As most of us know, there are two main communities in Sins of a Solar Empire, one for multiplayer and one for modding. Bar the occasional group of friends playing a mod on ICO together however, these two communities rarely interact with each other, besides occasional discussions of game balance.
Therefore I propose a little icebreaker in the true Sins fashion, complete with the typical disintegration of metal, screams of nuked worlds, and if we're lucky even the rare space pony sighting, that we've all come to know and love, regardless of which form of Sins we get most of our entertainment from. Yes, I think its time for the first ever Pro Player vs Modders MP game!
Of course as we are meeting in the Pro player's home court, I think in the interest of a semi-interesting game the modders will need a team advantage of some sort. Any ideas on the exact number of players on each team as well as the best time to arrange this will be welcome (I'd guess sometime on Thanksgiving weekend). And of course, if you're interested do let us know.
I'd like to have one pro player sort of be in charge of the logistics of making the game who promises to be there, presumably if any of the other pros don't show we can find substitutes at the game launch. As modders don't often log on to ICO don't commit unless you're sure you can make it at whatever time we agree on. Also if possible I think it would be nice for as many different mods as possible to be represented, but obviously filling the roster comes first.
Results:
Game 1 (4v4)
Auqia versus modders youtube
Modders FFA youtube
Replays
Might be also. (probably-ish)
I can definitely do one of those--let the day go tomorrow and see how things play.
Sorry, 12 hour days don't leave me enough time to even browse the forums before needing to go to bed.
If I'm on tonight it will be pretty late...
I got to run to the store to get some New Years supplies so I'll be a bit late tonight as well, but I'll be on.
Maybe late for me ass well--about 2 hrs from now
Fear my rogue vasari bomber fleet of doom!
Doomed by Charter you fool!
My awesome screenshot was eaten by a grue too.
We came up with some map edits for the Wolfpack map that will work well I think.
I'll be out tonight sorry. Post if someone will be about tomorrow.
Me too. Diner with the family.
jihp10 and I are on if anyone wants to play a bit. Hop on the TS and let us know.
I expect to be on later tonite if anyone's about.
FYI--I think I figured out the strange player spawning behavior on Wolfpack--several templates have an "Always" spawn parameter for player# items. I think when those players aren't present and a slot is available it tries to put them in...and displaces the player slot that follows it.
The devs would have to explain exactly what's happening but I suspect this is the main issue. I think I left the "Phase" parameter in on some of those and that's why it tries to spawn the unasked for players as Vasari.
I am creating variants by player counts--soon as I can run though it with players one more time.
I might be on too... At an all day sports event currently and won't really know until later tonight.
I will usher in a new Zombie apocalypse on you--don't make me open a can of Alice.
Well seeing as my first class tomorrow doesn't start till 2, there's a good chance I'll be on again...
Now why is the picture above reduced by 96%?
Nevermind--it suddenly came back.
Come back to teamspeak Sinperium!
Apparently I have insufficient permissions on TeamSpeak? I don't even know what that means but I'm guessing it explains why I can't see anyone....
What channel were you trying to talk in? There are a few now that dont allow chat b/c Im testing crap.
SHould of said something in the chat, I would of fixed it if it was a group permissions thing since i messed those up eariler.
Well that was the thing...I changed groups and I could even see you and someone else, but I couldn't chat...very weird....
I'll check and make sure I don't have some screwy settings (like, my "push to talk" button being changed or something) but it was working fine the previous night...
Sorry...I wondered what was up with that.
Ok--I have a big network setup to do tonight so I'll be out--but from tomorrow evening on I should be able to jump back in again.
Good news is I just got a new router and it's solved my packet loss issues--I think the last had an antenna element issue.
I should be around tonight starting around 9pm or so.
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