I've locked/archived this thread/blog and have started a new discussion over here: http://forums.demigodthegame.com/454943/
Please join me if you like.
Am I streaming?
Well, I started a thread back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike. I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc. Feel free to use this post for any LoL discussion, etc.
Super fast background: I played a lot of Demigod as pacov/cheesuscrust. Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me. In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards.
Here's some of the things I've learned in the previous thread:
New Player tips
Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends
pacov's misc info
Here's a guide I made
pacov's Guide to Improving at League of Legends and Moving Up in Elo
k - so I'm just going to put down some of my thoughts. I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so). We all have varied skill levels, so some of this might be useful and some not. Caveat complete.
Prerequisite- you need to know how to play every single role. You don't have to be a god at every single role (more power to you if you are - I'm certainly not). You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2). In my case, I'm good at support and adc. I'm not great, but have serviceable mids and jungles and so so tops. Knowing what you are good at and bad at is very important. If you don't know, I can probably tell you - but you really should know... Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it. I'll talk about how to get better at specific roles in a bit.
Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles. Call your preferred role immediately when you hit the lobby. Say "adc pref." Do this as soon as you hit the lobby. Some people believe that if you call a role you magically get it. This is stupid, but if you call something out, folks will often accomodate your request. If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref." In my experience, you generally do not want to call support. It's a very important role, but you want to be in a position to carry every single game if possible. If you aren't calling out a role, you are hoping that other players can carry you. If you are hoping that folks will carry you, you don't deserve to win. You need to know your best roles and you absolutely should request them.
Solo or duo in ranked? - Well, my 1st thought here is that you should solo. If you solo, you have to rely on yourself. IMO - its a much bigger test of skill to play solo and win than to duo. Do you want someone to carry you or do you really want to know that you are actually good? That said, provided you have the right duo partner, you can increase your odds of winning quite a bit. The simple math is that instead of having 4 teammates as unknown quantities, you only have 3. If you have a good duo teammate, you know what you can expect. When you duo, you get the most bang for your buck by having complimentary roles. Support/adc is good; jungle/mid also works. Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles. Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker. For example, Bryff is a good mid. If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered. In short, we can expect that we will be a disadvantage when duo queuing. Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game. Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support. If you want that, you can usually get it.
How do you get better in roles that you are not good at? - Well, here's what I do. And this is really what I do on a regular basis. I think about what I'm good at and what I'm not good at. For instance, I realized that I don't play any hyper carry ads. So, I read up on hyper carries like vayne and kog maw. I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ). Then, I fire up a custom game and try out the mechanics of whatever champ vs AI. Usually I learn a few tricks during that custom on how to position myself, etc. Then, I'm off to normal games where I'll request the role or character I'm trying out. Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself. So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots). If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game. Then, do your best. Continue with this until you feel like you have a serviceable skill level in whatever role. And keep in mind what you need to work on. For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth. That way, I'll be able to get the job done if I need to play mid. The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team. So, best to be ready for it. Put your time in and practice roles.
One last thought - there are certain things you can generally expect in ranked. 1 - if you are 1st pick, you generally can call whatever you want. Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT. 2 - if you duo queue, you generally can lock down both adc and support. It works best if your adc is 1st pick, ofc. I've bumped into like 10 random dedicated supports in all of my games of LoL. People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.
Lol King profiles for ranked tracking
I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them). Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time.
Snapshot updated 05/28/2014
Character guides
Doing some crafting - just tossing out some math here for general reference re: gp/10 items
1st column is the actual game time where you would see the gp/10 bonus (as you don't start generating gold until 1 min 30 sec). Last 2 are potential combos for gold generation (obv last column = extreme).
Things to ponder - any major benefits to shopping at a specific time for dominance? Eg I come back to lane with X item when the enemy couldn'tg possibly have that adv, at what point is this actually a smart strat if ever? Also, jungle math required as well. Gank potential increase based on better itemization, etc.
Jungle test - masteries go deep enough in support to get the gp/10 masteries. Runes are gp10 quint and yellow gp/10 - the rest are AS and ARM runes.
Test made using chogath, but this will work for any jungler that can sustain well enough (read - most/all).
Providing zero ganks, taking exactly the 1st blue/red, leeching zero XP, you can base at 7:08 or slightly sooner with enough for a completed spirit item (SotAG, etc). I call this out specifically because that is the point at which the junglers gold potential jumps a ton and its still early enough that your team isn't leeching your jungle. Downside - no boots and you've ganked zero times.
The goal here is to set an easily attainable baseline. While this isn't ideal, its something you can replicate. This specific setup could be used to rush for junglers with strong level 6 setups, though, that lack in ganking power prior to. Also, keep in mind the actual total gold you have to play with.
You start the game with a 300 gold machete and 5 health pots. You essentiallty have 1700 gold that you could use on any item if you back then and choose not to go with getting the spirit item completed (You could just complete spirit stone 1700-400 = 1300 left and go for any tier 2 completed boots, etc. That doesn't really maximize things though. Ideally whatever you get should be something that you could only get due to having the extra gold income.
zero gank chog - 7:08 - spotag - rdy to hand off 2nd blue or take.
Same test with udyr - 6:52 at base having bought Sotag.
So, pros/cons
pros - with the exception of getting kills or farming a lane, this is the earliest possible time that you could pick up a spirit item. This is due to getting 220 extra gold via masteries, runes. You could definitely pull this off without having to go into the support tree and getting the gp/10 masteries. You could also drop the 9 yellow gold per, but you would need to keep the support gp10 masteries or you would be way off the timing and late for blue.
The current method I'm using takes all 3 gp avenues - which feels over the top considering the value of armor yellows. Here's my current greed page stats - 5.3 gp/10, 15% AS, 6.3 arm. Compare that to a more standard jungle page - 15% AS (no diff), 4.5% MS, 13 Arm, 24 MR at 18. It starts to look more painful. The likely best setup for this style (rush of spirit item) would be 15% AS, 13 Arm 3 gp/10, then you can specialize however you want with your blue glyphs.
don't you hate Cho'gath though?
you should also probably update the name of your stream t:
"Unranked playing low MMR Ranked 5s and low level ARAM"
Couldn't even play your one ranked game you promised us! We demand retribution!
karl's cho'gath. Mine is amazing (I put on clinic for karl tonight). huehuehue. My real complaint with cho'gath is that its necessary to hit his skill shots to have good ganks and get your deeps out. Other junglers don't have that problem. What's better - consistenly reliable cc or solid potential cc that if you miss, you land zero of your dmg? Consistent cc imo. Also, cho'gath is now the best champ in the game and I love him.
Honestly, I'm hoping to get my drive back for ranked. I'm not anxious atm - I just don't give much of a rip. It will pass in a few days and I'll get some games in... sorry. Forgot I made that post completely. I'll make it up to yah. Will give plenty of notice, schedule a specific time, and then play 2 games of my placement series.
I changed my name to TheGameOfThrows today so don't delete me from your friends list!
I reject your new name and will begin to refer to you as Brrr-eye-ff.
Just got a new smurf acct that is very similar to cow's (edit - Brrr-eye-ff) old account. Weird.
oh - random side note - I actually did a bit of research re: derp trolling, attack method, and the LoL issues from tonight.
Shortest possible version based on what I read - derp started using a more unique method to mess with systems providing sustained throughput via botnet that is a bit more efficient than a standard ddos. Outcome of the attack is the same, but folks dont't have plans in place ot quickly mitigate. All derp attacks can be mitigated, but current infratructure of... well... ALL sites (that I know of anyway) will result in temp downtime. Manual intervention is required to resolve the problem and most of the channels that need to be traversed take time (eg better relationships required to fix things faster - riot is getting better though).
Last bit - tonights problems were, without a doubt (based on rioter's comments on reddit (indirect confirmation of attack)), were a result of an attack. The most curious thing is that the attack appeared to use a similar method to that of derp (attack was not sustained botnet command, but rather intermittent (this is unlike derp in my understanding). Last - derp did not take credit for this rubbish.
Anyway, the truly short version is that riot was attacked tonight, figured out a solution, and then required another party to handle redirection to resolve. This means that the same attack will work in the future unless some sort of change is made (eg if I can find your IP, I can cause this same issue which will result in riot having to get 3rd parties help to resolve). What needs to happen is some sort of dynamic or expedited prevention (attack detected, automatically redirect). The problem, I think, is that the attack is seen as normal traffic - just substantially augemented. I'd think you would detect that and adjust though.
hey bryff- I think my team is going to need a top laner sub tonight at 7PM EST. Any chance you'd be free and willing to sub?
If Bryff can't make it, gimme a holler.
great and thx - will do. I'll likely be on around 6:30 or so - will shoot a pm to check in with folks then
K - I didn't hear from anyone else, so I'm taking thunder up on his offer to fill. Thx again!
if you guys are into LoL you should check out this new site - it's a listing of all the good resources online that are related to league of legends.
The Big List of League of Legends: http://tblolol.com
Tell me if you guys find it useful . Thanks.
Looks like a really comprehensive list! I got a couple of suggestions of some people who have some pretty good YouTube channels that you might want to add on.
Thanks for posting it.
No idea what this thread is for, but I was Gold V(didn't try anymore after I got it) last season.
ign for ranked stats: cataphrat12
ign for chat: cataphrat1
My main characters in descending order of skill:
---Gold level---
Janna
Lux Mid
Leona
Lux Support
---Silver level---
Nasus (Who isn't good with him)
Morgana
Wukong
Ziggs
Karma support
Tristana
Ashe
Annie mid
Amumu
Sejuani
Jax
Kennen
Shen
BRYFF - read and comment prease
http://www.reddit.com/r/leagueoflegends/comments/1ybqxm/how_you_should_build_irelia_2k_irelia_games_d1_90/
does anyone have any thoughts on graceful ways to stop playing with certain individuals? That fella we played a game with yesterday is kind of the sort of person I can only handle a game with every now and then... but he joins my TS channels and starts talking and requests invites. Any thoughts on nice ways to tell folks to sod off? Or am I just going to have to tell folks to sod off.
I'll respond to that when I get time in a couple hours.
Ok so first thing. I run SCALING RUNES and 9/21 masteries (sometimes 0/28/2). Well Bryff why do you run scaling runes when they suck? Answer: 1)because I farm under tower, 2)Irelia is already weak early game, 3)I start dorans shield or flask pots, 4)my initials. They are scaling for armor, mr, and hp which mean they all stack off of each other.
So by the time I get my first item the scaling runes aren't too bad and I've got lots of those def mastery points. I have tried many things and I will say that you can get 2 dorans items but I don't like to because you can't take pots or wards into lane.
Due to not starting 3 dorans hp items then a frozen heart start is bad because: no hp, I've already building mana pots/flask. I like to get TF start going sheen first, depending on what happens I'll build other components based on what I feel like. TF gives you more BURST damage and just plain damage and AS, and the passive MS is also nice. You can start blade but I feel like that's a sustain starting big item, it gives AS but not as much burst as TF, and like I mentioned I start with sustainy items and flasks and things. However, blade fine is best against noobs like aatrox.
For boots choices I like swiftness. If other team doesn't have considerable slow then look at their damage and decide tabi or merc treads.
I like to build ga next. Wait Bryff what about the hp you said that you needed to build? Well since ga gives both armor and mr I like it for second item because it's good against most teams for completing it. Otherwise you end up building armor and mr and not completing an item, which will give less room for flask and pots and wards. Now I like the frozen heart choice, but then you have no mr yet and it's not building hp. (watch ganking mid wait I barely do any damage and I am dying from all the magic ouch need to b. . . type of thing)
Then I would say that either a blade or banshees veil is a good idea. You can replace blade with zephyr, which is probably a nicer item, but lifesteal has so much crap necessity that it'll probably need to be less Irelia is doing splendorous weird things.
After those items. Frozen heart is still nice but I still like my combo hp tank items, and randuins has a MS slow which is good against adc, who should be targeted. Alternatively, at this point with ga and TF/banshees hp there is a reasonable amount of tank already, and with that negating PENETRATION stuff building tank which becomes less efficient and stuff, you can build more damage items instead which do scale awesomely. So a TF, blade, zephyr combo is cool.
So, TF, blade, zephyr, ga, banshees, boots. Against team comp make choice to build randuins vs ranged, frozen heart vs heavy melee ad, taking out the choice of zephyr or blade. Banshees you might switch out against a 5 ad team. Wait Bryff that's almost the same thing that other person said?
Yes, so highlighting the differences: I like different boots. I have different runes/masteries and I like pots while not starting crazy amounts of dorans items. I get only frozen heart against teams with melee ad heavy teams.
A nice way to tell people to sod off? First: invite them to the game. Second: kick them from the game. Third: tell them that your guild master is a priority for your team.
Reasonable alternative: you and a person are trying to fit a strategy into the meta and they can't play this game.
Are those any good?
All hail lord karl of the plat V's. May your reign be merciful.
k - playing ranked tonight at 7 or 8 PM. Will be streaming if anyone is interested. Prob just 2 games total.
k live now
good luck!
i missed most the first one but it looked rough!
You should do better Leona builds in ranked. Maxing Q first over W hurts me. I can kind of see not taking Doran's Shield to start I guess, but not having any points in W until like 30 minutes is kind of crazy.
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