In the order: Scout, Light Frigate, Long Range Frigate, Anti-Fighter Frigate, Colonizing Frigate; Carrier, Support Cruiser, Support Cruiser, Heavy Cruiser, Starbase Constructor, Anti-Module vessel, Diplomatic vessel; Bombardment Capital, Battle Capital, EVE Carrier, Battle Capital, Super Carrier.
A word on anti-module component
The Empires of New Eden are similar to the Vasari in that none of them have an anti-module specific ship. Rather, they each have one battleship designed to be built from the Shipyard, coming with substantial anti-module damage.
Amarr
Scout - Executioner.
Build: 15 seconds, 150 credits, 25 metal, 3 fleet. Components: 20 EXP, 450 Hull, 200 Shield, 1 HPS, 0.5 SPS, 2.0 Armor.Weaponry: Beam, Antilight, Overtime, Energy, Beampsi, Front Bank: 19/5.0s, 3000 range, duration 0.2s, Burst 6, Bdelay 0.4. Effects immitated from phase cap colony beam (ffffffff), 3.0 tiling.Maneuvering: unaltered from TEC scout.Abilities: Explore, Microwarpdrive, Executioner Propulsion, UnstoppableJumpAmarr, Detect Mines. 100 AM, 0.5AM/s.
*Scout: Executioner. It's their fastest mass produced frigate.*Light Frigate: Punisher. Will be similar to vasari in that their "Light Frigate" will actually be a pretty heavy frigate.*Long Range Frigate: Coercer Destroyer; a natural fit.*Anti-Verylight Frigate: Punisher. The Missile frigates are the best at anti-drone warfare.*Colony Frigate**: Magnate. It's advanced sensor technology and nice cargo hold will enable colonization. The great thing about this vessel: If you made a few too many, and you need a few extra dedicated combat ships, just do a little expensive upgrading and you have some Gold Magnates!
*Carrier: Arbitrator, naturally.*Support Cruiser**: Augoror, naturally. If you so desire, they can be converted to Augoror Navy Issue. They sport significantly more ability to take damage than Mallers, and moderate close range damage, but nothing to make it a true tank.*Support Cruiser: Maller. The Maller is hardly a mainstream combat hull design in EVE Online. It is out paced by the Omen in damage, so it tends to be fitted for supporting and tanking roles. In SoaSe, it will be best suited as a mini-Radiance, with staying power and small radius target forcing. Amarr will be unique in that their most beefy cruiser will be a support cruiser.*Heavy Cruiser**: Omen. It is mass produced to be fitted for high damage, respectible tank, and that's what HCs do. A cornerstone of the Amarr navy is to convert as many Omen to Omen Navy Issues as possible. Light air support, amazing damage, and amazing tanks cannot be matched.*Starbase Constructor: Providence.*Anti-Module**: Armageddon. With less utility ability than Abaddoon and Apocalypse due to slot layout, the Armageddon is mass produced to simply lay down the pain on large targets, but it can still violently tickle smaller ships. By replacing these with Imperial issues, your Planetary assault force will become fearsome.*Diplomatic: The Sigil is ideal for diplomatic missions. Show them Kor-Azor fervor with this vessel.
Revelation: The Revelation Capital Dreadnought may be restricted to a single target, surging is regenerative and offensive effectiveness. It's planetary bombardment will be unmatched by other Amarrian Capitals.Abaddon: Built in SoaSe Capital yards, the Abaddon is comparable to SoaSe capital ships; faster than the Revelation, laying strikes from multiple sides, and taking a large amount of punishment.Archon: Around the Mobility of the Revelation, with similar abilities, but instead comes with some of the more advanced fighters found in EVE.*Apocalypse**: Although it's range is matched by Revelation, it's maneuverability and ability to deal with a wider variety of threats isn't. The Apocalypse may be slightly weaker than the Abaddon, but may never have to take damage if it can keep proper distance. When endgame is upon you, you have too much cash, and no fronts can be broken, turning your Apocalypse's into something more powerful than the Abaddon while maintaining its range can break the monotony; of course I'm talking about the Apocalypse Imperial Issue.Aeon: A Super-carrier must colonize, be more powerful than a carrier, but have drawbacks which may or may not be fleet-count, or maneuverability/speed.
Additional Ships that probably need to make it in
*Prophecy: Harder than a Maller, again sort of like a Mini-Radiance, but with moar buffs. Incredibly fleet inefficient. Don't spam these.Harbinger: similar to the Prophecy in moar buffs; dissimilar in Harder than a Maller. Maybe it's almost as solid as a Maller, but it can better deal with enemy threats with respectable firepower if it is caught alone.
Gallente
*Scout: Atron; The speedy Gallente Frigate.*Light Frigate: Dissimilar to Amarr and Vasari, but similar to Advent and TEC, the Incursus is less beefy than it's anti-fighter family member.*Long Range Frigate: Catalyst, the destroyer.*Anti-Verylight Frigate: The Tristan, with both Tracking speed bonus and two missile racks, wins the anti-verylight award.*Colony Frigate: Imicus find good planet to colonize.
*Carrier**: The Vexor will be a rarity among carrier cruisers in that it will come handy with blasters. Pulling a "fast one" includes but is not limited to turning these into Guardian-Vexors.*Support Cruiser: This thing (Celestis) makes enemies have a hard time locking targets.*Support Cruiser**: This thing (Exequror) makes allied hull go back to desirable levels. If you build a couple of these, and would rather see them be hilariously high DPS cruisers, just pay for the very expensive Navy issue lisences!*Heavy Cruiser: The Thorax is one of the very few heavy cruisers with a drone bay capacity large enough to warrent some kind of inclusion of this feature into SoaSe. It will take on one of the lesser especially made squads of very few drones.*Starbase Constructor: Obelisk.Anti-Module: Lacking the tracking of the Megathron, the Hyperion is delegated to anti-module damage components. Violents upon small ships is still allowed.*Diplomatic: Opus Luxury Yachts are what Gallenteans deploy to show that they care.
Moros: Although lacking in range, this Dreadnought emphasizes one powerful attribute of itself; Single Target damage.*Megathron**: Perhaps it's the composite/capital (Tracking speed) damage mix that makes the Megathron alluring, or maybe it's the very high base damage it comes to begin with. One thing's for sure, make sure you actually get this thing in range or else you'll have wasted an entire Battleship. Devoting resources to make these Federate issue must come as a last resort. The bonuses are great, but the cost in resources are even greater.Thanatos: A Carrier that boosts the main source of carrier DPS can be attractive. Just realize that the Thanatos doesn't sport near the best Tank of EVE's capital carriers.*Dominix**: Did you wish you could play an EVE race and still spam ships similar to the Halcyon, Skiranta, or Sova? Go Gallente. With the Navy Issue Dominix at your disposal, your otherwise fragile carrier battleships can come with highly competitive tanking ability; just make sure the investment is worth it!Nyx: This is a super carrierr; hear it roar. See it? You read about the Aeon, right? Ok. Take a wild guess what this does.
Battlecruisers
*Brutix: This ship can deal the pain and regenerate quickly, if in trouble; it has some air support to boot. It will provide invaluable buffing to your fleet. With all this awesome sauce, it's a shame it will cost too much fleet supply to spam.Myrmidon: The Myrmidon is very similar to the Brutix, but with less direct firepower and more air superiority.
Caldari
*Scout: Obvious choice is obvious. Condor*Light Frigate: Merlin. Rock-like medium damage light frigate can be good.*Long Range Frigate: Cormorant Destroyer. It may resemble a TEC LRF.*Anti-Verylight Frigate: The Pros know when it's best to built a Kestrel!*Heron: The Caldari became unmatched in Planet-colonizing when they made the Heron.
*Support Carrier**: The Osprey, a support cruiser, has the largest cruiser-level drone bay of the Caldari fleet. It will be seen more as a Support Cruiser than a Carrier. None the less, it will have more air support than the other cruisers; whether the others are even translated with any air support at all is up for debate. Turning the Osprey into mad missile powerhouse Osprey Navy Issues can have hilarious results.*Support Cruiser: the Blackbird is a natural choice.*Heavy Rail Cruiser: The Moa will sport a beefier, more quickly regenerating shield tank, with longer range weapons, but it's DPS is lacking somewhat when compared to other Heavy cruisers.*Heavy Missile Cruiser**: A Powerful missile boat with range and the ability to lay down the pain, with an average tank, the Caracal. Issuing Caldari Naval Lisences can temporarily render the Moa obsolete.*Starbase Constructor: Charon can make starbase good.Anti-Module: Rohk; the Super long range battleship, particularly good at striking large targets, but not so great versus much else.*Diplomatic: Not to keen on diplomacy, the Caldari thought the badger was the best choice for diplomatic talks. Different from the Sigil in that its interior accommodations are not luxurious, it stays to true Caldari design in function over form. They pack what they need and head out.
Phoenix: This is like the Dreadnought-opposite of a Revelation. The Phoenix provides incredible alpha damage and alpha recovery, but it's DPS and ability to maintain its shield tank are lacking. Being on the wrong side of a few Phoenix class Dreadnoughts can cause you a loss that may prove pivotal, providing Phoenix' isn't the bulk of their actual fleet. If it is, get ready to laugh real hard.*Raven**: The Raven remains the powerhouse of the Caldari Navy. It's missiles and torpedoes can put out a variety of targets. It's ability to withstand tremendous damage, albiet over a less period of time than it's Amarrian counterparts, make the Raven ideal for massive fights. If you want to see your Ravens make it rain missiles, win the lottery and convert them all to State issues.Chimera: Do you want to see what happens when you put shield tanking theory on a carrier capital ship? Look no further.*Scorpion**: There are Cruisers that can lay out more DPS than a scorpion, but the Scorpion has some of the best supporting abilities EVE capitals have to offer. Make a lot of Scorpions and upgrade them quickly. If you want to sacrifice their utility for gnarly defense and Radiance-level tanking through shields, the Scorpion Navy Issue is your friend.Wyvern: If you honestly need me to explain the Wyvern to you after reading about shields all over Caldari ships, you need a good beating.
*Ferox: In true caldari railgun design, the Ferox possess incredibly long range weaponry. Its passive shield tank provides it with incredible staying power to maintain what it's meant to do; buff.Drake: The Drake is even better than the Ferox at staying in the fight, boosts allies in the same way, and provides a different and more effective form of self defense; missiles. It is all around a better kind of Battlecruiser, but can it maintain that advantage upon higher levels of research?
Minmatar
*Scout: Naturally fast and agile, the Slasher also packs a greater punch than other scouts, for low manning and cost. It's very fragile, however.*Light Frigate: Just like the Slasher, the Rifter is low on fleet supply cost, quick, inexpensive, and packs a great punch. It is all around an above average light frigate with it's average durability.*Long Range Frigate: Thrashers are Destroyers.*Anti-Verylight Friate: The Breacher annihilates small strike craft and drones with ease, and it's speed helps it to quickly catch them.*Colonizing Frigate: Having the largest cargo bay available to Frigates and the most sophisticated frigate sensor system in the Minmatar fleet makes the Probe ideal for colonization.
*Support Carrier: The Bellicose can both indirectly boost damage and provide a little drone support. Extensive upgrading can lead to long range stasis webifiers; unless the enemy is near the edge of the well, they will not be going anywhere soon.*Support Cruiser**: The Scythe is fragile, but does a better job than the Bellicose at providing targetting support, and at a longer range. So perhaps with a longer range on its assistance, it doesn't need to be so beefy. Upgrades can bring very long shield transporting as well. If too many of these are made, and you need more firepower in a pinch, convert them into Mini-Typhoons, Scythe Fleet Issues, and have yourself the fastest, most versitle assault force in all of New Eden.*Heavy Cruiser: The Rupture, of all New Eden Heavy cruisers, combined the straight foward DPS of the Thorax with unmatched speed, and standard heavy cruiser durability.*Medium Cruiser**: The Stabber is like a quicker, lighter version of a Heavy Cruiser, hence Medium cruiser. Incredibly fast and great damage output will show you the most cost effective quick strikeforce in New Eden. If money isn't an issue, these can easily become hard as a rock and provide a little drone support with the Fleet Issue.*Starbase Constructor: Huge Fenrirs deploy Matari starbases.Anti-Module: Maelstroms are designed and fitted to deploy long range Artillery. They can be the best ship in New Eden for immediately (emphasis on immediately) destroying an orbiting body and getting the heck out.*Diplomatic: The Mammoth is a large industrial ship with all the necessary amenities that make it perfect for this task.
Naglfar: Naglfars are true to Matari design with both missiles and projectiles more eager than anything to tear up the enemy.*Tempest**: Typical of Minmatar ships, the Tempest fits racks of Autocannons with a couple of Torpedo Launchers. If you upgrade this to the Tribal Issue version, it comes with more strikecraft, incredible DPS, and additional ways to survive in battle.Nidhoggur: The Nidhoggur is the most supportive yet most fragile of the EVE Carriers.*Typhoon**: Typhoons are known for being the fastest Battleships in New Eden. They're more than capable carriers, have a diverse arsenal in equal amounts of autocannons and torpedo launchers. If you see the need to purchase Republic Fleet Typhoons, you'll notice a more realiable strikecraft presence, an even quicker Battleship, a moderate increase in damage ouput and considerable increase in survivability.Hel: Ever wonder what would happen if you made plans for a mothership, had a bad feeling about it, and a lot of things just weren't adding up, but you started building them anyways? This is what happens.
*Cyclone: A well rounded, stable form of damage and rapid response shield boosting are in the basic design of the Cyclone. What puts it at the top of Amarrian target lists, however, is the immense support it provides to the fleet.Hurricane: For a ship that's supposed to provide some hefty assistance to the fleet, the Hurricane is only barely more resilient than a heavy cruiser. It's damage output, however, closely resembles that of a battleship. While attacking other battlecruisers, one must be cautious about how long it may take to kill it. The Hurricane poses another threat; will it chew through me first before I can chew through it?
* Most Frigates, Cruisers, Battlecruisers, and Battleships are improved upon Tech II Research completion.** Many ships can be significantly altered, to the point of losing their standard role, through very expensive irreversible upgrades.
Just to clear a couple things up Gus_89 wanted to start all from scratch with all the models and made me empty my folders by the first release. So I gave no credit to anyone but to CCP due to us redoing them the way he wanted me to (becuz of the alpha channels). On the dev,exe i do use it but will turn off the notifications if im just trying to spawn pretty ships.... All of the errors I have gotten up to this point have been related to the models triangles...
@purdyjaw - bro your idea with blender is dead on 100% props to you for thinking of that.
Just so we are also clear on the fact we have been 100% focused on basic model changes and a few HUD changes with eve sounds and such. My mod team has not scratched the surface of building requirements or costs or sizes etc. So please don't discount the mod for the fact that it remain nilla sins construction requirements.
That said fine work and best of luck to those involved.
Haiyooo
Haiyoo is back . We don't see you much anymore.
It will be a while b4 I start to tackle EVE again but when I do I have NP with sharing my assets with your m0d as I am sure they will be quite different.
Ya the team alfas were in need of some love but that was an easy fix. I have a system that I can do 1 in a few minutes now.
Yea typically i keep my posts active on my ModDB thread. I am kinda stalling on the next release hoping we get more intel on rebelion which i picture as a better fit for the EvE mod.
But the feeling is mutual for my work as well please use it and give cred to CCP so we all stay in good graces with them and I am happy! Converting them isnt the hard part imho... its finding the right role for them and making all the GUI HUD icons and stuff for the ships that is the harder part...
Haiyooo, you are most correct. If there is a step between EVE and OBJ that was taken by haiyooo in the models presented to me, Myfist0, we might as well utilize his work already done and say he did it. It is always cool to have a long list of people that you can say "these people also contributed".
Haiyooo, I am now curious how you've put different EVE ships in different roles. I will go take a look. I had earlier devised almost identicle role setting that I have just now, but rather put the Crucifier in light frigate, with Punisher in anti-verylight, and the Inquisitor was not present until I decided we just might as well have another Light frigate role. I think the crucifier as a frigate would provide too much utility to an empire in SoaSe, and I would rather see the common missile frigate take as much anti-drone roles as possible.
I am going to be gone for 45 days. . . I am going to join a CG in Singapore. I hope I can find ways to continue to help.
Minmatar needs a special craft to keep duct-taping and stapling the ships together
My idea of size comparison.
Species 8472 Behemoth > Romulan D'deridex Warbird > Amarr Apocalypse class Battleship > TEC Kol class Battleship > Species 8472 Battleship > Federation Sovereign class Battleship.
I've got the music for the Amarr fleshed out. You can preview the AmarrAnnouncement.Here is an example. Anonymous Gamefront 7 day upload: http://www.gamefront.com/files/20893387/AmarrAnnouncement.7z
otherwise, there is a long list of passive songs, scare list, and of course the announcement I just posted. All the crap is converted to OGG, because that's the form found in SoaSe AND EVE, and it seems to load faster anyways.
don't forget to check out the list on the Original Post. It changes frequently.
already have music and sounds
And my music is mp3 in my mods
you'll want to convert it to ogg. It helps to load the mod faster, and the game when you launch (after setting everything the way you like it and pressing start). It's similar to having entity txt files versus entity binary files. You always wants to have your final product converted back into binary.
I have the necessary tools to convert them to ogg. Send me them and I will. If you just copied all the music from EVE and plan on giving that to each empire, that is a mistake. The vast majority of the jukebox songs are themed to an empire. Also, the General song list is blatently themed to each empire; as the empire's names are in the names of the files.
Please make sure we can arrange to sort this out, and make sure you're carefully selecting each EVE song selection. If you study the songs (as I did when I first started trying to make my mod in the beginning of '09), you'll come to know exactly which song is Amarr, Cadari, Gallente, or Minmatar.
http://www.youtube.com/watch?v=TA654LWK7AA
best in 720HD on YouTube, plug in doesn't do highres stuff.
If you want the NOS abilities that I intend for 7 Deadly Sins, ask in a PM. Futher says hi, haiyooo
I do hope someone gets close to completing an EvE based mod soon, I want a fleet of drakes eating canes!
a matter of getting hardpoints on drake oriented to fire at 45 degree forward angle like the TEC carrier capital. Cane is a broadside firing ship. Even with exact stats, drake wins because cane has to align sideways to fire. But if Cane has movement like fighter, it might be able to circle faster than drake can turn so it's outside the forward arc. unlikely, but the only way to test it is for the mod to get out.
minmatar would definitely use EM/Phase missiles leaving caldari standard missiles.
come on, finish the mod, I don't have the time/money for a 1 year BC spec'd pilot or for the GTC to fund it. I hate pvper's who hate carebears, but have their 3 mining smurf accounts.
hiya
Somehow I had missed this entire thread. Cool. I like the 'Cane best. If it's nor Minmatar, it's scrap.
and if its minmatar, its covered in rust.
anyway, EVE online FTW ^^ can't wait for new release on your mod haiyooo
The one thing that will be missing from eve is the smack talk, but the pirates have a few lines that you can modify.
StringInfo ID "IDS_TAUNT_TECH_PirateRaidStart" Value "OMG! I can't believe you defend your worlds like this. F*ing Noob!"StringInfo ID "IDS_TAUNT_TECH_PirateRaidStart" Value "You call that a fleet?! F*ing Noob. My grandma has a better fleet than that and she's a slave on Amarr Prime."StringInfo ID "IDS_TAUNT_TECH_PirateRaidStart" Value "Here we are! Carebears, start your weeping!"StringInfo ID "IDS_TAUNT_TECH_PirateRaidStart" Value "LOLZ. Look at that noobs defenses. Why do we bother with this?! Yeah, Griefers Rule!"StringInfo ID "IDS_TAUNT_TECH_PirateRaidStart" Value "Where's CONCORD now you carebear nublet."
Except that the Apoc is almost 1000 meters longer than the Sovereign. 1608 vs 685.
There are many great features available to you once you register, including:
Sign in or Create Account