It is used to exploit many game mechanics, such as mines and PJIs. It is widely considered exploit by community, but few players use it anyway, most prominently:
_|~2—face
Will provide replays if needed.
Well props to them, considering I've yet to figure out how the z-axis move key words even after reassigning it.
thats an illegal name anyways....
Agreed completely. I've never encountered 2face (or anyone else) doing that, but manual Z-axis control serves absolutely no sensible purpose except for unfair tactical exploits.
It would be enough to just remove the Z-axis command.
i think its unfair to bring out a name in particular specially when you say that many people use it. no where in sins manual says anything about z-axis being an exploit. if the devs considered it illegal then it would not be an option as part of key bindings. z-axis tmho is a 3-Dimensional movement considering being in an environment of space it would make sense to not just move forward and backward. stop being a cry baby and learn how to use your control buttons and learn what options you have to play the game. i'm sure a lot in here would see it a bit boring if the game was allowed to limit your movement specially in space. i love the freedom of any of my ships movement specially in "space".
i'm not sure if your still stuck in a 2-D world and i hate to tell you Mecha - Lenin that this is not super mario brothers! welcome to zero gravity my friend! live with it
We all consedered it illegal. Noone use it exept you.
Its exploit beacuse ( i think it was tec) SB cant shoot up. That way u can kill it without loses.
Also u can avoid mine fields and PJs that way. It wasnt ment to be that way. So stop arguing or u will get perma bann ticket from all mp games
LoL! hey GoaFan77 try this. assign it under D which is a default to group movement or shipmovement. now during in game you have to select your fleet and when you press D key you will have your green movement arrow. when you see the green arrow after pressing D, press and hold D to have an option for moving up or down. it's similar to setting up way point.
to use z-axis: set key bindings z-axis under "D". press "D" for movement then press and hold "D" to move the arrow up or down.
As much as sins is a 3d game, it always seemed to me that using the Z-axis was out of place. I mean sure it's cool to have a 3D space battle in a sphere shaped grav well, but whenever I see someone using the Z-axis it reminds me of something that's kind of exploitof/glitchy/unfinished.
And to all you *anti*-multiplayer people that have been posting lately; true there aren't many of us, whether that's because early issues with the game, or because certain members of the community act as though new members are a bad thing; it's hard to tell, but both certainly play a roll. Regardless as Sanchez said multiplayer players are more likely to be attuned to minor game imbalances in a way most singleplayer players would never notice, as such should we strive to inform the devs of these issues or put up with them indefinitely? while occasionally people do a-bit too well making their opinions known, it's much easier to fix something when you know there is a problem.
There's realism, and then there's for allowing good gameplay. The Z-axis, while realistic, creates gameplay issues.
I play Sins for the gameplay, not for the realism. The Z-axis detracts from that, which is why I don't support it.
lol Qu4r, i'm not here to ban any one from playing this game. i thought you was a cool person considering talking to you in teamspeak with your accent but now your threatening me on being ban for using z-axis. lets make it fair and play how you like to play the game and i'll play my way. you don't have to tell me how to play the game man, i've been playing and using z-axis since before sins 1.0 came out LOL!
please stop the threats of banning people from playing mp. your not setting a good example of the people reading this forum who maybe would like to play mp. i'm not going to argue with you banning me on mp but i will not complain either if the devs decide to remove the button. theirs a reason why z-axis is in the key bindings and it's called "optional". let me explain it plainly, "optional" means you either use it or you don't its your choice and its your option!
its amazing that you know how to use the z axis, but you're still absolutely horrible at this game. seriously your profound stupidity and lack of map awareness would doom you even if your ships were invincible.
i used to think you were a halfway decent person, but after you consistently drag games out, and act with a foolish attitude and tone, i don't know just who you think you are.
LOL. Z-axis is not an exploit. If you see someone using it, then you better start using it. If it were a real exploit, the devs would have never put it in the game.
Z axis is part of the game that is true, but most players don't know that it is even possible to use Z axis while issuing orders.
I do think though that its implementation remains unfinished since you do have to manually assign key to use it (it is not set by default) as someone mentioned TEC starbase has blind spot above it and placement of turrets mines and other structures is always on same plain. If you jump out of gravity well way up or down of main plain when you come to new gravity well "elevation" is not "remembered" and you are set to default plain.
In my opinion if it was intended to be used those problems would be better solved and there would be set key to use it by default.
Wouldn't the ideal solution be to make starbases able to fire up/down? I mean mine fields are still an issue, but no player in their right mind should use them online.
vasari starbase is the only starbase out there that can chase you using z-axis the other sb are limited due to being stationary. imagine a tec starbase above your homeworld, it would be the same as having that starbase on elevated default plain.
btw Nightraid3r, what does Howthe always say in his hosted games again? oh yeah! he says GET IN YOUR MAIN! boot! lol
[quote who="CilverBUG™" reply="14" id="3023988"]btw Nightraid3r, what does Howthe always say in his hosted games again? oh yeah! he says GET IN YOUR MAIN! boot! lol[/quote]
I was thinking, and I came to the conclusion that you could not have made less sense if you tried. How does this relate to anything that I said. You're basically vomiting garbage out of the deepest parts of your anal core whenever you post on these forums. I wouldn't waste your limited brainpower trying to outwit me, its just not done.
Intended or otherwise, I think this is the issue and really the final say. It should either be eliminated all together or the holes plugged and a default set up. For construction (mines included), it should have the same default apply for construction orders.
Dev's turn.
Nightraider--is manic depressive?
I think whole gameplay would have to be reinvented in order to truly implement z-axis. Building in 3D, range spheres instead of circles, lines showing distance to central plane etc... IMO z-axis movement is atavistic feature from early beta and has no real place in game. It can't be developed without huge changes to gameplay and therefore it should be removed.
The Dev's answered this question during beta testing and early patches. I'm not going to try to search for it, but this problem was identified and the Dev's said Z-axis is here for keeps.
I will probabely regreat to say this but hell
Wonder how will u deal sova embargoing your HW and running up , where there is almost no limit. Dying to see it
I agree with Mecha and Quar. Intentional use of the Z-axis should be regarded as cheating IMHO. This game was really designed and intended to be played in the XY plane.
nightraid3r this is all about z-axis not about beating yourself up. i'm sure your smarter than me and I'm sure you outwit my brain power and you are better than me in every way. congratulations, you deserve the geek squad medal and you deserve to be ignored on one of my ignorance list!
p.s. don't come asking me how to use z axis and don't even try to say that i made up z axis smart guy!
tell me your name and tell me when the last time i played with you. it seems to me that your one of those guys who cry like a #$%^ when no feed comes your way to save your sorry behind. you probably spend more time on this forum than playing the game. if you played with me before then you wouldn't have been surprised about me knowing how to use z axis movement because everyone who i play with online knows that i use z axis. i used z axis against greg300007 mine tactics, boomerang also started crying about me using it because he had pji up and he couldn't do much about trapping my fleet.
don't hate me for using it, hate who ever decided to put z-axis as part of the game. because its in the game and i'm making use of it does not mean you have to blame me for it so live with it. you throw tantrum worst than my ex girlfriend. all i have to say is STFU and eat it til its done!
Just because something is in the game doesn't make it *fair/legit play*. I meant it's not like you're cheating, but from my point of view you are intentionally exploiting an unfinished part of the game for your advantage.
The issue is by using the Z-axis in certain situations you get a huge advantage--parking the Sova on top of a HW, the Orkulus on top of a star base, flying over or under mine fields, etc., etc.
Using the Z-axis to counter this is impractical...if you move a starbase up or down it can still be out-positioned, you can't spread enough mines to cover effectively and there's impractical to really place significant defenses on top of a planet because they take away from the need in the rest of the gravity well.
Having a Z-axis in the game is very helpful and prevents some awkward collision issues with the models but having access to a Z-axis movement control is something we can do without. A lot of things in the game seem to really have not been designed with this in mind.
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