Setting up a Caravan network is needless busywork. It's also a complete interface cludge that's just really, really unpleasant to deal with.
Think it's fine in your little empire? Try ensuring every one of your cities is connected on a larger map, in the midgame, on a higher difficulty, when cities are rapidly changing hands and routes are getting broken or ravaged by monsters. It sucks.
I don't have any issue with attacking on-map caravans (though again, visuals get in the way of this, unless you zoom out to cloth view, caravans are not easy to spot), but the process of building, evicting, and targeting every caravan - then trying to confirm if it arrived at the right city, then discovering 20 turns later that you have a caravan idling in a city, or arrived at the wrong city - not one bit of it is fun or interesting.
Handle it through a special UI panel, handle it through a Trade window on the kingdom interface, handle it through a Trade tab on the city, whatever, just don't handle it through the unit movement ui.
Have the Devs heard us on this?
while they may not post a response in every thread you can put that at least one of the devs has read this thread.
Kind of. Beta .76 has sharply limited caravans per city, so it's still a micromanagement cludge, it's just... less of one now.
Hopefully it's just a temporary fix to see if reducing the # of caravans helps put the economy back into a less exploitive zone.
I don't think that alone would help much, given that I completely stopped building caravans because they're such a pain in the ass and I still do fine
Agreed with OP.
Caravans shouldn't be a unit that you control, ever. Rather you build one from an appropriate UI and when its done it starts going between the two cities.
I suggest also having it grow. Where it starts with one caravan and as it makes money it expands to more caravans (up to a max value) between those specific cities. And have the caravans attacked by monsters or bandits which decreases caravan count between those cities (may potentially annihilate all caravans and end trade until reinitialized).
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