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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
I was fighting the Advent though.
I just looked at the PlayerRogue.entity files and yes, the Rogue are using some of the vanilla music tracks. They don't really work all that well for a race of cybernetic pirates.
As for Rogue ideas, how about you make the Loyalists "legitimate businessmen" focused on smuggling and black market dealings, with an emphasis on trade and racial relations so they can sell more knockoff Advent PsiTech to whoever has the money? They'd also have more planetary tax income and some slight systems intrusion into the economies of the other races.
The Rogue Rebels could be the authentic pirates who don't trade but instead loot and pillage, however they can, with lots of salvage, bounty hunting and cyberhacking of foreign economies. Their diplomacy would be terrible with the "good" races and be okay with the "evil" races since the evil races would presumably be hiring these pirate scum as privateers and mercenaries.
Ah yeah. Been a while since I've looked at music... Guess I need some more techno music eventually.
Let me know what kind of atmosphere you want and I'll hook you up.
Can you put some BSG songs in there?
The Colonials already have plenty of BSG tracks.
EDIT: That being said, both the Colonials and the Rogues could use racial battle tracks plus a couple more Misc tracks, and yes, the Cylons need music of their own instead of Vasari tracks.
I have a fair few Cylon tracks that I could provide....
Is this compatible with Rebellion 1.041? Also I cant wait for the release of SoTF R7 for rebellion, as always keep up the excellent work Zombie! I miss my Nephilim
Any music you guys can provide would be good because I'm not actively searching for any.
No, 1.1 releases next week per Yarlen. I will release a public version of what I have currently shortly after that release.
Bit bored today... Decided to change the name of the mod to fit my fallen universe.
Dang it Zombie, you keep making me jealous with your UI work, even though I really have a lot more important things I need to be doing...
Didn't feel like coding today...
Here's Fall of Transhumanity's main menu
awesome work Z!. I like the Name change.
Way cool.
Ok... I've got about 15 songs I can give you for the Cylons. Whats the best way for me to get them to you?
Easiest way is to zip them and upload to a file sharing service. Then you can share the link with me to download them.
http://www.youtube.com/user/MachinimaPrime/videos?view=0
So um, a fully armored and armed Galactica. Can we have?
Hey Z, I've uploaded the songs here http://www.gamefront.com/files/22614616/Cylon+Songs.zip
No.
Sweet, thanks!
Sup guys, came across an awesome vid that I know BSG fans will love. Tell me what you think...
One of my most favorite BSG videos!
And Z, did you at least follow the link I had above the image?
I was already aware, but appreciated you posting the link. They have been good so far
http://www.youtube.com/watch?v=KXCnuArj4b8&list=PL549EB9DBB2FF8C24&index=2&feature=plcp
Next episode is up and it's quite amazing!
Hello, how come the download link from gamefront isnt working? I keep getting forbidden after the countdown to the download. Is it blocked at the moment? thanks.
colonnello, I just tested the diplomacy link and it works for me, but the mod has not been released for rebellion yet as zombi is still working on the sins of the fallen conversion to rebellion.
perhaps trying a different browser might help, or it might be that gamefront does not like your isp or country and has blocked it.
harpo
Thanks, I just checked wiith gamefront and it seems they have blocked many countries from downloading from their website.
If any of you have any other links for the diplomacy version it would be much appreciated. Thanks
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