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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
It's possible you got the mod order wrong. I think mod stacking in the sense that it's done is to avoid minidump errors. If sins takes up more than 2 gigs of memory it crashes so.
yeah.
When I play, I usually see 1.9 gigs, which is borderline!
Crazy, sent email, also fixed on forum mail thing.
You needing any sound effects by way, as I got a small library that might be of use.
If you've hacked the executable there's not much help any of us can provide you.
I'd be willing to look at your library to see if there's anything I don't have. My collection is vast, but there's no such thing as too many resources. Is it general game rips, commercial CD's, or things inbetween?
hi, i haven't hacked the executables i'm going to check the order of the mods but i was following instructions on stacking them correctly. Thanks for the mod
what is the mod order you are using. I go with the addons,the militia,race,flagship core, and core.
so it goes like militia is cylon,race starts with colonial then cylon, then the flagship core and the core.
Then what the hell is a cheat table?
I have been running the game with the cheathappens app, no errors yet except I'm playing without clyons. If i play with clyons any way, before or after core, minidump.
Here is what i am using and it is working:
Made my own map with 800 planet - I have taken 58 now - no problems......except no research items you find on planets.
Now i have tried 10 different times with Clyons and always get a dump. So that's where I am at.....Planet Bonus are working.
JonJay
For the App I use - this is what it does
Using this Trainer ------------------ Launch the trainer first, then launch the Game and then Press F1 at the Main Menu. Listen for "Activated".Press desired option key Options -------Numpad 1: Credits
Numpad 2: Metal
Numpad 3: Crystals
Numpad 4: Hull
Numpad 5: Shield
Numpad 6: Antimatter
Numpad 7: Carrier Upgrade Points
Numpad 8: Level Timer
Numpad 9: Fleet Supply
Numpad 0: Capital Ships
Numpad /: Logistics Slots
Numpad *: Tactical Slots
[ key: Instant Planet Upgrades
] key: Instant Ships
\ key: Instant Research
Numpad .: Titan Upgrade Points
Numpad -: Weak Ships
lol i dont know i just used it to test capabilities and to speed up the game it just alters things. not sure if that is considered an executable.
alright thanks. i'll try that. it crashes when the pirates come into contact with the cylons. I'll try without the cylons. thanks.
btw, is sins of the fallen ported to v. 1.5? if so do you have the link to it? all i see is the old sins of the fallen. thanks.
Cylons aren't working because they are being worked on and at the moment, not playable. But Cylon militia is still playable only if you put it after the "core" folder while enabling the mods.
Come on... there has to be someone out there who can texture koobalt's model??? (Cylon missile turret/hanger bay)
Hey Z, this has already been mapped out under "Hand of God" --> "Model Projections"... I remember adding a Notes column in the spreadsheet where I indicated the existing ability (most were Vasari I think) which would apply to the particular Cylon ship. Obviously frigate abilities need to match the research trees...
Exactly... and I'm asking for people with even modest modding skills (ability to copy/paste/rename) to join up and help finish them.
I would call that hacking the running executable then.
The dev.exe does all this and more. Hopefully you didn't pay for this.
Ok... I've had a few people state they may be interested in helping with the mod.
Lets start with the Hand of God Tree's Model Subsystems research items.
Assignment: Model Subsystems Tree
Difficulty: Low
RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDTACTICALNUKE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENGINEEREDSTRUCTURE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENHANCEDSTRUCTURE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_BIOINTEGRATEDSTRUCTURE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_BIOMECHANICALRESIN.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_COMPRESSEDRESIN.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_CPMISSILES.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYCPMISSILES.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYMISSILETURRETS.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYNUCLEARMISSILES.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYPULSARS.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HIGHEFFICIENCYJUMPS.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HYBRIDCORE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_HYBRIDCOREUPGRADE.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_MEGALUMINALFTL.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_MEGAPULSARS.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_MIRVMISSILES.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_POINTDEFENSEPULSARS.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_REACTIVERESIN.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_RECURSIVEHEALING.entity (Ability Unlock)RESEARCHSUBJECT_CYLON_HANDOFGOD_TACTICALNUCLEARMISSILES.entityRESEARCHSUBJECT_CYLON_HANDOFGOD_TWINFTLENGINES.entity
Who would like to sign up finishing these items?
These are mostly fairly simple research items consisting of copying and pasting the research modifier needed from an existing research item (typically noted in the design spreadsheet).
If I can get someone signed up for these I'll post the another set of research items to tackle for someone else to sign up for.
Yes... Not yet, soon... true.
Me - ME - MEEEEEEEEEEEEEEEEEEE
Ps.Done getting my Mods for World of Tanks 8.6 to work now, time for this.
Promotion Party
U-87 Cyber Combat Unit: JonJay
thanks jonjay, cylons were the ones crashing it. im playing with just colonial right now. having a whole lot of fun.
So do you know how to do it dude?
he gets demoted if not.
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