I've locked/archived this thread/blog and have started a new discussion over here: http://forums.demigodthegame.com/454943/
Please join me if you like.
Am I streaming?
Well, I started a thread back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike. I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc. Feel free to use this post for any LoL discussion, etc.
Super fast background: I played a lot of Demigod as pacov/cheesuscrust. Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me. In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards.
Here's some of the things I've learned in the previous thread:
New Player tips
Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends
pacov's misc info
Here's a guide I made
pacov's Guide to Improving at League of Legends and Moving Up in Elo
k - so I'm just going to put down some of my thoughts. I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so). We all have varied skill levels, so some of this might be useful and some not. Caveat complete.
Prerequisite- you need to know how to play every single role. You don't have to be a god at every single role (more power to you if you are - I'm certainly not). You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2). In my case, I'm good at support and adc. I'm not great, but have serviceable mids and jungles and so so tops. Knowing what you are good at and bad at is very important. If you don't know, I can probably tell you - but you really should know... Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it. I'll talk about how to get better at specific roles in a bit.
Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles. Call your preferred role immediately when you hit the lobby. Say "adc pref." Do this as soon as you hit the lobby. Some people believe that if you call a role you magically get it. This is stupid, but if you call something out, folks will often accomodate your request. If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref." In my experience, you generally do not want to call support. It's a very important role, but you want to be in a position to carry every single game if possible. If you aren't calling out a role, you are hoping that other players can carry you. If you are hoping that folks will carry you, you don't deserve to win. You need to know your best roles and you absolutely should request them.
Solo or duo in ranked? - Well, my 1st thought here is that you should solo. If you solo, you have to rely on yourself. IMO - its a much bigger test of skill to play solo and win than to duo. Do you want someone to carry you or do you really want to know that you are actually good? That said, provided you have the right duo partner, you can increase your odds of winning quite a bit. The simple math is that instead of having 4 teammates as unknown quantities, you only have 3. If you have a good duo teammate, you know what you can expect. When you duo, you get the most bang for your buck by having complimentary roles. Support/adc is good; jungle/mid also works. Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles. Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker. For example, Bryff is a good mid. If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered. In short, we can expect that we will be a disadvantage when duo queuing. Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game. Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support. If you want that, you can usually get it.
How do you get better in roles that you are not good at? - Well, here's what I do. And this is really what I do on a regular basis. I think about what I'm good at and what I'm not good at. For instance, I realized that I don't play any hyper carry ads. So, I read up on hyper carries like vayne and kog maw. I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ). Then, I fire up a custom game and try out the mechanics of whatever champ vs AI. Usually I learn a few tricks during that custom on how to position myself, etc. Then, I'm off to normal games where I'll request the role or character I'm trying out. Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself. So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots). If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game. Then, do your best. Continue with this until you feel like you have a serviceable skill level in whatever role. And keep in mind what you need to work on. For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth. That way, I'll be able to get the job done if I need to play mid. The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team. So, best to be ready for it. Put your time in and practice roles.
One last thought - there are certain things you can generally expect in ranked. 1 - if you are 1st pick, you generally can call whatever you want. Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT. 2 - if you duo queue, you generally can lock down both adc and support. It works best if your adc is 1st pick, ofc. I've bumped into like 10 random dedicated supports in all of my games of LoL. People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.
Lol King profiles for ranked tracking
I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them). Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time.
Snapshot updated 05/28/2014
Character guides
WW and Shen buffs. Nice. I used to play a hell of a lot of Shen season 1, and I always play a lot of WW in ranked.
Ew that WW ult change. From total attack damage to bonus...I swear its like they want people to stack bloodthirster on him lol.
Blegh...
AS Shen ftw?
Edit: Another tank OP as shit. The poor bots never stood a chance, just waltzed in and started killing them 2 and 3 at a time...
hmm... hotfix patch? 2nd time I'm downloading a patch in 3 hours or so...
Yeah, bugged trading and a couple other minor glitches.
Yeah, but you get hits from your max stacked passive which deals damage now. Most of the game you get very slightly more damage from your ult if you consider that (assuming normal WW builds).
well... post patch 2 you can't combine runes anymore. Looks like their QA is on vacation. So, I'd expect another "hotfix" - bringing the total to 3 patches for 1 release. This is what they get for buffing shen and ww
SPEAKING of AI - It's actually MUCH better now. I played 1 game foolishly tonight before my wife got home. I assumed that playing against the AI would be faster than vs human. Strike 1 pacov. Anyway, the ai actually uses some logical ganking arse whooping combos (before it used none). Eg I saw some stuff pulled off multiple times that a pro player (read - a real pro player) would be lucky to pull off in like 1 out of 5 games. Anyway, if you haven't done a bot game in forever, I really recommend playing it at least once sometime soon. I'm sure we'll all learn and adapt to it (and, believe, its still easy to win, in the end), but I'm fairly confident that you'll have at least one or more WOW moments where you scratch your head and say "did that just happen?" Anyway, it was fun, but took way too long - but that was probably due to the skill level of folks I ended up matched with.\
bots still don't do logical things like go for red or blue buffs. Hopefully the coders consider that it might be a good idea to add that in... along with checking bushes, etc, from time to time when a character was expected in the area. Anyway, I was impressed with [name elludes me - the chick that is a witch in white and has that really cool laser ult]. Multiple times, from cover, I'd see he cast her ult and successfully nuke a teammate or cast her stun then ult perfectly. Or tristana - i saw her use her ult perfectly multiple times in an aggressive fashion (hop over an enemy, span all abilities, then knock back - generally into one of her towers). Several brilliant things. Anyway, it does appear that LoL realizes if has some customers that would prefer playing against AI and I'm sure they just stepped up the difficulty quite a bit for them.
side note - i played like my second game ever with poppy and destroyed tonight. She's so freaking weak early, but holy crap, if you are patient, you are 1- almost impossible to kill and 2- almost impossible to stop from killing 1 single player. So weak early game... I don't think I'd have a real chance using her on my normal acct to be honest, though. But it was fun to try characters I wouldn't use normally (because I'm 100% certain I'd screw over my team unless they could carry me big time).
Sadly, the AI like to gank from behind before the towers are dropped as well...
I was testing out a plethora of Shen builds this afternoon, saw loads of bots getting stuck behind enemy lines and eventually waltzing up through the towers to die.
ugh. Yeah - I didn't notice any of that. :/
I'm actually hooked on dominion right now. I enjoy the fact that when you have a bad team, the game is over extremely fast. One game was so bad, it was over in 9 minutes! This also works the other way around of course. I've been playing Ashe and generally kicking ass and taking names. Unless my team is quite bad, it's usually a win for sure. It's nice to be able to play through several games in the time it would take me to play only a few games of SR.
I think SR is ultimately a superior game mode and more rewarding to win on, but solo queue is wearing me down.
They release another patch yet?
re: dominion - yeah, I totally get the appeal of the shortened games anyway. I love when my normal games are over in like 20 min... absolutely hate when its like an hour.
Poppy is a good champ who suffers from serious meta problems. Before the current meta, she was somewhat commonly played in the dual lane. Now it would be very bad to put her there since it would mess up your AD carry both in farm and in lane presense. So she has no place to go in the laning phase since she sucks everywhere else.
Maybe if the jungle meta was slower she could jungle, but right now she is just too easily countered since everybody plays super aggressive junglers right now.
Bots are fun, though certain champs just kill them so easily...
Namely Xerath:
My team stunk and fed the bots.
They called them OP and stuff, and I won the game solo with 48/4/0. They soon called me OP instead. I was taking on 5 bots at once and still killing em. I guess bots have no idea how to attack Xerath, as they charge up into tower range, hit me, get stunned and die to the tower.
Or they run at me, I hit locus of power, shoot them with Q, they run away, and then run back, I shoot again, they run away and back, and then I kill them with E and Q again, or my ult... So fun.
They get in a group, I blast them with a combo and they all die...
I got four pentakills that game.
heh - well at least you had some fun then. Yeah - I still think they are quite easy to kill, but because they play very differently, I'm pretty sure its going to be a matter of learning curve. Anyway, I love that they are getting some work put into them.
re:poppy - yeah, I see what you mean. Good enough for normals, anyway.
I would love to be able to pick the bots I am against in Coop vs AI. Picking their lane matchups would be cool too. They are much too easy still. Cass is beast though.
Yeah, I really couldn't agree more. Then we could put stronger combos together, etc. Sure, we can do that in custom games to some degree. I wonder if there is any correlation to what slot you put the AI in w/ regards to where they'd go on the map. For instance, if you want Annie at mid, you put her in the 3rd slot in a custom, etc. Anyway, I doubt we'll see something cool like this in co-op vs ai - be great if we did, though.
They still go wherever the hell they want to, but if you do a custom you can pick the bots.
I have experimented with custom games, and it doesn't matter where you put the bots in the lists, they still just go wherever they want...
which is basically what Psychoak said...
I've been playing Kennen in normal and just dominating...
I'm rather tired of losing games with scores like 14/3/3 as Xerath and Kassadin...
grrrrrrr, so frustrating.
Oh well, I need to get better with AD Carries, as AP carries can't carry a game by themselves... They just help quite a lot.
Tristana is my best AD carry thus far, I like her early game power and her late-game scaling.
AD Kennen is something I tried for the first time yesterday, and I did really well with him. Even got a triple kill.
I was queuing with a level 30 who was playing Shen, so maybe that had something to do with it... I dunno.
I'll be on my normal account later tonight. I'll look you folks up in game if anyone is around.
If you want to play Trist, you should be aware that she is one of the weakest early game carries (probably only Ashe is weaker) - she basically has no early game power compared to most of the other AD carries.
Uh, not even close. Trist has very limited early game damage, very poor early game range, and no burst.
Compare this to Graves who has better early game damage and burst, Caitlin who has better burst and much more range, or Vayne who has more mobility and effective early game CC. Trist with Ali doesn't even compare to pairing Ali with one of those.
Vayne with Ali is probably the strongest level 2 combo. Ali can knock up, push them near a wall, at which point Vayne can use her big damage/wall stun. Its a very strong combo due to all the CC.
Thanks for all the games tonight fellas and the urgot babysitting. Catch u again sometime soon I hope.
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