics... was a funny.
oh, Nenjin.... did the drarf take an arrow in the knee? ( <--- , alert, preceeding is also a joke re: skyrim, which has tile sets, and better graphics than DF.)
*Groan* Next you'll be expecting a Dwarfahkiin to FUS RO DAH the Fortress's enemies.
LOL ... now that was a mouthful.....
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