Hello guys!
I want to start to make a music mod. I'm doing the music myself but I don't know how to put together all the files needed. Can anyone can help me by providing the files needed and me to add the music files as mp3 later on?
I want to do the background music more ambiental, space like.
There is a folder in every mod and version of Sins called Sound. The files there are in OGG format but (I think) MP3s will work too? (anyone?).
All you need to do is swap your files for the ones there using the names of the ones you replace.
If you create differently titled sounds or add additional ones you will have to update the totals in the SoundMusic.sounddata file in the GameInfo folder in the Sins directory on your PC.
I believe you'll need to convert them from BIN format (encoded) to TXT. The SoaSE Weebly can give you a step-by-step oin that and harpo has a tool kit to do conversions with some instructions as well.
There is also a SoundEffects.sounddata and a SoundDialogue.sounddata file in the GameInfo folder for other sorts of sound (dialogue and effects).
Audacity can convert and edit all your sounds in all the formats you'll need and it's free. Notepad++ will help you editing the text data files and it's free too.
If I keep original names I can just put the mp3/ogg files int that folder and will work?
Yep.
Ok! Thank you very much! Soon I will get started.
Make sure you make a m0d and dont alter the org game files
The mod will need 2 folders
Sound
Contains your new music tracks
GameInfo
Contains SoundMusic.sounddata which you can add tracks and change the count at the top but these will need to be added to either the player entities which is only played by that race or Game.musicdata which is shared by all races
The advantage of this is once you get your files into .ogg (Audacity will work but I prefer to use a program like Foobar 2000 with the .ogg codec so I can convert entire folders at a time), its easier to make and even better does not change the checksum of your mod, so you can enable it on or off as you like and can still use it with multiplayer and probably other mods.
The downside is that you can't increase the number of music, or tell the game to use .mp3s instead of .ogg without editing that Soundmusic.soundata file, which will change the check sum and take a bit more work.
I personally just turn the sound off and yodel for music and make my own "pew! pew!" sounds in combat.
Thank you guys! Now the only thing I have to do is start producing the music. I will share with you my work maybe there are some you who will find it nice.
We'll always take free stuff
Hey Goa--your mod seems to always play the same song on intro (that's subjective with few samples by me). I'm having an issue of the game pulling sounds from other versions. So I mod the Diplomacy sounds but the Entrenchment intro plays. I mod Entrenchment but can't run the mod while in Diplomacy.
Is this just the way it is or did you do something specific that worked? (at present I just replaced the Entrenchment file which isn't a great mod option).
There are many great features available to you once you register, including:
Sign in or Create Account