One of the changes to Sins of a Solar Empire: Rebellion is a significant update of the graphics system. This is done so that Sins of a Solar Empire: Rebellion remains state of the art visually.
Example:
BEFORE:
and…
AFTER:
I'm sorry Frogboy, but you're exaggerating a little bit here. And probably misunderstanding what I had on my mind as well.
First:
Second:
All I am asking for is:
Get rid of the turrets that are already there and are permanently frozen solid. A garda with guns pointing in all directions and shooting straight ahead from all guns looks CRAP. Also note that there aren't that many ships with things which really resemble turrets pointing somewhere: Garda, Kol (the beams shooting from what looks like antennae are ridiculous!), one tiny gun on Progenitor, Skirmisher. Maybe a few others, but if I had it my way, I would say Garda and the Kol are the top priorities.
Instead, either replace those immobile turrets with mobile ones or, if that is impossible for whatever reasons (e.g. limited developer's budget is a viable reason), remove those turrets completely and replace them with flat nodes that don't have a barrel. There are soooo many ships with weapons that look like tiny saucers glued to the hull, shooting in any direction without any barrel moving. And you know what? They look just fine. A generic flat non-barreled weapon looks 11020392942347 times better than an immobile barreled gun shooting sideways.
Star Trek phasers. the circle on the Enterprise lights up and a beam comes out. Genius!
only looks 11020392942327 times better, but whose counting. Looks asstastic to see autocannon rounds flying out of a hole in the side of a ship, but this game doesn't support mesh animation (except via particle) and you just can't make tracking turrets like EVE or homeworld has them.
Homeworld 2 had them in 2003, I guess only Eve-Online has the technology now.
Kinda puts that WWII approach to warfare in Warhammer 40K in perspective, huh?
It's because of the online lag/cpu intensive nature of them. Eve has a fanatical player base paying big bucks to keep the game going with state-of-the-art servers with good cpu/graphic capability. They probably sell as many accounts every two or three months as the total number of Sins games that have been sold since release.
Mo' Money.
Eve ditched it's older computer player base about a year back if they didn't have DDR3 or higher graphics cards.
As I said:
Moving turrets? Awesome.Immobile, flat, non-pointed mysteriously-tagretted weapon? Fair enough.A barreled gun shooting sideways? GTFO.
in the past i used impluse to play demigod but on 15 dec 2011 i demigod appeared on steam and i know implsue and steam players games do not worked with each other-steam gamers and impluse gamers could not join each other games.
one thing i know if demigod appears on steam the player base would increased quite dramatically sadly my retail cd key do not work with steam it would be great if stardock would give me a steam cd key for demigod .
email it to me if you would i support your company .
?
??
Not true at all. In the past you used ironclad online to play demigod, not impulse. You used impulse to UPDATE demigod. Steam players ALSO use ironclad online to play so therefor, everyone is using ICO no matter if you bought off of steam or impulse. They can all join the same games.
It probably has, it worked for SoaSE.
Your old key is being handled by gamestop now.
And if wishes were pennies, I'd be a multimillionaire. Read that as not going to happen. You want to play on steam? Good luck with that. Even if you bought it on steam, you'd still have to play it over ICO and not steam.
Hold your breath waiting for that. Question, why are you posting this in the Sins Developer Journals forum and not one of the Demigod forums?
Cause it almost smells like a bot?
Agreed.
come out rebellion!
Is it just me or does it look... pretty much the same. Just... shiny. Underwhelming.
It's shader 3.0 versus 2.0.
More screens comparing shader quality would be nice.
Regarding the moving turrets, i do not really care about them much, but i would still be interested in this: obviously they are not going to happen, because of the CPU limitation...but is that really CPU limitation or rather game engine limitation, given its single-thread nature. I mean, if hypothetically the game was multi-threaded and able to use at least 4 threads, if not all you can throw at it (in my case 12), would it still be a problem?
I am fairly curious about it from the technlogical standpoint, i keep wondering, how the game could look like, if there were not obvious financial and low-spec hardware limitations... when i saw that rebellion teaser, i thought wow, it looks great! but not that much better than ingame graphics of X3 game... now i realize the difference between the genres, but still...could Sins look like X3, if the average hardware today was gtx580 + i7 2500K?
If the average hardware was that then yes it would work and if they could update the engine to run on mulitple CPU cores than yes it is entirely possible. The problem is that it will take quite a bit of time to rework the engine into that state and not everybody can afford such hardware yet. You might have to wait a few years before that happening.
Game engine
That's not a gameplay video, rather a cinematic.
Yes, and as i said, the ingame graphics of X3 does not look imho much worse than this cinematic - judgnig by HD utube videos, never played the game myself. Anyway it is meant as compliment to X3 graphics engine, not an insult toward guys, who made this rebellion teaser.
I understood, just wanted to clarify for those unsure that it's not representative of what will be in the game. The engine isn't getting a massive overhaul, so what you get now is going to be representative of what you will see later.
The old capital ship looks more realistic.
Although that depends on distance to a light source and the material used in the hull, I would tend to agree. My dad one time said that if they wanted to be less visible in Star Trek, that they should turn off the navigation lights and they would be pitch black. Although a good point about lighting in space, I had to remind him that radar and their engines bending the very fabric of space would probably be a dead giveaway.
Psh! ... the deflector dish could mask that no problem! Just need to recalibrate it a little ...
P.S. I enjoy Trek, even with their techno-babble sometimes.
I enjoy an equal share of techno-babble and character development.
And the Romulans and Klingons can mask themselves, but it also sucks up all their power.
Personally I'm a huge fan of the Maquis ... secretly I do think they still live on in small pockets, even after the Dominion war.
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