As most of us know, there are two main communities in Sins of a Solar Empire, one for multiplayer and one for modding. Bar the occasional group of friends playing a mod on ICO together however, these two communities rarely interact with each other, besides occasional discussions of game balance.
Therefore I propose a little icebreaker in the true Sins fashion, complete with the typical disintegration of metal, screams of nuked worlds, and if we're lucky even the rare space pony sighting, that we've all come to know and love, regardless of which form of Sins we get most of our entertainment from. Yes, I think its time for the first ever Pro Player vs Modders MP game!
Of course as we are meeting in the Pro player's home court, I think in the interest of a semi-interesting game the modders will need a team advantage of some sort. Any ideas on the exact number of players on each team as well as the best time to arrange this will be welcome (I'd guess sometime on Thanksgiving weekend). And of course, if you're interested do let us know.
I'd like to have one pro player sort of be in charge of the logistics of making the game who promises to be there, presumably if any of the other pros don't show we can find substitutes at the game launch. As modders don't often log on to ICO don't commit unless you're sure you can make it at whatever time we agree on. Also if possible I think it would be nice for as many different mods as possible to be represented, but obviously filling the roster comes first.
Results:
Game 1 (4v4)
Auqia versus modders youtube
Modders FFA youtube
Replays
I am a mental hoarder.
Brains ...
I'm mental.
Hi
I know.
No brains for you! Come back, one week!
https://forums.sinsofasolarempire.com/forum/412
For those playing Friday evening, Myself and my buddy Joe will be joining. He's one of the guys in our LAN crew. So if anyone's around we'll be up for a game of either vanilla, DS, or Sin's Wolfpack Map
Oh did we move it to Friday, seems I lost track of that announcement in all the extra postings in my own thread. 50/50 chance I can show up, depends on whether I can make it to a friend's party or not.
Friday? Did I know this? Same time?
Sure, 9pm, might be on a touch earlier, we'll see.
I figure that Christmas Eve might not be a good time for some people.
I mean I might be around but ... you know ... I might be out of beer by then too. We'll see!
I have no idea--what my schedule will be like through Christmas. I'll try to show up at least. Depends on fam and what they want to do.
I do have an update for the Wolfpack map. I'll at least try to get that up before.
If you're staying up late...I can probably show up.
Admit it, this is growing into a bit of a general MP thread with splashes of us screwing around and Wrath pointing a finger at us.
Dunno if I can do Friday, but Saturday is easy. Don't celebrate Christmas, so it becomes easy.
Hehe, I'll be on in a bit.
Good game guys. Zombie or Boshimi if you have any feedback on my mod we used for the second game please let me know, especially about the trade/refinery system if you noticed it. The culture clearly works as Zombie almost changed the outcome of the game with it.
I'll probably be releasing it tomorrow if all goes well, just going to add 2 more random encounters. Also I think we need to have build and research rates on fast or faster every game from now on.
I'll play test it some tomorrow too.
I didn't build any trade/refineries in that game though I did build two propaganda centers at my homeworld and one at attached roid. That easily started to repel your culture but it was going to take a while for the culture to 'spread' to other planets so I could re-colonize them.
I love the normal speed items.
Yeah that's kind of what I was shooting for. I don't want you to have to build a whole lot of culture centers just to keep your own Empire under control but if you don't build any it can quickly reduce your allegiance or even overthrow your world. And yes, you might have to take culture into account when planning your advance through enemy territory.
I also suspect it might give advent an extra advantage if you take advantage of their lower lab requirement to put a culture center right on the border of the enemy or a world you don't want them to colonize. Thus you can start to saturate their empire before they can even build culture centers.
Seriously, it was painful waiting minutes for just an armor tech to be finished. Since we could only have at most 5 labs if we scuttled everything we had to max out one tree, shuttle the labs max out the other tree, and we didn't really want to take on the pirates until we had our military maxed out.
Sorry I bailed, kid thing just snowballed.
But, I might catch yall tonight or Sunday. If Im not away on TS, stop in and say hi. Maybe we can test somthing else just to make people go crazy!!!!
I may be up tonight. If I am I'll show. I also think I came up with a way to lessen overall Pirate severity on my map but still have it function as the check it's intended to be. This along with a small allied scout force in the Vasari System will make play move more quickly.
Oh--and "LOL"--last night the first Vasari player started out with my "play testing" income--10k each of credits and resources. Consider it an early Christmas...you won't live to see another.
Research and ship speeds can very easily be set one notch higher in setup when playing with no ill effects at all I think.
I cut some things down on the Wolfpack map, re-arranged planet paths, cut back pirate bases and I think it's pretty close to balance now.
Each ally starts out with a full chain of five-planet trade lines. A small allied scout force begins in the Vasari system away from the routes to the Vasari HW. And resource dependence is shifted back more strongly to maintaining and looting trade.
A little faster moving play as well.
So I am going to try scaling the map a little and later will tinker some with the pirates more. Cya when we cya all. I'll play some in Goa's and Seleuceia's mods tomorrow and see if I can give any feedback.
I wasn't supposed to get 10k?!
Well that explains how you got 4 Kortuls so fast... I thought you were scuttling some of your labs.
Lol..."no" (your partner, Joe, had a tenth of your starting income).
I think you will like the changes. I did create a spot on the Vasari side for that neutral "trade center"--turns out with the changes its viable.
Give me a couple of hours here and I'll post the changed map up. It has a lot more "nuance" in it that you have to look carefully for to "get".
I'm primarily now tweaking pirates and trying to guess what the right entry is to add the Trade artifact. I knew I should have written those down way back.
Anyone, pros or modders, up for a game on New Years eve? Or tomorrow even?
I may be...sorry about the last time I "claimed" I'd be up for a game, something came up...
I'm generally free barring spontaneous festivities and adventures...
There are many great features available to you once you register, including:
Sign in or Create Account