Well...after a week of updating, registering and reinstalling various things and the like I actually got XSI to work yesterday.
For a brief shining moment I actually used it and even rendered a couple of models that I was able to successfully convert to mesh (which is also ironic as the mesh conversion has always crashed before)--though it was invisible in the game.
This lasted all of twenty minutes and then after the program was shut down and later restarted--back to a stack-hash error which no amount of tweaking, repairing and configuring now seems to be able to fix.
I've run versions 6-7.5 to no avail and it's obviously a compatibility issue with Windows 7 and some arcane combination of update files, vb issues or some other deep nonsense.
I've disconnected from the internet, stopped the firewall and antivirus, run in safe mode, run in compatibility mode, as administrator, prayed and restarted, reinstalled--etc., etc.
This dog just doesn't hunt on my machine--other than doing a full reinstall of the OS and trying from scratch (can't do that).
Just darn annoying bunch of carp. Curse those fish! A lot of carpy stuff for three stinking models...Hulk smash now.
So I was able to successfully mesh a small model Lavo converted to XSI for me and get it to display in game. The ones I converted to XSI and ran did not display as models in the game.
I'm not sure why all of the sudden now the XSI converter works but go figure. It actually began when I used Milkshape's xsi exporter and tried to convert one of those to mesh. The mesh resizer still crashes miserably on launch.
I knew I should have taken a screenshot of the model in it--sigh--at least then I'd have had pictures.
If you like I can hook up the textures so you can see what the render tree looks like. I will just use the KOL textures.
There is a setting for materials (texture) and UV imports when importing an object and are on by default. I did not see any texture connections in the scene or in the .mtl which is the material imports info sheet.
Check your eMail
Thanks sir.
It isn't succeeding in getting a visible model into the game again. This one is larger--is there any chance that it can be too large?
Check the bounding radius of the text mesh for the type of ship you want and the one you created. I never tested for max size but gas giant model is pretty damn big.
Well, 7.5 runs fine, the problem is with exporting .xsi format - convertxsi.exe has issues with it and I haven't been able to figure out what aside from the fact that something has changed in the way .xsi files are formatted.
The only .xsi exporter that works for me is the one bundled with the 6.01 XSI.
Thanks Mr. Shooter. I am scratching my head over a lot of this. There isn't a lot of technical help for some things out there and it differs from system to system.
The "works", "doesn't work" random function always raises an eyebrow with me.
I'm in the "works" category. XSI 7.5, Windows 7 premium, I don't run as administrator and I can convert the *.xsi to *.mesh without any issues.
And no, I won't be shipping my computer to you
Well if you did my mod for me you wouldn't have to ship me your computer now, would you?
I can actually export and them--or have once anyway. Sill figuring things here. I can chew gum and do that ya know.
Gum... A zombies worst nightmare!
I am trying to imagine Zombie vs Gum
Can't chew...and...walk...Raaaahrrrr.
zombie steps on gum,
leaves leg after struggle,
zombie falls over.
harpo
And is then promptly shot in the face by Ving Rhames.
Quickly now--more of that brain flavor gum Alice!
Hey guys, I am trying to get a model in game, but when I start up the dev.exe and build the ship, it minidumps and says "i <m.currentsize" or something like that. Any idea what it is?
No idea here. But Softimage decided to stop working again today. Oh joy.
Ok--final analysis here...
The free version Softimage 7.5 (and earlier) mod tools are all 32 bit. While, yes. some computers may be fortunate enough to have a compatible hardware/software synergy that allows you to run it fine, not all machines will (like mine).
Essentially Autodesk provides the free version of the mod tool as unsupported software and provides no 64 bit drivers and options with it. This is why it mostly will work in safemode.
Every machine out there is different so performance will vary.
Try here Fredled--might have better luck.
Sinperium, have you tried setting up a virtual machine and/or dual boot on your system with a 32-bit OS, or simply not Win7, and running Softimage on that? Might do the trick.
Lol. I actually just grabbed my 32 bit back and plugged a kvm switch in (giving up dvi quality until I get a better switch). I'll need to add a hard drive to dual boot as I am on the edge of space. May do the virtiual machine but hate the little glitches you get sometimes.
Thanks for the tip sir.
checkout monoprice for switches. They have some pretty affordable stuff you might find would work. I'm still using a hdmi switch I got from there for a home media setup.
Well after spending 5 minutes with Autodesk's s-l-o-w download for the demo of the full 64 bit version of Softimage 2012--it crashes too.
Stay tuned for more of this gripping saga as the obsessive tweaking continues.
Yeah--I was just looking at that Monoprice switch.
My concern is I have two comps that are somewhat cranky getting out of bios and fully into Windows without ps2 connectors--even though they technically boot with usb.
I'd love to try the usb-dvi combo switch but hate to pay for it and find I still have to plug an old analog mouse or keyboard in to continue.
Well darn. I runonce'd the 2012 full install which did nada for making it work but I then reinstalled 7.5 and got the benefit of some of 2012's setup. I was hoping it would kick me up that hill towards compatibility but I still crash. Darn if it didn't look promising there for a sec--but that's how evil always presents itself...the appearance of hope all so it can just kill it and watch you squirm when it does.
2012 doesn't like to work with Sins; for whatever reason the .xsi it exports hasn't worked with ConvertXSI, in my experience anyhow.
Well they aren't getting my money then! (they had no chance anyway).
Gandalf seems to be in charge of the programs hardware compatibility and all he keeps saying is, "You shall not pass!".
Well that stinks. It needs to stop being so carpy.
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