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SGI DIP 1.34
RELEASED 12/31/2011
SGI DIP 1.34A PATCH
RELEASED 1/3/2012
The people of the Tauri have risen and taken there place amongst the stars. We were once thought to be destined to become the great fifth race in the next thousand years or so. As time would have it we didn’t have five years of peace, before fate took over. The War has raged for over a century now. Billions of life forms wiped from existence. We the People of the Tauri are the last line of defense for all Life forms in the known universe.In those five years of peace we learned much from all corners of our reach.We have meet thousands of races , some of which are our allies and friends. Others we have met have not been so hospitable and have banded with our foes. One of these races in particular has stood Up and taken a place amongst the stars. The Jaffa Nation has risen from the ashes of what once was the Gouald empires. There rise has been turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fall. The following is a history of our conflicts. Location Classified Milky way date 1/20/2018 One of the most powerful enemies of life itself the Wraith now have the means of interstellar hyperspace. There initial invasion forces were massive and the battles took many ships and people from both sides. The wraith had defeated the ancients, however they were not prepared for humanities perseverance and determination to defend life. We now know that they have access to a number of zpm's and are using them. We fear that they have built another cloning facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive wraith vessels on approach from Pegasus, our Intel suggests that they are powered by zero point modules. We are preparing our defenses and making plans as best we can. Then when we were at our weakest moment another enemy emerged the Lucian Alliance. They took advantage of our forces being spread so thin amongst the universe and have taken many bases and systems. They are a ruthless people that only seek to conquer , destroy andmassacre anyone or anything that gets in there way. Location Classified Pegasus date 3/5/2018 We are on a routine patrol mission when we stumbled upon them . We had discovered a massive planet the size of Jupiter swarming with nanite life. The Asurans once thought to be entirely wiped from existence are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and directive is to destroy anything and everything the Ancients had created. They have managed to take several worlds and destroy and ravage countless others. We are coordinating with several other fleets for a counter offensive. We are due to meet at Starbase Athena soon. Location Classified Pegasus date 5/1/2018 It has been some time since we had last encountered the rogue Asgard of the Pegasus . But we knew it to be only a matter of time ,with the Wraith busy fighting us on many fronts .There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that we may be able to form a alliance with them . However they are different breed of Asgard, they do notseek peace, knowledge, and friendship. Instead they seek to only better there genetic code at anY means necessary. We were ill prepared for the opening salvos that started the war with them. We did manage to destroy a large number of there fleets . However they were able to form a strategic beach head and take several worlds.
I keep having a runtime error (R6025), im using Tauri and fighting Asurans, Wraith and Asgard
Send the replay to me.
does this mod work with trinity?
in the OP it states
and as trinity IS vanilla,+ entrenchment, + diplomacy in one bundle, the answer would be yes, but there has been a patch eleased since the release of the mod that might have an effect (but as only two of the entity files actually changed) it is not expected to break the mod from this patch unlike most previous patches.
harpo
CoronalFire the tauri plasma weapons do not work... in your version of the mod
Not sure what you mean by that. Plasma Beam weapons are changed to a weapon type instead of abilities. Unlock the weapon by doing the research. Not all ships have plasma beam weapons, but the research shows which ships it works on (all capitals and three or so different frigate entities).
i didn't see it still dont really... i did however link them all to ion type weapons about 10 minutes ago ... i play alone..... so im not giving this to any one.( truth is i'm not that good of a player... )
For the Tauri, it is located under "Area 51" (combat tree) > "Asgard Legacy" (top of the three sections) > "Asgard Plasma Beams" (requires 5 combat labs). I would not change the weapon type as that will mess up the shield penetration properties of the weapon.
Wow was going to show a screenshot but can't get that to work at the moment.
hello i am trying to get this to work on rebellion but i can seem to is there a separate mod for rebellion or no if u would let me know that would be great
I have a link to the rebellion version on this page -----> Here
hi can u help tried to get stargate invation to work but cant i recently bought rebellion and i downloaded the stargate invation mod but dont know how to get it to work it says it there but it wont enable plaease help im a huge fan of stargate and when i saw this mod i was happy cause get to play and some of the races
I think it says this in the instructions, butPlace the "SGI 1.80" folder into 'C:\Users\Aaron\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80'Then, you'll also see a Folder named 'EnabledMods.txt". Open that and copy paste below;TXTVersion 0enabledModNameCount 1enabledModName "SGI 1.80"After you've pasted that, save the file and close it. Start the game up and it should work.Please put a little effort into spelling and punctuation. People won't want to help if it seems you haven't even made a decent attempt at asking for help
reserved
Every time i try to run the rebellion vershion it just crashes out on me. Log file here:
[code]
Text FileArchive missing Label.
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: soundtrackDLC1ButtonLine Number:64Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: planetDLC1BackLine Number:65Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: phenomenaDLC1BackLine Number:66Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: soundtrackDLC1BackLine Number:67Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: dlcBackFrameRefAreaLine Number:68Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.windowLabel: dlcBackNoFrameRefAreaLine Number:69Line Contents:dlcBack ""
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.windowLabel: randomEventsEnabledButtonLine Number:57Line Contents:buildSpeedButton
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdataLabel: environmentIlluminationMapNameLine Number:15Line Contents:properties
Could not extract Image Info from Texture: .\Textures\.tga
Does the file exist?Text FileArchive missing Label.
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdataLabel: environmentIlluminationMapNameLine Number:29Line Contents:properties
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdataLabel: environmentIlluminationMapNameLine Number:43Line Contents:properties
File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebe
[/code]
Any idea's how to fix?
The "placement patch" currently does not work for me, neither with the "christmas version" of SGI, nor with the more recent 1.80.1 - I get a minidump on the map loading screen, so not even getting into the game. Without the patch it plays fine, except for the not being able to place structures manually part, obviously
If you guys can fix that soon (and get some more stuff textured) it's gonna be a top notch mod! Thank you!
One more (very annoying) bug: The Asurans seem to miss the reasearch to colonize gas giants. The planets say "needs research" when I hover the mouse over them, but the appropriate research option is nowhere to be found.
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