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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
cool. Downloading it now. 1h 33m to go
Ya, sorry it's a bit large. It includes all my stuff.
If you don't like using mitigation your welcome to mod it out. I just felt a hull/armor only setup was far too weak against 60%+ damage mitigation. I did scale their mitigation down by half and they do not have shields. I personally think of the mitigation as their PDS systems ranging from Flak shrapnel to decoys which all work to reduce the overall damage from incoming fire. It seems fun enough to me in my playing.
hehehe. been playing Sin's of the fallen awsome work btw.
So are the Cylons next?
And is the colonial starbase ragnar anchorage?
Not sure.
I assume this means you didn't download the mod.
Thanks man. I'll be honest I'm really fond of the Plague race. I wonder sometimes if people really understand the amount of work that went into to creating those two original races. However, all that investment is why I was able to put this together so quickly.
I've actually re-sized and re-hardpointed all of the models. Added turrets (where missing) onto all of the battlestars. Enhanced or fixed all of the textures I used from the original mod or located the originals. Completely retextured the cygnus, alberio, berzerk, asgard, nova, and valkyrie. Imported over a dozen new models from coxxon's fleet and completely rebuilt the mod from the ground up.
I'd like to completely redo the research tree and add some additional models, but I think I'll put the colonials in a holding pattern until Rebellion comes out. I might make small tweaks here and there but won't be doing massive changes unless something dramatic pops into my mind.
You are the man Z! The Colonials Are Awesome! Great work. I am having a bit of trouble. I am trying to make the The Official map of the Twelve colonies of kobol map but can't get all of the planet types to load into Galaxy forge.
I think that is true with some people. When a mod dosn't get updated for awhile. People get upset and don't realise that a lot of work goes into these mods, plus modders have real lives and don't always get the appreciation that they deserve. I just want to say thank you for your hard work and dedication to making Sin's an even that much more of a great and wonderful game. (steps down from the soap box)
I see. I'm not much of a galaxy forge person though I understand the mechanics associated with making maps. My original thoughts were to make a planet package specific to the twelve colonies of kobol and build the custom maps from that.
A general start would be to pick out the planet textures we want for the various systems. This can include gas giants as well as any other planetary bodies. Any ideas of which textures you wanted for each planet?
I've then been planning to modify my planet package script to generate each planet individually in the galaxy scenario def so it can be explicitly referenced in the GSD file.
Here's a couple of resources I found that we might use.
Another source that I have found is The Twelve Colonies of Kobol - Battlestar Wiki I have the map of the twelve colonies.
I just need the Icon textures. I've made some personal maps in the past with galaxy forge.
I hope this can mod's download link can stay up till I get home on Friday! Posting this on my step-dad's old computer.
Oh, and http://dl.dropbox.com/u/5790092/sotf/bloodandchrome/icons/map_of_the_colonies_1.jpg bottom left corner, just noticed, GRAYSTONE INDUSTRIES. Lolz!
Nah, I'm only interested in playing as the Cylons...
Would just seem a little weird for me playing as the colonials without also being able to play as/against the Cylons... (just my personal opinion!)
Oh wow... so does that mean that you are considering not doing the Cylons? I was kinda holding out for that too...
Haha, well mainly I was jazz'n mord sith. After all the posts about ragnar and he doesn't even download the frak'n mod, lol.
oh ok.. haha
Well man I wouldn't have asked so many times if you had just answered the question! You woudn't tell me, which I didn't understand because you had released info on everything else.
Where do I download the Colonials? I wanna play as them .
Diaspora has been destroyed
Oh, and I did make a map for BSG, based upon the official galaxy map. I made it for Distant Stars.
http://www.moddb.com/mods/distant-stars/addons/yanxa
You scared me, until I checked out where Diaspora is hosted. They're fine, and it looks like NBC are just being dicks to stuff on ModDB.
Yep... been blown out of proportion I think. I doubt that NBC are going to go on a rampage and kill all BSG mods on the net...
awesome, looking forward to this
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