It is used to exploit many game mechanics, such as mines and PJIs. It is widely considered exploit by community, but few players use it anyway, most prominently:
_|~2—face
Will provide replays if needed.
CilverBUG, it is possible to counter mines without the use of z-axis, u are complaining about mines as if the are impossible to counter.
why are you still posting nightraid3r? weren't you the one who begged me how to use the z axis on one of the games where we were allies and i managed to park my perch above an opponents planet? if i can remember, you was asked me something like "hey how did you do that? how did you get your ships up there? can you show me how you did that?" and now your here 2facing how z axis is an exploit. go get a life because all that shit talking makes you look like a bitch online and can't whoop nobody's ass in real life, instead taking your crap talking on a key stroke for something you lack in real life! other wise all your chattering on this forum is what I see how much of a mindless vomit your really are!
mechalin your lack of mental brain observance tickles my sense of intellectual conscience. not only howthe did the research for you and of course even the devs saying that there are many tactics you can use by using z axis but still you insist that z axis is illegal some how. maybe you should go down to Iron Clads office have a rage to the makers of sins about people using z axis and maybe then they might for remorse sake listen to your stupidity. out of all people who actually invented the game you actually saying something to them how the game is supposed to be and the funniest part about it is that you even argue with the people who made the game and who created the rules and tactics for the game. you are some character mechalin, i don't know whither to laugh at you or laugh for you lol!
my next question now is that how will this come to play in rebellion when you see my titan parked above your homeworld. will they fix mine tactics meaning implement mines by using z axis also re balance star base and give tec and advent star base the ability to fire up and down? have a sphere of impact for the pji so it can be effective by people using z axis or simply use z axis to build pji to secure the gravity wells surroundings. there are a lot of things you can use using z axis. it is a game changer specially for few units that do not have the ability to use z axis like mine tactics, star base, pji being built without the ability to use z axis which is unable to reach ships using z axis tactics, avoiding mine field due to mines only being placed on 2D plain surface. tmho, these issues should be looked and make few changes for rebellion. it's not much but it would add more tactical use for players who would like to counter something that is unfamiliar for players playing online.
p.s thank you for that research howthe and thanks for sticking up for me you get a cookie.
thanks dan, i rest my case for people complaining about z axis as if its impossible to counter
Agreed, I think there are some things they should fix so that z-axis use can't be used to negate certain parts of the game. I do like some of the options z-axis gives you.
You're a fool 2face, it's star player, and i've never asked you for anything, and never will. Actually I recall giving you teamspeak information, giving you gameplay tips and the like. Don't treat me poorly, also you should be more observant, with a star as an avatar, who else would I be?
lol star, i knew it was you. i thought that star belonged to carls jr. you did gave me some tips and playing with you is a whole lot better than playing against you lol. any ways, it must've been another smurf who asked me how to do the z axis. anyways, lets just use the z axis when we have to like say maybe some one pulls out a mine tactic or trying to kill a tec star base without Dgrovs.
Well, I've never played an RPG, so I don't know what I'm missing there, anyway.
If you want my actual input, which you don't, but you're going to get anyway because Nightraid3r convinced me to contribute something instead of point out what I feel is obvious;
I don't think z-axis should be exploited. Used for screenshots? Yes. Used for getting an unfair advantage against human beings? No. Its called sportsmanship. In my mind, either everyone should do it, or no one should do it.
Now, back to my rant;
I am perfectly content vs. AI. And I really don't care how well I'd do vs another human. As I said in another thread, I've got my reasons for not going online. Too many to discount. Some of which are not so obvious, like time, will, and of course, reason.
/END OF RANT.
Theres a counter to every tactic. If your opponent is using the z axis, then you have a pretty good idea of where he's going to commit his forces- above or below your starbase or planet.
So plan for it. Static defenses have never been about destroying the enemy. Health values in sins are too high and damage to low to rely on them for defense. Does anyone seriously expect a starbase, some tac structures and mines to hold a system on their own?If not for destroying the enemy, what? You can use turrets, starbases, and mines to shape the battlefield. Thats what static defenses are for; Sure, you can park above a starbase and shoot at it without taking returning fire, you can dephase and destroy mines, you can destroy turrets... but you can also just stay out of its range and ignore it. Or even just use long range craft to destroy it.How about a mass of LRMs or Torpedo cruisers? Both of these can hit a starbase from either beyond its range or only in range of the longest-range weapon (and at that range, it isn't going to be sending vollies that hit a dozen of your ships at a time, its going to hit 1, maybe 2 or 3.If that Vasari starbase is parked over your starbase and firing down on it, its not approaching your LRMs/Torps. If it moves to engage your LRMs/Torps, it exposes itself to fire from your starbase.
If you know where your opponent is going to commit his forces before he's done it, and you deploy your supporting fleet accordingly, hes boned; anything he sends to combat your long range forces will be fired on by your starbase, anything he keeps safely above your starbase is fodder for your long range fleet.
Don't ragequit when someone uses z-axis tactics against you. Not a lot of people use it, most people consider it an exploit, and those who do use it do so because they feel they "need" that edge. The Devs aren't going to patch and remove it, that much is evident. Want to see its use disappear? Counter it, and show them that all they'll get from this tactic is to down the shields on your starbase while they lose their entire fleet.
Selling 100 crystal at normal prices, for the cost of a migrator + vasari starbase with no upgrades you can field 13 Javelis as Terran. It'll be slow going, but you can whittle away whatever they park over your starbase with the LRMs aoe. If he's upgrading the starbase, even more.
I'm aware that you'll have also purchased a starbase in this scenario, but if your opponent is using one offensively in this manner, then thats resources he's spent that have not fortified one of his own systems with a starbase.
Sure, this does mean that your fielding a fleet that isn't very versatile, but that non-versatile fleet will eat up your opponents. Having 52 supply worth of LRM frigates may leave the rest of your fleet lacking, but in this case they'll have served their purpose already by the time your opponent has an effective counter.
Specifically; Assuming all things equal, you'll have spent the resources he spends on the attacking starbase/fleet on your LRM frigates. When it ends, you'll still have most of your frigates and he'll only have what survived the retreat. Sure, you've got a lot of supply commited that he doesn't, and he can custom tailor a fleet to subsequently counter it, But you'll have a resource advantage by the time he's built it, and you can replace the undesireables with better ships as the LRMs go down and maintain that advantage- and you'll see it pay off, either by him no longer using that tactic, or by continuing to use it and getting steamrolled as you'll eventually gain an overwhelming resource advantage.
Good idea! Remove z-axis please.
I think there should be Z-axis weapons banks.
Hi all
This is my first post on this forum
I've been reading this post and I'm probably slightly late, but I'd still like to give my 2 cents.
From what I've seen most people are completely against z-axis control because its causes game breaking issues such as avoiding minefields and attacking star-bases from the top.
However, I think that it is still an interesting and cool piece of user interface and I don't believe the devs will remove it due to the fact that they put it in, in the first place.
So I thought of a couple of work arounds to deal with the probelm.
1) The simplest solution is to have the option to remove z-axis movement during ICO set up. However, this doesnt deal wit the problem over all so...
2) Someone has already mentioned the idea of having Sins use spheres instead of circles for powers, abilities and weapons. I think that would be awesome because it would solve most of problems of z-axis and also would look cool in the UI and give people the options to build fleets and defences in this space while not limiting their effectiveness.
3) There are some issues that wouldn't be resolved by spheres which are star-bases and and minefields. Star-bases are easily fixed by giving them ability rotate slowly on their x-y-z within 3d space aside from the Orkulus as it can move anyway. This is not gaming breaking because aside from the Orkulus, Star-bases have equal amounts of weapon banks on all sides, so there's no chance of players turning their star-bases side with the most weapons towards opposing fleets.
4) Mines fields cannot be fixed with spheres because even within 3d space you would still spend more money on building them in a formation that cover for example a phase lane exit than you would within a 2d plane. So my solution would be to create minefield cylinders within 3d space that automatically fills all the areas covered by minefields in a 2d plane. As all building within Sins are always built upwards in relation to the north-south poles of the planet or asteroid they are in orbiting around. This stops players covering the entire 2d plan with a minefield turned on its side.
There's my ideas for dealing with z-axis issues with Sins multiplayer.
I don't want 3d space movement removed and I'm sure that the devs have thought of better solutions than mine.
Cheers
Here's my penny.
1) Just because you don't agree on a game feature doesn't mean that you have the right to make personal attacks on other people. That's what gives us PC gamers a reputation as trolls.
2)The z-axis can be useful. It can also be incredibly annoying, as someone using it can turn your carefully planned defense into target practice for torpedo ships and lrm's. IMHO, there should simply be the option to vote to remove the ability to use the z-axis before a multiplayer math starts.
Why the hell would you necro such a terrible thread.
While I don't support Z-axis movement but seriously this thread needs to go.
There's been a few necros as of late. Waiting for an invasion.
I find it interesting that posting something on a thread a mere two days after the last post is considered to be a necro.
Props to the 'crons though. Long live the Silent King!
Not you, Oddski, there was a month gap between Sinperium and Echonailer. But the clencher is that the devs already made it official that it's not going to be removed.
embarrassed face
....THERES A Z AXIS COMMAND?
There always has been one since the original.
Go into command options and assign it a key. Violin!
Shhh it's a secret.
The Z-Axis needs to STAY.
This is a true 3D game and should be treated as such.
A few things need fixing and all will be fine. Give the TEC Starbase the ability to shoot on all directions or implement the suggested slow spinning of it to allow targeting of ships over and under it. Same for Defense turrets and Phase Jump Inhibitors.
All problems solved.
NECRO...
Forgot about this thread...now I understand why cilverbug is on the official troll list...
I wonder why there is not an option for guy who opened thread to lock it.
I would also like to see that threads that don't have new posts for a year or two get locked automatically
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