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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
But that's the funnest part.
Can I help with this?
I remember (a long while back) that I posted a lot of info summarising research for the Cylons... Do you remember Z?
Oh.... Ok! Well that's not good! Especially when I have zero interest in playing as Colonials!
I have several items documented and it was not a lot of info to create a research tree from.
A full research tree requires around 140 research tree items. 30-40 of those are common fleet and diplomacy techs so no big deal. The rest all need customization from design (what they do), layout, labels, descriptions, icons.
Standard Tech Tree
Combat
Prototype Unlocks
Weapon Upgrades
Durability Upgrades
Defense Tree
Starbase, Hangar, Turret Upgrades
Non Combat Tree
Colonization Upgrades
Culture Upgrades
Resource/Trade Upgrades
Diplomacy Tree
Envoy Upgrades
Assignment: Fill in a tech tree
I wish i could've helped more with that, Z. I would start now, but i leave on Sunday for Boot camp!Stopping by the forums for probably the last time for many months. Wanted to express how grateful i am for all of your work here on Sins, your mods have made my experience pretty incredible and led to many hours of entertainment.I hope you keep up the excellent work, and i really look forward to downloading updates and playing at least one round during my break after i graduate at the beginning of March.
Good luck and stay strong!
how close are you to a full release?
You guys have access to what I have completed if that tells you anything...
sorry i was asking about the other parts that have not been released (ie Pact, hyp, plauge nephlem and the others.)
the main posts full of people discussing unrelated information.
ps. im willing to test the others if you will let me
They are all available in the SVN. I'm working on Rogue's Titans and research trees right now.
But you did so well designing the Colonial research trees!
Well, they are my favorite. Some of you guys that love Cylons can put your heads together to layout a research tree design.
Zombies, would it be okay for me to release an addon to SotF .12 that uses stacking to add some Distant Stars-style enhancements to some of the races?
EDIT: .12 doesn't have the extra SVN races in it, so never mind.
Permission granted whenever... I haven't had time to work on the original factions to get them to a release point
Well, I was planning on doing it mainly for the races I play like the Colonials, Rogues, and Hypercorps, but what's the point if they're only in the SVN and I'd just have to constantly update my files to match your changes?
If your using SVN, I broke Flagship victory on purpose. If you select it you'll spawn a titan which the AI won't do anything with. I'm just doing this so I can easily test titan abilities right now without having to constantly spawn one via the debugger.
When I release Rogue later this week I'll change it back to their real flagships of which Rogue will have it's battleship assigned.
Anyone finish off the Blood And Chrome Machinima ?
I've finished it. I can't believe they were actually planning on showing that on TV at one point.
they are showing it on T.V. in Feb.
Did you have to remind me of that unpleasant fact? I can't believe anyone at SyFy thought this was worth spending money on. I've already read through a massive thread on another forum about why it is so bad and I don't want to repeat that here, so let me just finally say it is a bad show, you shouldn't watch it, and you're not missing anything good by not watching it.
I guess that's why this mod changed its name? Too bad, Blood and Chrome was a good name.
In some ways I wanted to distance myself from Blood and Chrome. I also wanted names that reflected the nature of my mod and it's core concept of fallen empires.
Blood, and Chrome may not be that great of a show, but it has a ton of canon material you can use. Like the Orion class battlestar, and the Hybrid Cylon basestar that is a mix of the old and the Guardian base ship. Like with SoA 2 i use what is canon (and makes sense) first before resorting to fan art.
Yeah I got the theme, I just didn't know what Kobol was until I Googled it just now.
Yeah, but it also pays to be careful using things that aren't the best in the show. As a Star Wars modder for example, we could use a lot of the material from Empire at War, yet IMO the stuff that game adds contradicts the universe so much it should never have been considered canon. Clearly it was made so that the player gets to do as much awesome stuff as possible, which is fine, but it making it canon you just legitimized too many crazy events. In the expansion in particular a character created in that game basically out smarts and beats every single character in the main time era. Why the hell is the galaxy terrified of the Emperor and Jabba the hut when this guy just comes along and plays them like nothing?
Anyways, I digress. Point was in that case if I used ships only from sources like video games that aren't really great and not included anywhere else in the universe, I'd try to give them minor roles like scout and siege frigate that don't really exist in Star Wars anyways, while the ships from the Movies, books and good games got the major combat roles.
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