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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
Thanks, I'm open to changes if someone finds a better pic. I did think the border turned out good especially for the common buttons that are reused.
I have zero clue whats up with this post. Dude, I got your Alpha version of the Rebellion to work. I even posted this earlier. I was just giving updates to what I saw on my end while PLAYING your mod. I think you are doing a great job on Rebellion. <----Please make sure you read that last sentence.
If you aren't seeing menus you have something wrong with the install on YOUR end. I was simply giving you troubleshooting steps. It's not anything I haven't had to do with botched installs of other mods. Don't take it personal or w/e.
Research Subject
FRAK YOU!
Your empire has had fracking enough and gods dammit it's time to fight back, granting your empire increased weapon damage while in your culture and in gravity wells being bombarded.
Ha! love it
Would be an awesome Christmas present Z...
Simply Awesome! I like it.
Sorry Z... I know I'm always asking you bizarre questions like this... But in a scenario that I want to create in the new Galaxy Forge (when it is up and running with triggers), I will only have one Basestar (which represents the rebel basestar from the final BSG episode) which needs to find its way across a galaxy to a new homeworld. Would this be possible do you think? I know that Sins Rebellion has "mobile rulership" for Titans where you don't need to own planets per se to stay alive... would it be possible to mod this tech so that it applies to a basic basestar for the sake of my scenario? Or any other way that it can be done where the player does not own/need a planet?
Or would i need to create a new basestar ship type for this (because I will probably need to also give it the ability to colonize planets?)
I wouldn't hold my breath for triggers.
You have to start them with atleast one planet though it can be a dead asteroid. It should be possible to setup mobile rulership as an artifact and have that be part of your special factions planet items. They would need to control the dead asteroid for that to stay in effect though.
You'll want to create a new Basestar entity if it needs different abilities.
Full Colors
Viper and Raptor pilots engage in regular Triad games to take the edge off, increasing their combat effectiveness in battles.
* not as fun as FRAK YOU! maybe, but I'm trying to integrate aspects of BSG that I like.
Im also having trouble with the menues and ive installed it twice its only this relese its not aa big deal but i have to disable the mod by directly deleting it from the activated mods document in the mods folder
in order to play press enter and it will pull up the start new games / load games menu but you can do anything else
Not sure why some of you are having this problem and there's not much I can do about it as I'm not experiencing that issue with the latest version of Rebellion and the mod. Hopefully it clears up when the more release ready version is available.
Ah, that explains it.. just gotta kill the research icon then. Any ETA on porting the other races to Rebellion SotF?
Again, thanks for all your hard work. Wouldn't have bought Rebellion if it wasn't for modders like yourself.
Image is a circle with a dash in it?
My bad, I fixed it.
Oh and I did turn the effect settings down and was able to play a full match. No hiccups.
Still no clue on the title screen. I'm running Rebellion v1.03.4243 on Windows 7 64bit. Everything else works fine.
seems somehow you have a bad MainMenuScreen.window file. Can open that file and see if it looks ok?
It should be in \My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.031\SotF Race Colonial Reb.0\Window directory.
Also, you can simply delete that file from the mod folder to restore the default game menu.
Same here
allthough not sure what version rebelion i just updated it
I'm on 1.031.4255
Hey Z... just an idea.... Even in peacetime, I think cylons should still be able to do black ops and espionage against allies through the use of their envoy. For example, one of the abilities of the envoy could be "Hidden backdoor protocols" which reduces the combat effectiveness of ships and structures within the gravity well for a period of time (which leaves the planet more vulnerable to attack). This reflects the deceitful nature of the cylons (may be best to give this ability to the cylon loyalist faction?)
Where is Koobalt these days?
Watching from shadows
and making full repairs of my car...
Hope that goes well.
Here's some screenshots... Colonial capital abilities are stubbed in, just need tweaked and balanced. Still leaves a lot with Titan abilities and Research, but little steps towards bigger goal.
Here's a few screenies of the hud icons
And so the look and feel of Sins: Rebellion becomes that of Battlestar Galactica...Very nice work.
Good day. I have a question: Can I Blodd and Chrome together with the great mod to play Sins of the Fallen? Or you can just play both separately
Guten Tag. Ich habe mal eine Frage: Kann ich Blodd and Chrome auch zusammen mit dem großen mod Sins of the Fallen spielen? Oder kann man nur beide getrennt spielen
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