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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
I missed this as well!
It is pretty interesting... We'll call it the U-87 version of resurrection. I'm hoping to tweak it so it's a little easier to hook up a resurrection ship with the hub.
How does it work at the moment? Is it difficult to link the hub to the resurrection ships?
Also, does the hub link with the light resurrection ships? Or just the capital resurrection ship?
and will there be a new version released soon?
Any resurrection ships in the same planet or adjacent planets to the hub get linked.
I tried setting it up where the hub would link with all resurrection ships in the current system but the buffs for targetting planets don't work well in the engine (weird hard coded targetting issues).
I have some ideas that might help, but haven't had time to implement them.
It will link with the capital or frigate resurrection ship.
I have a new version ready then got a nasty stomach bug, fever, other nasty stuff... So I've been laid out all weekend. We'll see how I feel today.
You need all three:
Race: Colonial Reb.1.52.24
Race: Cylon Reb.1.52.24
Core: Reb.1.52.24
Edit - You can either delete build 23 or leave it as this will have an entirely new folder structure. You'll see what I mean when you uncompress it
Hey Z, just played the updated version... it's awesome! Although it looks as though you haven't integrated any of the above changes?
Also:
- Sound for frigate factory only comes from one speaker?
- When fighting against the Cylons and you're in battle, if you try to double click on an enemy ships icon to focus on it in the side panel, it wont and just jumps around.
That sux Z! Hope you're feeling better now....
Yeah... I got caught up with Resurrection and didn't merge your string changes and the button. I'll have those in the next build.
It's in stereo then. I'll convert it to mono.
Sounds like a mesh that is off center. Any particular ship?
Finally today. Stomach bug took all weekend to work it's way through.
Seems to be almost every ship that does it! run a test yourself of a battle against the Cylons and you'll see what I mean.
A few more small changes:
- Have emailed you a new sound for the Defense Node - Sent you a new icon for the "Cylon Boarding Party" for the Worldstar
Also don't forget about my other changes...
It's looking really good! Can't wait for the final polished version...
I don't see that happen actually... How many units are are the field? Is it late game lag?
Yeah, a lot of good help this year... We'll need to start running it through a fine tooth comb soon. I already see several WTF happened's
Yeah it does this for me too...
Definitely not late game lag (its a constant for me through the whole game), and there can be any number of units on the field, from 1 unit up to 50.
See below image... I've clicked on an enemy frigate, but rather than centre on it, it shows the icon right up the top (looks like planet militia)... if you click on any ship from the side menu, its supposed to centre on it isn't it?
Koobalt or anyone else... does this also happen to you?
TXTVersion 0enabledModNameCount 7enabledModName "SotF(1) Planets(0..1) Kobol Reb"enabledModName "SotF(2) Addon(0..m) Artifacts Reb"enabledModName "SotF(2) Addon(0..m) Moons Reb"enabledModName "SotF(4) Race(1..m) Colonial Reb"enabledModName "SotF(4) Race(1..m) Cylon Reb"enabledModName "SotF(5) Core(0..1) Flagship Reb"enabledModName "SotF(5) Core(1..1) Reb"
When i try to click on militia frigate i get crush.
edit:
I restart the game, and I have no problem when i click on enemy ship my game center on it. The previous crash maybe because i forget to restart after enable the mods. So far no problem on my end. Will write if i find one.
edit2:
Ok, for frigates, fighters, cruiser, buildings it works, but when i try to select via side menu enemy capital ship it select my fighters and camera do nothing....
Ok, troubleshooting done...
In your options for pinning- turn off the show fleet options. When you click on an enemy ship it's showing you what fleet they are in which is shifting the empire tree all around since it's being placed on top
Yeah, I hate that... I'm wanting to write a dashboard to start the mod up. I just need to find a good way to make the GUI that I'm comfortable with supporting.
Been playing the latest update and been taking screenshots, trying to take some nice ones so people can enjoy them in all their glory. This is my favorite one from my last game, enjoy!
::New Picon Fleet moving to engage unknown enemy::
Thanks, I uploaded it to the BSG moddb group
I have all Cylon_Luvr's stuff in (new icons, sounds, string entries)
I fixed the reversed resurrection ship, added mesh points and fixed the tangent so it lights up correctly in game.
Changed Cylon Rebel Titan from 2 levels to 4 levels for nuclear barrage.
I've also added the galaxyforge icons into the kobol folder.
Will probably get another update out later this week. If there is anything else you see let me know.
Cool!
So for testing in the next version, should I focus upon the research/abilities and see if they work?
Hey Z... any developments? Haven't heard from you in a while...
Haven't had time to sit down on my modding comp lately... Too many other distractions like wife and family
Hope the family is well.
Fair enough! Happy wife happy life!
Amen to that!
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