Well...after a week of updating, registering and reinstalling various things and the like I actually got XSI to work yesterday.
For a brief shining moment I actually used it and even rendered a couple of models that I was able to successfully convert to mesh (which is also ironic as the mesh conversion has always crashed before)--though it was invisible in the game.
This lasted all of twenty minutes and then after the program was shut down and later restarted--back to a stack-hash error which no amount of tweaking, repairing and configuring now seems to be able to fix.
I've run versions 6-7.5 to no avail and it's obviously a compatibility issue with Windows 7 and some arcane combination of update files, vb issues or some other deep nonsense.
I've disconnected from the internet, stopped the firewall and antivirus, run in safe mode, run in compatibility mode, as administrator, prayed and restarted, reinstalled--etc., etc.
This dog just doesn't hunt on my machine--other than doing a full reinstall of the OS and trying from scratch (can't do that).
Just darn annoying bunch of carp. Curse those fish! A lot of carpy stuff for three stinking models...Hulk smash now.
So I was able to successfully mesh a small model Lavo converted to XSI for me and get it to display in game. The ones I converted to XSI and ran did not display as models in the game.
I'm not sure why all of the sudden now the XSI converter works but go figure. It actually began when I used Milkshape's xsi exporter and tried to convert one of those to mesh. The mesh resizer still crashes miserably on launch.
I knew I should have taken a screenshot of the model in it--sigh--at least then I'd have had pictures.
We live for the carp, we post for the carp.
A last hurrah...I was able to borrow back my machine from my son and use Softimage briefly. I noticed that re-scaling and re-positioning a model didn't always take.
I couldn't scale up the Yggdrasil to starbase size at all.
Anyone got an angle on this?
MyFist0 did give me some good pointers. I'm keeping my head in a vise so his tips don't leak out.
I showed you that.
Once you scale click on the Transform tab and select freeze all transforms. All the size values from the transforms should all be reset to 1. Then freeze model or just freeze which freezes model and scene.
Save and export.
After you have re-scaled it in Mod Tool you must "freeze all transforms" before the scaling will become permanent. To do this go to the "Transform" tab up at the top right of the UI under "Select" tab. Then locate "Freeze all Transforms" and press it. Make sure you have the model only selected when you do this, don't "Freeze all transforms" the nulls.
Edit beat me to it MyFist.
But don't freeze all tranforms of your null, or they will all go back to the rootpoint.
Oooh yeah--now I do remember you showing me that. With luck I can fix this lightning hit pc and get mine back.
Lol--remembering that would have saved me a lot of annoyance.
Ok--here is the properly scaled and oriented xsi model and a mod folder so you can test it as a Advent's envoy ship (compare it to the Transcencia).
Darn--it looks good (you'll have to imagine the textures unfortunately).
Thanks guys for the reminder.
Well...I've been forced to necro my thread by those filthy, stinking carp. One appeared to me in a dream last night and gurgled to me, "You can doooooo iiiiiiiiiit! Reinstall and tweak the ModTool just one more time...if you install it, they will come!".
So--like a fool--I did.
In it's typical evil fashion, the ModTool did indeed install this time onto my Windows 7 machine. I saw a couple of particular points pass where I knew it had choked or failed every time before and thought, "It may actually happen this time!".
Feeling even more adventurous, I went ahead and used the outdated XSI import-export plug-in from Milk shape and for the first time, the Mod Tool opened the file and showed the groups and textures.
All that remained was to output the file and then convert to a MESH. I was almost home free
Those filthy, stinking carp.
The mesh file is corrupted. So I am going to once more import as an OBJ (which worked with my XP machine) and see if i can grab a usable mesh.
I'll post back later with the scaly, aquatic results. If they are a failure, prepare for my rage-filled rant again.
It's working again and so far the Mod Tool seems stable. Yay!
Thanks for the fish.
FYI--apparently the ModTool was designed to work with Windows Vista Business Edition so it should be practical to run it in a Windows 7 environment.
A Pro version of the 7.5 mod tool is available to Microsoft API/App developers (Microsoft charges $99 annually for this).
Damn, that's a heavy metal 2000 moment. LOL.
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