I've locked/archived this thread/blog and have started a new discussion over here: http://forums.demigodthegame.com/454943/
Please join me if you like.
Am I streaming?
Well, I started a thread back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike. I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc. Feel free to use this post for any LoL discussion, etc.
Super fast background: I played a lot of Demigod as pacov/cheesuscrust. Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me. In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards.
Here's some of the things I've learned in the previous thread:
New Player tips
Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends
pacov's misc info
Here's a guide I made
pacov's Guide to Improving at League of Legends and Moving Up in Elo
k - so I'm just going to put down some of my thoughts. I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so). We all have varied skill levels, so some of this might be useful and some not. Caveat complete.
Prerequisite- you need to know how to play every single role. You don't have to be a god at every single role (more power to you if you are - I'm certainly not). You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2). In my case, I'm good at support and adc. I'm not great, but have serviceable mids and jungles and so so tops. Knowing what you are good at and bad at is very important. If you don't know, I can probably tell you - but you really should know... Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it. I'll talk about how to get better at specific roles in a bit.
Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles. Call your preferred role immediately when you hit the lobby. Say "adc pref." Do this as soon as you hit the lobby. Some people believe that if you call a role you magically get it. This is stupid, but if you call something out, folks will often accomodate your request. If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref." In my experience, you generally do not want to call support. It's a very important role, but you want to be in a position to carry every single game if possible. If you aren't calling out a role, you are hoping that other players can carry you. If you are hoping that folks will carry you, you don't deserve to win. You need to know your best roles and you absolutely should request them.
Solo or duo in ranked? - Well, my 1st thought here is that you should solo. If you solo, you have to rely on yourself. IMO - its a much bigger test of skill to play solo and win than to duo. Do you want someone to carry you or do you really want to know that you are actually good? That said, provided you have the right duo partner, you can increase your odds of winning quite a bit. The simple math is that instead of having 4 teammates as unknown quantities, you only have 3. If you have a good duo teammate, you know what you can expect. When you duo, you get the most bang for your buck by having complimentary roles. Support/adc is good; jungle/mid also works. Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles. Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker. For example, Bryff is a good mid. If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered. In short, we can expect that we will be a disadvantage when duo queuing. Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game. Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support. If you want that, you can usually get it.
How do you get better in roles that you are not good at? - Well, here's what I do. And this is really what I do on a regular basis. I think about what I'm good at and what I'm not good at. For instance, I realized that I don't play any hyper carry ads. So, I read up on hyper carries like vayne and kog maw. I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ). Then, I fire up a custom game and try out the mechanics of whatever champ vs AI. Usually I learn a few tricks during that custom on how to position myself, etc. Then, I'm off to normal games where I'll request the role or character I'm trying out. Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself. So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots). If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game. Then, do your best. Continue with this until you feel like you have a serviceable skill level in whatever role. And keep in mind what you need to work on. For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth. That way, I'll be able to get the job done if I need to play mid. The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team. So, best to be ready for it. Put your time in and practice roles.
One last thought - there are certain things you can generally expect in ranked. 1 - if you are 1st pick, you generally can call whatever you want. Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT. 2 - if you duo queue, you generally can lock down both adc and support. It works best if your adc is 1st pick, ofc. I've bumped into like 10 random dedicated supports in all of my games of LoL. People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.
Lol King profiles for ranked tracking
I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them). Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time.
Snapshot updated 05/28/2014
Character guides
just got back in town. Something logged me out (got some adobe air error message). Anyway, queue time is at 16 minutes - still showing a lot of improvement.
So I tried to get on just now 30 mins wait....wtf is up with this? What have I missed since my last log in?!?!?!
What you missed was 2 hour log in queues and LoL outtages lasting > 12 hours. So, congrats there LoL has been having quite a bit of trouble associated with the last patch. If you look at the patch notes, its generally nothing even remotely exciting or something that you'd think would have much of an impact. Instead, it somehow crippled the system on multiple levels. No idea what's left to fix, but they got the game back into a playable state (but now there are some new bugs, etc).
What supposedly happened is they loaded a modified Game Engine in preparation for a host of new content.
The Engine had a bunch of irregularities with their Servers, and so they had a massive failure.
This was all something I read, so I cannot vouch for its authenticity.
Lots of queue time fluctuation. Had once today for like a min, then again later 46 min. So, still pretty jacked up.
55 min queue now.
Trying to get on now. 50 minute queue
also boned - was logged off somehow. Came back to a message saying just that. Logging in again now - 48 min... debating European invasion.
watching this while i wait...
I think what is most impressive in this 1st video is rain mains udyr.
So, I logged out last night. Logged in this morning around 7:40AM EST and there was no queue at all. Hmm...
Anyway, team game night is tonight at 8:15PM EST. All are welcome and we'll be likely starting our 1st game around 8:20 or so. We'll do the usual - if <=5, then summoners rift. If a bunch more then likely aram or arab. We could also play some games on TT if we end up with 6. What I really want to do (if we magically hit 10 on the dot) is to do some in house 5v5 normal draft games on summoners rift after we split up teams. At least to me, that sounds like the most fun.
Side note - the level of bitching at each other has become pretty annoying lately. I'm going to do my best to knock it off on my end anyway. If you've recently jumped on the super bitchy bandwagon lately, please try to take it a down a notch. If it comes to it, I can temp mute someone in vent for a channel, but I'd rather not do that.
And other gripe - must stop with the super early calls for surrender if things aren't going swell. A good example is from Karl's perspective. Last night, one game isn't going so hot anywhere. We're still in the laning phase (or just out of - by that, I mean I wouldn't leave top). We've yet to have a single 5v5 team fight. Karl wants to surrender. Boom. We start destroying in the team fight phase. We still lose, but had crazy potential for a come back that only became evident once team fights began. 2nd example - the next game, things are also going a bit crappy all around. I call for a surrender after the team fights have begun and things continue to go poorly. Karl wants to keep playing. We still lose. Anyway, the things I want to stress with this crap is its quite possible that everyone has a different perspective based on how their lane is going, etc. I think its best to not start going on about surrendering a game until after at least the first 5v5 team fight. We've seen plenty of folks that can play an ok laning phase and then are crap when it comes to team fights. I think its always good (at the elo our normal games are at anyway) to assume that its quite possible the other team will be awful at team fights until we've actually had a team fight. So, best to wait and see how that goes until we even start going on about quitting. Oh - and protect the peter tower and janna get wriggles.
Things seem to be calming down server side, so that's good. Looking forward to some games tonight! I've been guilty of the wanting to surrender sooner than later thing. I think it is important to think that other people may have had some success in the game and want an opportunity to try and build off that. I will personally try and consider that more.
agreed
We've all been like that, to be sure. I say we just play it out until there have been a few full team battles and then dump if folks want to and we're way behind. I absolutely hate it when I'm doing well top (not that I have been recently ) and pete's lost his mid tower or bot isn't doing well and its all gloom and doom.
Random side note - I'd have sworn there was something wrong with my rate of gold income in a game or 2 as support last night. I know I had my runes all setup + masteries, just the money wasn't really coming in even though I was floating on 3 assists or so one game. Hopefully I'm just processing math wrong and there's not another silly bug going on.
Hoping we hear something from riot about the next patch, etc. I think they've been so stuck on other problems that they likely haven't been sorting out that aram map. Would love to get that into the mix soon. Ah well, maybe I'll come home tonight and PFE will be out.. not holding my breath, though.
Other random thoughts - I super love EZ as AD now. I'd really like to try him with a competent support sometime. Specifically, I want to run nunu/ez. I just love how easy it is to last hit with him and how easy it is to trade. If an enemy carry wants to trade with you, you get an aa, a q, another aa, and e, and w, another aa, and so on. I dropping someone to at least 50% hp early any time they even consider trading. What I dislike is having nontraditional supports with me in lane or someone with no experience as a support trying one out for the 1st time. With a good support, the only thing I have to be concerned about it their support and their ad carry. With a bad support, I'm worried about the jungler, I'm worried about saving my support and can't focus on just winning all trades and cs. I feel like I'm good enough to juggle the enemy support + ranged ad, but not good enough to do that + cs + try to protect my support. Anyway, I think nunu/ez is probably one of the best combos with a heck of a lot of kill potential with nunu's slow but more importantly his as/ms buff. Getting 1 step closer to landing a combo with ez is huge - and also sets you up to use your e + ignite for a finish. Anyway, hopefully I can convince one of you fellas to try out support nunu for me. Oh - and nunu does a great job of controlling the location of the enemy support which makes it even easy to go 1v1. Anyway, blahblah done.
Looking forward to some fun games tonight - janna get wriggles.
Other random thoughts - so we often get together and play pick up games. You know the usual deal, I shoot some invites out - people show that want to show. If someone joins vent and says they want to play, then I try to get them in. Anyway, because I handle things this way and because we have some pretty varied skill levels, we often get into games where I'm thinking our odds of winning will be pretty low.
I try to mitigate this by putting folks into roles where while they won't be much of an asset, they likely won't be crippling us with deaths. So, that said, my previous suggestion to compensate would be for karl and I to try to run a kill lane and then put the weaker player as a jungler. Now, what might be better thinking would be to put the lesser skilled person as a support, but I doubt you'd quickly get the normal support stuff out of them. So, you either have a typically ineffective jungler or an ineffective support - which would you choose if it was your only choice?
We can say that a good jungler is more valuable than a good support, but that's not necessarily true. A good support helps your ranged ad carry get farmed up and lock down the kills and keep him safe. A jungler can facilitate the same thing via ganks and lane pressure, but would really need to gank the bot lane alot to compensate for the weaker support player. But all of that said, a good jungler could result in some extra kills mid and top. So, its either you have great potential for a super strong bot with so so mid/top, or potential if the ganks go well for a semi strong top and a potentially really strong mid - with a trade off of a weaker ad carry + support. Anyway, tough in my mind to decide what would be best for the team.
And the last factor is in the casual player angle. We do play with a few casual to semi casual players. These are folks that generally try their best, ofc, but don't have a huge interest in getting better at what they do. Eg, I could teach anyone how to be a half way decent support quite easily. But some folks don't really care to learn things like that and just want to do what they do (get wriggles janna). So, its a bit more difficult when you the player we are trying to compensate for is like that.
Then there's the peter deal. I don't really know ways to redirect his thinking as, well, if you say anything to him asking him to do something differently, you're in for a 30 second spiel about why he's doing what he did and I don't really think he hears what we are saying to him - and if you repeat what you just said to him you get another 30 sec blahblah. I'm starting to think that it would be best if we adapted to the peter please meta and make major pushes towards dropping the enemy mid tower or something. Suppose I could try some crazy arse tf bot lane stuff so I could always jump to mid - or we could get a jungle panth/noct to mitigate some. It's not that bad really.
I wonder if they are dc'ing folks that are logged in for quite a bit of time with no activity now. 2nd day in a row I come how and see a you have been dc'd message. I'm logging back in - 12 minutes of queue time.
yeah i left my computer on last night... just woke up and got dc'd
Just a heads up, I have a 20min queue right now, so if you are planning on playing with us tonight, you should make sure to log on well in advance.
and keep an eye on it. Even after I just logged in I was dc'd... super fun. Relogging now.
I got dumped every time I tried to start a game, and I had to re log on in order to reconnect.
Twas most annoying...
smeh - had to pull the mute plug tonight... sigh. Anyway, I just watched a vid that's going to change the way I build top going forward. If you can handle alot of exciting math, its worth a watch.
http://www.reignofgaming.net/blogs/a-different-view/diff-the-ender/20780-indomitable-the-defensive-mastery-that-makes-you
The short version is that going 21/x/x is not so smart except with few, very specific champs. Better to take the defensive mastery bonus's for better trading. Tis a bit math heavy, but does help you understand why a few underused masteries make a substantial difference in early game battles for top.
edit - pendragons exciting comments about not giving everyone in the community 1k rp (just the small few that were unable to play and lost their champs for a whole day (that they couldn't play on)).
http://na.leagueoflegends.com/board/showthread.php?p=26165681#26165681
That bloodbath...
the community is being rather greedy IMO...
though Pendragon getting involved in the first place is a bad idea on his part.
Unfortunately, I will be unable to make it out for game night tomorrow night. Off to the cottage for Canada Day weekend!
Dat Canada day. Have fun!
Man - I've been pretty lousy at lol lately. :/ Probably has something to do with me wanting to play ranged ad carry a lot, eh? But even my top has been a little smeh lately. I'm thinking I'll start running 9/21/0 top going forward on most of my champs for better trading. It's pretty difficult to deny that taking 4 less damage from creeps and 2 less from enemy attacks would make a big difference in early game trades top - far more than the other things you can get in the AD tree. Anyway, hopefully I'm not quite so meh tonight and get things rolling again.
Still not sure how to handle our blahblahblah bitchbitchbitch problem on vent at this point. I really, really don't like the idea of muting pete - at all. Not really sure what else to do though. He's used to running his mouth a mile a minute and the rest of us... not so much. I'm finding hearing him to be way more distracting than helpful lately. Do you think he'd even notice if everyone had him muted and made no reference to it? I kinda don't. At all. He doesn't really talk to interact with folks as much as he talks to talk. I could just personally mute him so I'm not bothered, but then... as he's talking 80% of the time, anytime I chime in to say anything game related or otherwise, I'll likely be talking over him. So, prob not a good solution - kinda works for me anyway. You folks saw the huge difference when I muted him in our last game though - it was like night and day. Calmed me down immediately at any rate. Anyway, guess I'll play this by ear and maybe just mute him for myself if he gets wound up again. If any of you have any ideas on how to communicate better with him, let me know. I'll see if I can jibba jabba with him about this crap tonight and maybe we can work out whatever the problem is...
@Pacov I took Pete off my friends list I'm afraid, which sucks because I like the guy and when other ex-demigodders frustration with me was palpable when I was learning the ropes, Pete was patient and encouraging and was super helpful.
But I just can't take the constant flow of verbal negativity anymore, I really can't...
Anyway, sorry bout my bad Lulu game the other day. Had an old HS friend in town and we had gone on a bit of a hardcore drinking bender the night before, so I don't think I was at 100%... or even close. Made a few pretty bad errors...
But.
If we try and duo again, we need to be more on the same page about when to shop and when to push the lane.
As far as the 21 Def masteries go, I feel like I'm ahead of my time. I really started having success with Yorick when I went full defense and just started getting ahead almost every trade and haven't looked back since.
Also to echo what Karl has been saying, I'll even start skipping a few last hits sometimes if I get a good zone going after a some good trades. Its hard watching CS opportunities fly by while I'm concentrating on the zone but if I'm getting full XP and a little gold and my opponent isn't getting any XP or gold, well...
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