It doesn't really bother me that an AI or human can build several super weapons. I myself have built more than one Novalith cannon before (2 in my last campaign). I still want to suggest for Rebellion a pregame option that allows a limit to be set. I've seen other games do something like this. If disabled, the number of super weapons would be unlimited as it is now. If enabled, the player would specify how many can be created per empire.I would probably choose 4 on some games and leave it unlimited on others. I once played a game where an AI created a lot of them and while this didn't bug me a whole lot, part of me felt that an optional limitation might be nice.
Given that superweapons used by the AI are very often ineffective, especially if there's enough time to build more than 2 or so, setting a limit can make sense to force the AI to use its funds more intelligently.(and if the human(s) have control over the superweapon limit they can of course set it as high as they wish if they really like building superweapons)
Problem with that on multiplayer games is that I can easily see a fight break out between players on what number should be allowed, with the advent players probably wanting a small number while the Vasari/TEC have more useful super weapons and would want more. While I don't agree some people who don't like the super weapons have asked for a toggle option, which would be easier to program and would be easier for people to reach agreement on the settings.
Yeah, that's a good point, GoaFan. I hate to say all or none though. I like having super weapons, but having a say as to whether it's an infinite amount or large amount. Perhaps limit it to three options which would be easier to agree upon: a low number, high number, and infinite number.
The low number could be 6 and high number could be 12, but that's just an idea.
advent should wany many, so they can bring their cultere EVERYWHERE at the same time
But alas, the Advent suck, and they don't have the economy to build a whole bunch of superweapons.
Buff the Advent economy, THEN necro this thread and we'll talk about it. Gotta have the money to build these things, ya know.
fair enough
*goes into the files and buffs the advent resource/trade tech to 5000%*
now lets build em \
but advent got lasers tho, and lasers are the coolest weapons around in my eyes.
And their blue, the coolest color around in my eyes.
agreed ^.^
most people like vasari the most tho it seems. i hate them cuz their ships and weapons are fugly
Fugly is a new one on me...
I don't know... I like the way they look. They're unique.
That said, they could be better.
I'm sure ---- they'll come a day when you will suck against them: vs me for instance and in the coming rebellion.
P.S.
The greatest superweapons to build is gigantic fleets of kick-ass ships.
cheers..
Slightly back on track... I can see some people argue about the cap on said objects, but I don't think it would be a huge fight. The none-low-med-high setting works nice. Especially nice when I want to play LAN games with my compatriots and we want to challenge each other on a classical strategic level (pre-atomic style warfare).
when u say lasers you mean beams: While lasers work on one wavelength beams (of light) do not. Its funny how the game potteries the two.
Lets make one thing clear which i don't think you seem to have grasped. How can you let an ai have the time to build many super weapons? Are you just building an empire or fighting a war?
I find it difficult to grasp what in gods name your doing because tactically letting an ai reach that level of technology is bs.
To me you sound like a Ai sympathizer and frankly speaking i hate Ai sympathizers. It Spoils a man.
You should be clear that you like to build empires and turtle than actually winning games quickly so it allows you see many super weapons being built. The developers don't put a limit on super weapons because they expect your opponent to be dead or half way there before they think of having more than one super weapon. Scout them out and destroy them!
The introduction of the titan is another variation of a super weapon but there limit will be influenced by fleet supply.
I let the AI build a big/powerful fleet/empire.
Then I crush it.
I'm an AI sympathizer.
After I sympathize them, I crush them.
Simple as that.
I have never seen an AI build a super weapon and have only dealt with them when playing other humans. I have no idea where you think I mentioned an AI in my quote.
Put your quote by mistake:
Look at it this way. The only reason ------(which the larger population of the world is too ignorant to understand) why the major powers of the world are interested in the middle east is not for its dictators , oil or chemical weapons. They want to shut them down because of hints there trying to develop super weapons: Nuclear Bombs. Evidence is scarce but no leader in his right mind will let this inhumane conflict about religious unjust ignite a nuclear holocaust. Look at the advent and what there religion is driving them to do.
You should feel the same about your opponent so destroy there means to build such things and finish the game.
wait... how do you quote by mistake?
I know you can do it.. thats the whole point is it not? To be able to crush a big empire built by an Ai. Anyone can. Can you crush my Empire?
He's not an ICO fan and won't become one in all likelihood. Not the man to try and sale to.
I'm just not a MP fan in general. Its not just ICO. ICO is just what I give the most grief over.
We are Multi-players. You will be assimilated. Resistance is futile.
I am the single-player. I have the dev.exe. Resistance is futile.
Dev.exe is irrelevant. You will be assimilated noob.
Multi-Players is the future!
Efficiency
Perfection
You will be assimilated!
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