I really like the game-play so far, but I think I identified an area with improvement potential: movement and attacks of neutral armies/monsters on the strategic map!
My observations in this regard:
For me this situation is a bit unsatisfying. These wandering monsters feel very unresponsive and unpredictable in a unfun way. They mostly do nothing, sometimes do something very disastrous and either way I don't see what I could have done different besides killing them with my stack of doom earlier.
Some proposals:
In summary I think he current neutral monster behavior on the strategic map is very unpredictable (you never know whether they will attack, can't plan ahead), restricted (will never move very far), unresponsive and uniform. There is not much possibbilty for interaction with them or planning around them (besides killing them all, but no monsters is even more boring than a monster walking around randomly).
I apologize for all the sophisticated behavior already there that I might have overlooked (but again: if it looks and feels like random behavior, it is not much more fun to play against than random behavior ), and hope my proposals are of use.
I agree that the current monster and lair mechanics need more work.
I think lairs should be heavily defended, and have a lot of loot. The defenders do not move, so that you can't steal the loot without doing any fighting.
The lairs spawn weak troops in the start of the game, later on stronger and stronger units. These spawned troops behave somewhat like the current guardians do. They move around and attack nearby units. I think the most important thing is to get the balance of the spawns correct. Spawn too weak units too often and it will just annoy the player without adding anything to the game. Spawning too strong units unexpectedly will result in luck being the determining factor. I hate it when my city gets destroyed by bad spawn roll.
One possibility is that the spawning rate is dictated by how much you distract the lair. If you move a lot around the lair, of if your city is near a lair, they will become more aggressive in spawning monsters.
Whatever you do give players clear UI feedback of what is happening.
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