I've locked/archived this thread/blog and have started a new discussion over here: http://forums.demigodthegame.com/454943/
Please join me if you like.
Am I streaming?
Well, I started a thread back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike. I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc. Feel free to use this post for any LoL discussion, etc.
Super fast background: I played a lot of Demigod as pacov/cheesuscrust. Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me. In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards.
Here's some of the things I've learned in the previous thread:
New Player tips
Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends
pacov's misc info
Here's a guide I made
pacov's Guide to Improving at League of Legends and Moving Up in Elo
k - so I'm just going to put down some of my thoughts. I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so). We all have varied skill levels, so some of this might be useful and some not. Caveat complete.
Prerequisite- you need to know how to play every single role. You don't have to be a god at every single role (more power to you if you are - I'm certainly not). You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2). In my case, I'm good at support and adc. I'm not great, but have serviceable mids and jungles and so so tops. Knowing what you are good at and bad at is very important. If you don't know, I can probably tell you - but you really should know... Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it. I'll talk about how to get better at specific roles in a bit.
Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles. Call your preferred role immediately when you hit the lobby. Say "adc pref." Do this as soon as you hit the lobby. Some people believe that if you call a role you magically get it. This is stupid, but if you call something out, folks will often accomodate your request. If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref." In my experience, you generally do not want to call support. It's a very important role, but you want to be in a position to carry every single game if possible. If you aren't calling out a role, you are hoping that other players can carry you. If you are hoping that folks will carry you, you don't deserve to win. You need to know your best roles and you absolutely should request them.
Solo or duo in ranked? - Well, my 1st thought here is that you should solo. If you solo, you have to rely on yourself. IMO - its a much bigger test of skill to play solo and win than to duo. Do you want someone to carry you or do you really want to know that you are actually good? That said, provided you have the right duo partner, you can increase your odds of winning quite a bit. The simple math is that instead of having 4 teammates as unknown quantities, you only have 3. If you have a good duo teammate, you know what you can expect. When you duo, you get the most bang for your buck by having complimentary roles. Support/adc is good; jungle/mid also works. Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles. Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker. For example, Bryff is a good mid. If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered. In short, we can expect that we will be a disadvantage when duo queuing. Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game. Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support. If you want that, you can usually get it.
How do you get better in roles that you are not good at? - Well, here's what I do. And this is really what I do on a regular basis. I think about what I'm good at and what I'm not good at. For instance, I realized that I don't play any hyper carry ads. So, I read up on hyper carries like vayne and kog maw. I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ). Then, I fire up a custom game and try out the mechanics of whatever champ vs AI. Usually I learn a few tricks during that custom on how to position myself, etc. Then, I'm off to normal games where I'll request the role or character I'm trying out. Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself. So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots). If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game. Then, do your best. Continue with this until you feel like you have a serviceable skill level in whatever role. And keep in mind what you need to work on. For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth. That way, I'll be able to get the job done if I need to play mid. The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team. So, best to be ready for it. Put your time in and practice roles.
One last thought - there are certain things you can generally expect in ranked. 1 - if you are 1st pick, you generally can call whatever you want. Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT. 2 - if you duo queue, you generally can lock down both adc and support. It works best if your adc is 1st pick, ofc. I've bumped into like 10 random dedicated supports in all of my games of LoL. People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.
Lol King profiles for ranked tracking
I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them). Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time.
Snapshot updated 05/28/2014
Character guides
A bit of a vayne nerf on pbe - Final hour ( R ) cooldown increased to 100/85/70 from 70
some revised changes for olaf on pbe
Olaf Changes, V1.1
Undertow
Slow no longer decays
Now has a minimum throw distance of 400 units
Axes now stick in walls and structures if they would land inside impassable terrain
Basically as I said last time, tuned the min distance down a bit, now the necessary movement to pick up an Axe is under 100 units.
Current status of wall sticking is that it has been mostly removed, but I have put checks in place to see if an Axe would land in impassible terrain and if it would, it instead backtracks and finds the last wall it passed through and sticks there. Essentially trying to get the best of both worlds, enabling 0 distance Axes for junglers, preventing you from throwing unretrievable Axes, and still retaining the scouting power of Axes.
Vicious Strikes
Mana cost reduced to 25 from 40/45/50/55/60
Base damage increased to 20/35/50/65/80 from 7/14/21/28/35
HP -> damage ratio removed
Lifesteal reduced to 8/10.5/13/15.5/18% from 9/12/15/18/21%
Spellvamp removed
Now provides 1% enhanced healing from all sources for every 2% health Olaf is missing during the duration
Spellvamp still seems to be adding really esoteric and misleading power onto this ability so I'm trying an iteration with the spellvamp removed. While I get that players feel clever for smiting with Vicious Strikes up to get bonus healing, I think that adds unnecessary burden of knowledge on Olaf's opponents and gives us the ability to more directly buff his jungle if it feel underpowered. Not to mention the spellvamp off smite was getting kinda silly with the new amped healing mechanic (~300+ burst healing out of nowhere late game).
I also feel like this was leading players to improperly use W before Q in chasing scenarios, though whether that was the spellvamp or just the AD remains to be seen with this iteration. I'm fine with W -> Q being situationally useful, but with a tightly windowed lifesteal/berzerker steroid, I don't like players feeling compelled to spend 40+% of the duration catching up to their long range Axe.
The HP scaling was limiting Olaf's build paths and causing his power to spike at level 13 rather than transition smoothly to 18, so I've removed it in favor of larger base damage numbers. I'm guessing these are too high right now, but I'd rather test them at too high to make sure they feel good and work than to discard the idea do to undertuned numbers.
Lifesteal scaled slightly down due to early feedback that his sustain was feeling pretty silly in conjunction with the new healing mechanic.
Ragnarok
Mana Cost removed
Cooldown changed to 120/100/80 from 100
Active duration changed to 5 from 6
New Passive Added: Olaf gains 10/25/40 Armor and Magic Resist passively
Active Changed: Olaf removes all disables from himself and becomes immune to them for the next 5 seconds. During this time, he loses the passive portion of this skill and gains 15/2025% lifesteal (PLACEHOLDER MECHANIC).
Still pretty unhappy with this skill.
Double passive bonus was going by unnoticed, which points to attack speed being pretty useless on this ult. I'm not really happy with just throwing more lifesteal on here, but I'll openly admit that I'm having trouble finding a healthy mechanic to put on the active portion of this skill. Right now, in lieu of a stronger idea, I've put on lifesteal mostly to drive home that focusing Olaf as a team during his ult is strong, but trying to duel him is a bad idea, and partially to proof of concept Olaf's lifesteal tank pattern by boosting his LS number to a somewhat obnoxious level to see how it feels to play as and against. Again, I can't stress this enough, this mechanic is intended as a placeholder while I work on finding the right mechanics that preserve the intended play of Olaf and counterplay versus Olaf.
well... 6 game solo queue ranked win streak. Hit gold III tonight. Was hoping I might get jumped to gold II - ah well.
ooo - also on a 6 game win streak in ranked - zen god. He's currently gold 3 as well.
edit - ugh... i don't think game 7 is meant to be... been specatating. he's stuck as support lux with the worlds worst vayne (82 cs at 16 min vs cait at 148 cs). Enemy team is up 26k gold vs 17k gold. Not looking good. Awesome win if they can pull it off, but I'm guessing it might be a surrender at 20 based on what I see the vayne doing.
http://www.reddit.com/r/leagueoflegends/comments/1j0cft/just_a_ranked_gold_iv_janna_play/
pewpew
something for brad mayhaps: http://www.gamingmasters.org/threads/custom-osu-cursor-for-league-of-legends.8508/
so ranked update for me - started the night gold III 0 lp. Lost game 1 ending 6 game win streak. Won next 3. Ending night at gold III 93 lp or something like that - so 1 win away from promo. Prob enough room for a single loss and 1 win to put me into the promo series.
Played 1 "normal" game tonight with swan and his bud. Enemy team first picks leona. I decide its time for aatrox/riven bot lane... cause... you know - leona + adc goes extremely well vs bruisers at the start... also, that sounds fun to me... Anyway, we end up stomping and get an inhib at the 12 min mark or something ridiculous. The cc with aatrox's q followed up by a riven dash + stun is just sick. Played a bit too ballsy early, but it paid off. We wrecked pretty hard. T'was a silly, silly, silly game. Here's the Vod: http://www.twitch.tv/1pacov1/c/2636432
Uploading to youtube now.
ok - so does anyone have any thoughts about the aatrox/riven combo for bot lane? I have a few. 1st - the real power comes at level 2-3. 3 is extremely strong imo - 2 is kinda strong.
1st - the general strat is obvious. Bully bot lane hard AND hit level 2 before the enemy. IMO - its best to invade with this strat or just donate blue or red to the bot lane at the start.
I ran a fairly standard top lane rune/mastery setup for riven. Flash + ignite, though. Q start. Then fort + 3 red pots. Aatrox, I believe, had a more conservative start, but honestly, I think him running a fort pot + ign/flash would be best. This increases the odds of a successful invade at the very least.
Anyway, riven with a fort pot is strong at level 1 and incredibly strong at level 2 combined with aatrox. The combo has 2 forms of cc at level 1, 3 forms of cc at level 2 and then 4 at level 3. Level 1 has riven's last q hit + aatrox's q. Level 2 has rivens last q + w stun + aatrox's q. Level 3 has rivens q + w stun + positioning with e + aatrox's q + e slow. Put all that together and aatrox having a built in ga starting at level 1... well good stuff.
So, realistically, against decent players (which I don't think we were against this time mind you), I'd think the odds of a successful invade are incredibly high. Even if you aren't doing a split invade. The level 1 strength of those 2 bruisers AND running fort pot AND running ignite is sick. Unless someone f's up, you win the invade. Split invades you will win unless you wander onto like 5 of them. If you go in with your jungler, there are pretty good odds you can win even a 3v4. My strat looks for the split invade as possible. Anyway, ideally if you are on purple side, you steal red. The jungler donates the red to either aatrox or riven (aatrox pref due to his ga), then ideally all 3 go bot for an immediate gank. Now, if they didn't catch the invade, they are already in the middle of bot lane, so you will catch them even with tri warded. You will get at least 1 flash - possibly 2. Honestly, I don't see any way around that.
So, let's say you don't get the invade. You farm something in the jungle (I know this is changing soon to make it impossible to do so due to timing). Get to closer to level 2. Other alternative. Jungle donates your teams red/blue. This puts the jungler behind, but if done right, results in an instant level 2 riven going to lane with lower cdr. Honestly, as a jungler, I hate this, but its actually pretty sound in my mind for this strat.
Anyway, you can play it a few ways if you didn't steal from the enemy jungle or steal from your jungler. You either try to farm lane to 2 as quickly as possible... you will GO the moment you hit 2. It's preferable that riven hit's 2 1st due to the added cc, so riven get whatever big XP from the jungle. Now, riven will have the best engage at level 2. lev 1 aatrox could flash then q if needed. As long as he hits and riven is close by ready to add some dmg, you will get at least 1 flash. Once the flash is down, there's really low odds of escape imo considering all the utility and riven hopefully still having flash up. Also consider, riven will likely be moving in charging up her q in this instance to close the distance a smidge or decide if flashing is worth it. you can really easily, even with a double flash, chain aatrox's q, rivens w stun, and rivens final q. The dmg on all of that is decent (also consider the red fort pots) and the cc chain ends up being like 2-3 seconds of cc. Consider that a max level fear from fid is 3 seconds. This is shit you can do at level 2 (if dumb laners or dbl flash from attackers) or level 3 pretty easily.
Counters to this nonsense - well, leona isn't. Everything in her early kit requires going balls deep. AND most leona's start their q and then e (not bonus shield thingus). A janna could counter a bit of this, BUT not at level 1. a nami could at level 1, but also consider how highly mobile riven/aatrox are. Side note - I really think this nonsense setup is extremely strong against leona in particular.
The only other way to counter is send the jungler bot very early for a gank and camp. Which means that the jungler can be very easily counter jungled. The jungler would have to spend quite a bit of time camping I'd think.
Where this falls off: well, if you fall behind and don't snowball, you are likely fugged ofc. You'd have a ton of bruisers and they'd have a true support + a high dmg dealer. That said, this setup gives you a very high amount of cc early/mid game. So, I do think it has some risks, ofc. But I also think its actually somewhat legitimate in as a combo.
What needs to happen for this team comp: I don't know... I see a leona, I think this is an opening for this crap. Keep in mind that the strat is to abuse bot lane early AND get an early tower as quickly as possible to open up other lanes for the bruiser setup, etc. We did fine with a kha'zix mid, but I think mid has quite a bit of flexibily as long as they will be a damage dealer. For jungle, I think you'd need someone a bit tanky, but with decent cc. And for top, I'd also think tanky with cc is good.
Anyway, there - thoughts?
quinn mid baby
I've played against both double Bruiser kill lanes and Marksman/Bruiser Support lanes as Leona, and they're is no one I'd rather play in the situation. You can see what's coming in champ select unless there's a support jungler like Nunu to disguise the strat, but not much really changes for me. I always go HP Quints, Armor Red and Yellows, MR Blues, and 13 in Defense on Leona no matter what.
When you see that there is gonna be a kill lane bot for sure in the loading screen, you can plan accordingly and make sure you grab 5 HP pots and start out with W as your first ability. There really isn't a rule that you have to go "balls deep" with Leona like there is with Lee Sin, who MUST activate his follow up Q no matter the consequences! When facing a kill lane, I just use her as sort of an in-lane peeler which usually works out pretty well.
I wish you would stop using Riven/Aatrox. I keep telling you Riven is awful in this set up because she can't close the gap as reliably as the popular bruiser kill lane picks. Jarvan or Xin would be much better. You could run Jarvan/Leona or Panth/Leona and have better results.
See - that's the thing - you'd still have a lot of flexibility with your mid and possibly your top. So, you could certainly have an adc playing out of mid with this setup. If you went that way, I'd think it would be really easy to disguise until your last pick - and at that point they already likely have your traditional adc/support setup.
hmm... see... I def wouldn't want leona in this setup. Sure, she can peel, but at much higher risk to herself early. And if she started w, she can't peel at all. Remember, this strat is all about putting on intense pressure early. Unless you took dbl golums, the bruiser(s) will hit 2 first.
Except she has better cc and more mobility at level 3. Xin gets a slow + a 3 hit knockup at level 2. Riven gets a stun + a knockup after 3 hits (if you can call it that) - kind of a gap closer, but def not a great one, but also one that has the cc on demand instead of requiring 3 consecutive hits (eg xin must hit a target creep/hero 3 times for the cc - riven just needs 3 total q's). Then there's j4 - j4's doable. His passive is better for doing damage in a poke type fashion (eg multiple proc'd hits on his passive is better than just 1, but its still results in higher burst). He has a slow at level 3, but is pretty damn close to useless for an all in at level 1. If you ran the same strat with aatrox/j4 and j4 was set to have level 2 when he hit lane or very quickly after, that still might be decent. Riven just has substantially more power at level 1 based on q for mobility/dmg + the cc built in.
Anyway, that's not to say that those bruisers wouldn't be useful. The problem is the lack of utility on someone like xin if things don't go well. Guy has no escape. Riven/attrox/j4 still have good mobility and escape potential. Xin would just get crushed if you fell behind and that would then break the lane as aatrox 1v2 ain't going to go incredibly well considering he's not farmed up. Anyway, for those reasons, I'd say skip xin for sure as the risk is so much higher if things go poorly. With j4, his utility gives him good positioning, but after that he can just add a slow.
I still kind of think aatrox/riven is optimal based on the built in ga/gapcloser/dmg/slow of aatrox and riven's dmg/cc/mobility. That combo strikes me as something you could come back with pretty hard and still be useful.
Wish a few of you were a smidge more sporting at trying out these sorts of things once in awhile, tbh. Was glad to have had the chance to do this stuff again last night with swan at any rate, though.
Oh - and last thought - riven/aatrox = manaless = longer staying power. The lane is about fast passed aggression. A typically kill lane would have mana constraints and have issues keeping up as high a level of pressure. If you are spamming abilities to add to the pressure, champs with mana will be out of it in no time (barring you having stole their blue buff... but that then makes a REQUIREMENT out of going to lane with a blue buff).
swan don't give any poops, 10/10 would try again
Putzing around trying diff things solo as shy in jungle (bot setup so no leash). All of this is coming out of the basic concept that I typically don't do a damn thing with machette. I just start with it + pots. Considering alternatives.
doran's blade = no go. You get too low. Anything with pots works fine. Dorans shield = crap. ruby crystal = crap. flask + 3 red pots - works... not exactly cost effective in the slightest. boots + 4 pots is legit, but you fugged if they invade and mess you up. Not as bad as xin would be fugged though. cloth + 5 is legit.
silly little log of semi useless data there...
did a run with 0/9/21 shy - that's actually pretty legit. I normally run 9/21/0. Setup a no energy rune page. Need to do some more testing, but pretty fast freaking clears.
The man who inflicted y'all with Supportgot, will never be upset with teammates for going against the meta.
But.
I personally don't want to hear someone complaining when their experiment goes wrong. It's fine to get frustrated for losing your lane and wanting the majority of the Jungler's attention to get back in it, but not when you've lost the lane due to trying something non-conventional. Of course cause and effect is going to be debatable and everyone has lost a lane badly while using standard builds and tactics, but you should at least entertain the notion that what you're doing differently might be having negative repercussions for yourself AND the whole team. This means that they're not going to be in a mood to get too much flack from you for things not going well.
I think people would be a lot more supporting of you trying new things out if they knew you were going to be more relaxed in those types of games.
relaxed?
I don't know that I'm complaining when my experiments go to rot. Maybe I'm wrong there...
well if it's "your" experiment you're usually fine i don't think there was a problem with that Riven+Aatrox game we played awhile ago.
it's someone else's experiment (or if your experiment loses a very close exchange and then snowballs out of control), then sometimes it is less okay (like you hate it when anyone on your team plays Teemo. Like a lot
Generally, if one person wants to do something very atypical:
1- the rest of the team has to be okay with at least playing a new champion/role so that everyone feels like they are experimenting a little
2- the skill difference between players can't be that great
it's frustrating for weaker skilled players to see people "trolling" and either the stronger players still do well and then go "lol i am so good i carry with trash champs" - while the weaker player struggles to just break even. Or the stronger player does poorly and then loses the game
If everyone is around the same area, everyone is fooling around... it's great fun. But otherwise less so.
quick recap of ranked from last night. Only got 1 game in. past few nights have me going 6/1 then 4/0. Currently in promo series (not started) for gold II. Could get bumped to gold I if I win as I'm getting quite a bit of lp per game atm. lolking score of 1570 on 7/22 - 1710 as of 7/26. Consistently having decent results when I go shyvana.
here's a pretty good short vid I just watched..
Diamond playing jungle Karma in LCS against Fanatic. This should be something.
If we go double Bruiser bot in a game, I don't want to hear complaints from Pacov that we're having a hard time taking towers and not winning team fights later on when it was his decision to not have a Marksman on the team. And then I don't wanna hear you and Karl lecture Pacov for the entire game and repeat "This is why you need an ADC..." over and over. And then...
If we play a game where there's some sorta non-meta experiment, it would be nice to have everyone to not get worked up and just try and have fun with it.
So, I'm watching some replays of games and something occurred to me that I don't always see supports doing. If you have a ward and there's a kill op, but whoever the target is just made it into bush cover, ward that freaking bush immediately. It can be tough to react so quickly to something like that, but a move like that is something that can separate good supports from avg ones. In related news, I'm viewing the vid from last night (last game of the night) where hedgie got a wee bit pissed at me to see if I was out of line or not - then that stuck out to me. Missed kill op due to lack of vision.
supports need to have pinks in their kit most of the time early/mid game. Just 1 will do. Should be very rare circumstances where you don't have a pink when one is needed for an objective like dragon.
ah - so now I see what pissed hedgie off. I'll make a clip of the whole thing for those that are interested. So, a few things happened. Most/all were bad decisions on my part. Here's the setup. Our blue is up and then enemy team has warded it literally every single time all game long. I'm keeping track of when the enemy support wanders off to ward and keep everyone up to speed on when I see or think its just been warded. Anyway, there's a general understanding that blue is warded about a minute before it spawns.
OK. So our team just gets dragon and then backs away from a fight after killing the enemy annie. Hedgie calls out that he's oom and karl is low hp, so we gracefully disengage from the fight. Both bryff and I go back to base to shop. Karl, concerned that he's about to counter jungled again (he was right) decides to go check out and try to take his red before he backs with 50% hp. Hedgie decides to stay in lane for wave clear or something though he was really low mana instead of recalling. Karl gets countered, loses his buff, but manages to get out without dying. Hedgie tells karl he can't help due to low mana and then backs.
So, this is the point where all the stuff that pisses hedgie off happens. I'll start by saying that I really think hedgie should have just backed earlier and returned to lane at the same time sona/pacov backed, but instead choose to stick around try to farm close to oom against shen. That, imo, is actually the decision that led to chain reaction of awful events. If he had gone back then, there would have been no need for anyone to cover his mid tower. BUT - onto where I do some terrible things. So, I'm thinking we have our mid push problem handled (quite foolishly, I might add). I call out that there's good farm bot and that I'm omw (our bot tower is still up along with the enemy bot tower btw). While this a true statement, I should have gone to mid to push the wave and defend the tower. Not sure why it didn't click in my head that I was the one that needed to cover that - should have, but did not. I also add that saying something like pacov can you cover mid would have simplified the process and completely avoided what happened next. As you later hear in the vid, it sounds like folks wanted me to give up mid tower and instead have farmed bot.
OK - so I make ANOTHER great decision next. I see that mid tower is getting wrecked, so I change course. Realizing that at this time, I won't be able to help save the tower because i didn't head out there initially and instead started heading bot... and knowing that blue was warded and would be the next stop for the enemy team, I head to blue and am about to clear it. At this time, I'm questioned for this decision and choose not to take blue... which, in my mind and perhaps not others, means the enemy team will very likely get blue now. So, I had a chance to keep an objective out of the enemies hands that I don't believe we could have secured otherwise. Had I followed through with that, I would have very safely taken blue and been fine. Instead, I end up in the think of things.
Anyway, I still kind of think that going for the blue was actually the best decision. We knew that it was warded all game. We also know that the enemy team was in the area including the jungler that likely had smite up. The contention with my decision is that we'd have somehow been able to get that blue to anivia if I stayed out of the area completely. Which I don't think was all that possible. If you notice the timing and positioning, anvia wasn't in a position to be able to move towards blue safely, but that depending on shen/udyr's positioning. If blue wasn't magically warded like it had been all game, then you see how annie/udyr/shen were beelining to blue.
Anyway, the whole thing started because I didn't realize I needed to cover mid instead of going bot to farm/defend (which was where their adc/support were headed as you can see in the clip). Hedgie choose to stay mid for some extra farm after calling out the disengage from dragon because he was oom. Due to that, the only way we could have kept mid tower was for me to forgo all farm/defense of the bot lane... which is a pretty big price to pay for the extra 5 cs hedgie got by sticking around mid a bit longer.
To continue, after I die in the fight due to bad positioning and general wtf are you talking about frustration, karl and hedgie then take the blue that is still there now, and proceed to give up the bot tower that has a huge wave and an adc/support working it over.
Anyway, what follows for the rest of the vid is hedgie and I arguing a bit with karl backing him up. Bryff and I make short work of the enemy bot tower. Janna then wanders off to group mid leaving draven behind vs me and bryff. Draven starts to bugger off towards mid where the red of their team is now grouped and I'm slow to get to mid - clearly a mistake on my part. I call out where I think draven is and bryff tells me he's already at mid (he's not). The next thing I see is draven popping up trying to 1v1 me... which he fails out... kind of bad to tell your adc that the other adc is at mid and then have him magically appear on top of you. This results in draven getting 1-2 free hits on me when he appears out of no where. still won the fight, though. Anyway, hedgie then asks me not to farm bot anymore. we go blahblah and eventually hedgie leaves the call. I'm summarizing here and being incredibly general as twitch is lagging up a storm for me and it would take like 30 minutes to watch 4 more min of the vid. Anyway, I'll make that highlight clip now.
http://www.twitch.tv/1pacov1/c/264620
I really, really, really, hope someone posts a vod of this.
oo - it looks like karl will hit has promo series from silver II to silver 1 if he wins the game he is in right now. Good luck!
I'm streaming and watching the game now
edit - karl's team just crush it. Enemy team gives up at 23 min or so. He's now in his promo series to silver I - game 1 going on. Hopefully he hit's silver 1 tonight.
I'm going to start playing some ranked now - in gold III promo series (just to gold II or gold I with 2 wins). This is game 1. Steaming for anyone interested.
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