I just noticed that this was released today. Anyone pick it up and have impressions? Love to hear some feedback. I'm on the fence deciding if I buy this or wait a bit. Thanks!
Steam Beta Starts tomorrow and big update comes out Wednesday.
Word is that Kerberos is folding Nov 30 when they run out of funding. The devs blame the fans; "ok if I have to post about the repercussions of not enough people supported long term SotS2 support next week, I will title it "REALLY bad news"
A year after release and the games not solid? Ya thats the fans fault for lack of support. Some aholes deserve to fold regardless of potential.
They just launched an indie venture, The Pit. You must know secrets?Yeah, SOTS2 release was a mess. What is worse, even though the game is fixed finally, I just don't like where they took it. It felt like they unnecessarily added complexity to the UI and the interface. Maybe I'm just not as patient anymore. Too bad, because I'm sure there is a good game in there somewhere.
They made the game "Over Complicated". While the Mars engine, the graphics, and SoTS lore are outstanding. They took what made SoTS1 fun, and removed it. SoTS 2 is all clear, and very playable now, but it is a "hardcore" 4x game. Only hardcore gamers will enjoy it. Once they figure everything out. Basically SoTS 2 is a niche game inside of a niche genre. It has the complexity of old school tabletop games like Warhammer, and Star Fleet Battles. Which isn't necessarily a bad thing especially if you are into stuff like that. However like what was said. People who played SoTS 1 are gonna have a very hard time with SoTS 2. The learning curve is steep. The complexity is almost mind boggling. The fleet missions while a good idea, i don't think they execute very well. Then again i just may not be used to it. It is not a game for the "Casual Gamer".
SotS II reminds me of an interview I read about in the Wolfenstein 3D Super Secret Map & Mission guide. There was a paragraph about the development of Wolf3D and the talks between John Romero and Adrian Carmack when they were in the initial development stages of the project.
I forget the exact quote but it went along the lines of, "When we first came up with the idea of Wolfenstein, we had all these great concepts like dragging bodies, switching uniforms, stealth attacks, etc. When we tried those ideas in practice however, we just found that they detracted from the core gameplay: running and gunning down Nazis. Fortunately we convinced ourselves to remove those ideas from the game. I don't think we would have been successful with Wolfenstein if we had stubbornly kept those concepts in because of our love for them."
SotS Prime = Wolfenstein 3D
SotS II = Daikatana? (ehh, that's probably being too harsh)
Hmmm- I will have to do a LP during Christmas break, its not as hard or bad as some people believe.
These next 2 links show how to play the game (the system isn't hardcore by any means)
Someones is doing a Zuul LP- http://www.youtube.com/watch?v=VXgqQ...ature=youtu.be
Don't forget Resok's Twitch account- http://www.twitch.tv/terrakus
I think this will help you for missions- http://sots2.rorschach.net/Missions you right click system and pick a mission
Admiral perks help out with certain mission types- http://sots2.rorschach.net/Admiral
Seriously I don't know why people hate/scared/don't understand this system, yes new way of doing things and once you wrap your brain around it, its way better. You can easily track your fleets and keep them working. Keep pushing forward, build naval stations on the front lines and move your fleets up. Its not hardcore system. Sots 2 manages way better than sots 1 does. You also have more map views so 3d maps don't hurt your brain.Community F.A.Q. for Beginners- http://www.kerberos-productions.com/...p?f=37&t=35957Small questions and answers thread- http://www.kerberos-productions.com/...p?f=37&t=31083
Here are some nice screenshots from steam and Kerb forum-
http://steamcommunity.com/app/42990/...ilter=topratedhttp://www.kerberos-productions.com/...2050&start=405
Beta going on right now is giving us this-- started the transition to Steam multiplayer- Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat- Implemented a random ship name feature - Implemented tech boosting (love this too)- Implemented special failure events for some tech- Implemented right-click weapon fire mode / target filter control- Implemented auto-fire for AOE weapons (need to field more aoe weapons but theres so many weapons)- Implemented Zuul minimum 5 overharvest rate- Revised empire manager screen (love this one)- 2 new maps and new Hiver & Liir Badges- Race balancing and ai tweaks
-Teams
-lots of fixes
This update will be out once steam multi is good to go.
also 64bit is turned off until its working properly- http://www.kerberos-productions.com/...p?f=37&t=36314
Now to clear a few things up...
I remember people saying that about Sots1, hell i couldn't play sots 1 at all at launch. I was not a happy camper. Came back a year or so later and it still had its rough edges ie ui and managing big empire is still a pain. With every update, every expansion the game slowly was made into a gem. Perfect nope, better yes. For some it may take longer than others. If your not looking for multiplayer and only good ai then yes more time is required. Patches are still coming out. Multiplayer is fun, been getting games going every other weekend. I have about 9+ games I am currently in. Though doing a few games against the ai to warm yourself up isn't a bad idea. Also thank god after this beta update everyone will have steam multiplayer. Gamespy is old.For single player I put the ai on hard and giving it a head start is required still. For my single player games I experiment with my strategies.Randoms and grand menaces are working and every other month new randoms and grand menaces are added.
Empire management and fleet management- sots 2 is better. With exception to large games when you have lots of stations. We just got a new Empire management screen and its beautiful.
Research- I'm going with sots 2, all techs are visible but you sometimes need to run feasibility studies to find out if the tech is possible.
Example- http://sots2.rorschach.net/Rapid_Prototyping Rapid Prototyping- Cheap prototypes so you can climb up the engineering tree in 2 ways to get it. So lets say you have both links in this case Dreadnought Construction and Modular Construction. So you automatically go for the higher chance link first (1-4 turns for feasibility studies and then you research). Then you are told if you have a high chance to get it or not. If not go for it and fail it. Then You Get a 1 turn to research chance on the other link. If you get it great if not well you can always try to salvage it in battle. Its only a matter of time for the ai. They are still working on kicking out stuff and expansions are already being worked on. Kerb is a small team. Things take time. It will be ok... http://youtu.be/iWuibmO4NFw?t=5m
When I see sots 2 sales I try my best to post them.
Meh, MP ruins everything
I may come back to SotS][ in another year, but I really disliked what they wanted to do with it, so probably won't bother.
ALRIGHT PEOPLE AMAZING NEWS!
http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition
http://www.youtube.com/watch?feature=player_embedded&v=UIxeT7SBu4A#!
Sci-Fi Strategy Game from Paradox Improved and Updated NEW YORK – November 16, 2012 – A year ago, Sword of the Stars II: Lords of Winter was released and while full of potential, didn’t quite meet expectations, including those set by the developer and publisher. Since its release, the main focus from publisher and developer has been to serve all of those that purchased and believed in Sword of the Stars II. Paradox Interactive has financed and distributed updates, giving Kerberos Studios the opportunity to continue patching the game to get it into a state where everyone can be proud of the product.Now, a year later, Paradox Interactive and Kerberos Studios are finally happy to declare the game in good condition and are celebrating by revealing a brand new expansion “End of Flesh”, alongside new content and improvements in Sword of the Stars II: Enhanced Edition. As a token of appreciation and “thank you” for their patience, Paradox Interactive will arrange for existing Sword of the Stars II owners to receive “End of Flesh” for free on release. Sword of the Stars II: Enhanced Edition is scheduled to release on November 30th. The “End of Flesh” expansion to “Sword of the Stars II” introduces players to the Loa, a shape shifting artificial intelligence that can settle some of the most foreboding of landscapes. A former slave race, they now have freedom and an incentive to use their powerful and unique vessels to teach their old masters a lesson.
Features of the Sword of the Stars II Enhanced Edition include:
Oh ya sale on Sots 2- http://www.gamersgate.com/DD-SOTS2LW/sword-of-the-stars-ii-lords-of-winter
looky here russian screenshots http://www.ag.ru/games/sword-of-the-stars-2-end-of-flesh/screenshots/458597
Oh ya patch is out!
Nice to hear about the expansion. I just hope they find the time to give the AI more love.
SotS2 is garbage. Quite a shame really, considering that SotS1 is one of the best if not the best 4x game in recent years.
Hater gonna hate.
Just reminder it took 6 years to get the AI to where it is now in SoTS 1.
I can wait 6 years...
SotS2 just never became what I hoped it would. Oh well, not the first time a new direction for a franchise wasn't what I wanted it to be.
http://www.gamestop.com/pc/games/sword-of-the-stars-ii-lords-of-winter/97844
http://games.gs1.net/games/sword-of-the-stars-ii-lords-of-winter
http://www.pcgamestore.com/games/sword-of-the-stars-ii-lords-of-winter
http://www.greenmangaming.com/s/us/en/pc/games/strategy/sword-of-the-stars-ii-lords-of-winter/
Sots 2 20$
Steam sale Sots 2 10$ and Sots 1 & 2 20$ http://store.steampowered.com/app/42990/
Ok they are starting to feed us details,
2 New leviathan classes...Invasion and SuperHeavy Transport. Both can act as command ships but at reduced ability from standard LV's.New admiral traitsNew ship attributesEveryone gets new Heavy missile sections for dreads, cruisers and platforms.And as mentioned, the ability to give fleet based orders as opposed to just objective based.
Super transport carries defense assets, up to and including asteroid monitors
Cybernetics tree...Jaeger missiles...with AI control dubious, heavy ship missiles run with the grafted brains of hunting animals as their control core. Just launch and watch them hunt.
And then there are cerebro-energetic enhancer modules that take psi adepts and hook them up to power amplification systems.
More coming...
The free expansion will come out tomorrow around 1pm eastern and yes it will break saves.
New Manual for the expansion- http://www.kerberos-productions.com/sots2_motd/SotS2-EOF_v1-0_301112.pdf
Since I like TBS like Age of Wonders and HoMM I thought I'd like SoTS II but after watching a clip of it in a Steam thread it seems to be about clicking around in menus most of the time like Galactic Civilizations II. In any case, GalCiv II was too much menues, too little action.
I want to like the game but I'm not gonna fool myself again like I did with GalCiv II
So Hawawaa, what's the best clip or let's play there is SoTS or SoTS II ?
SoTS would be more like the Total War Series then GalCiv II.
It is menu intestive in the turn based part of the game, but really combat which is real time, you can really just push 2 butoons and the game blows ships up for you.
Its not 100% perfect but it does work well, letting the AI do it for you.
As ryat said it plays more like Total War series than Gal2.
Just alot more depth/awesomeness/im very much lost at what Im doing.
Exactly. Ryat is correct. SoTS2 has much more in common with the Total War series than anything else. I gave it another run after EoF was released. It is definitely playable, and a lot smoother now since the "all clear". However my two main pet peeves still stand. The clunky UI, and the at times confusing Fleet mechanic. I can add the still busted galactopedia to the list, but that has nothing to do with game play.
It does have some of the old SoTS 1 features i liked. Like the ship designing, and the random research trees. I finally got a taste of tactical combat. Which is still much like SoTS 1. However in the first battles the AI Suul'ka Horde Mk 3 fleets got wiped out. By my default non-upgraded armor cruiser Sol Force fleets. It wasnt till later that AI fleets started sending in higher tech ships, and i started losing battles. Which to me was a pleasant surprise. I didnt finish that game but it was the first time i actually enjoyed playing SoTS 2.
The fleet mechanic is something you really have to get used to. While Colonize, Survey, and Construction missions are pretty self explanatory. Combat actions could be disastrous if you time it wrong, Like me ordering a fleet to patrol a system too soon, and they finished the mission the turn before the enemy showed up. Lost a world because of that, and because i didn't station fleets there.
The game still annoys me because of the pet peeves, but it is definitely getting better with each update.
Should I try Sword of the Stars or Sword of the Stars II ?
I'm a competetive RTS gamer who also like the Age of Wonders series (if a short way to describe me is needed).
I've never played Total War (Yeah I know, HOW could I have missed that series).
I need some way to give input in combats. Is that possible?
Well, SoTS will give you great expereience as it finished in development. Great game cant go wrong.
SoTS 2 is growing, has its growing pains still. Great game though, IMHO a improvement. But others might argue that.
Some of the core mechanics are the same in both games but there is enough difference in both that playing the first might not help you play the second. It took me a long time to get out the SoTS 1 mentality and into SoTS 2 mentality.
If you like the game really depends if you like 4x games. Since all but combat is Turn based, has a big big learning curve, and does take time.
Since your use to RTS, it may or may not be your thing. You have a great jump ahead during combat phases though b/c it is Real time combat. Like Star craft, or your choice of RTS. So you have control of your ships and tell them what do to etc etc etc.
There is a demo of SoTS 1. Give that a try it will the the least give you a taste of how the games flow. If you like the basic feel of it, I say dive right ahead and get SoTS 2. Since playing the first may or maynot confuse you if you do make the jump from the first to the second.
you can also watch some of these achived games to see how it plays out.
http://www.twitch.tv/terrakus
SotS1 with all the expansions is definitely what I would consider "Intro to 4X for RTS Players". If you read the manual (I cannot stress this enough!) and play with randoms off its an easy enough move from Sins to SotS, assuming you're a Sins of a Solar Empire player.
Campaigner- Grab Sots 1 first. Loa you can win a game but they need a week or 2 weeks max of love (we are getting updates on the weekend too). The other races are playing fine though. Ai gets better with every update and everytime people shows them funky ai they fix it. Also lots of random events in Sots 1. You can play for 2-3 years and find something new. Youtube will probably start to get flooded soon and I will start my LP series in 2 weeks.
Right now its Sots 2 = better multiplayer, I actually joined a game and took control of the ai player which wasn't in debt (making progress). Also lots of things got tweaked and changed so I'm getting a feel of everything again.
Sots 1 = good ai and its still fun (though I miss some of the UI and screen mode features of Sots 2). Multiplayer is fun.
Side note the Loa are pretty sweet. Transmutable fleets is awesome (turn fleets into cubes). They are middle of the pack for speed FTL (they are a gate race) and I believe they are top 3 for combat speed. Bio weapons don't work on you and your ships can't be boarded. Your ships are expensive, but you have great turret #s, accuracy, and coverage. Armor sucks but your structure is #1. Their econ is different and you can't drop below 0 or your research stops. You can grow planet populations faster than anyone else (this is tricky). Planets with low biosphere and stars with low solar activity help them grow faster. They can setup shop almost anywhere except gas giants. They can't field the biggest fleets on offense. No Psionics or cybernetics for them. Only 1 tech to grab for biotech. Oh ya emp weapons mess you up. Also you go ballistics but your made of wise clay and shooting bits of yourself at your enemy isn't the smartest idea. Also Supply doesn't hurt you as much as the other races.
The additions to the mission system is now you can click on fleets directly and give mission orders directly "fleet based missions". Exception is station building (needs 3 more little additions and its good). What Major stress said is true but I have gotten use to it, multiplayer can be mean... Also evacuation mission type is in. Get your people to safety and to other worlds when shit hits the fan.
Love all the new admiral types.
Hunter- faster ships in pursuit mode.
Defender- increase rate of fire on defense in your systems but decrease in enemy owned systems.
Attacker- Opposite of Defender...
Artillery Expert- in Stand off mode increase in rate of fire.
Psion- 20% more psionic points.
Skeptic- -20% psionic points.
Media Hero- Every victory battle +1 morale on all colonies but -6 to all colonies if this admiral dies.
Gloryhound- on defense 20% ROF but 50% more casualties on planets.
Sherman- on attack enemy planets do double damage to population and infrastructure. -2 diplo hit to all other empires as long as this admiral commands a fleet.
Technophobe- fleet suffers reduced reaction role against Loa but +ROF against them.
Elite- Repair critical hits 100% faster but 50% upkeep costs.
Pirates have a home system (watch out for all the damn boarding pods). New grands to make you piss yourself. I'm sure there is other things I haven't found yet...
Lots of new toys to play with, AP stormers aka Rippers, tracking Proton Torpedos, new tracking burst torpedo (fusion and antimatter), emp drones, phantom missiles. Also upgrades to make drones and BR last longer before redocking. New ship modules, lots of new psionic powers, 2 new Levis invasion and super heavy transports. New heavy missile platform and missile heavy mission section. Mechaempathy- better industry and the ability to control missiles and drones! (also better gunner tracking on missiles and drones). Jaeger missiles- put brains in heavy missiles and let them do the tracking down of targets. Intangibility is back. Replicants for 30% increase in pop growth rate.
Did I forget to mention End of Flesh is free.
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