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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
I don't recall where I read it, but this classification was never official. It was as that note said, something the artist tagged it with.
I wasn't saying the class, I was just saying that it was a high possibility that Galactica's line was not the first Battlestars.
Galactica is one of the first 12 Colonial battlestars. there may have been some before that. the Mercury class is the last of the colonial battlestar classes to be produced, least that's my understanding of it.
Just know realized, I had the 1,000th post! Win!
hi im having trouble activating the mod for rebellion i tried but all that happens is the game crashes. can you give me any advice on what im missing. I did follow your video and i only downloaded the rebellion one. If im missing something please let me know
okay i got it to play but as soon as i went into battle i crashes
Looks awesome, wish I could try it.
The core mod (SotF Core Reb.0) causes my game to mini-dump when enabled.
Using the most recent "Rebellion.0.4.7z" download
Actually the Valkyrie class was the last Battlestar design. mercury class was built to replace the Columbia class. Then Adar started downsizing the fleet. Building Valkyries instead of mercury's.
I stand corrected. I also agree with Admiral Adama, Adar is a moron.
Yeah, its not working for me either. Plus it doesn't help that there are no instructions for Rebellion version and the zip has a bunch of broken files. Ship models look great posted here.
If your having problems re download it and use the latest version of 7z to unzip it. you want to have them in this order in game.
Planet Mod, Militia Mod, the races you want,SOTF core mod Reb.0. with the planet one at the top and the core at the bottom.
The instructions are the same for Diplomacy or Rebellion and the zips aren't broken. Are you using the latest version of 7zip as Arfoire suggested?
So Say We All!
Thank you! I was assuming that the core mod needed to be top of the list, and that race needed to be above militia.
Still crashed with nothing but the core mod enabled when i tried earlier, but I'll try again with a race+core mod tomorrow.
Okay, it works now per your instructions. Did Sins Plus planet mod, then colonial militia mod, colonial & cylon race, and then SOTF core mod.
The splash graphic with the teeth, flesh thing is unreadable. Just nitpicking.
The main menu however was nothing but "BattlestarGalactic: Sins of the Fallen" and a cylon graphic. You press enter and you can still get into the single player menus, which look fine.
My first game I started with the Colonials. Viper models are awesome, great job. Got the Battlestar Galactica and went for the nearest planet.
So I warp to my first planet, noticed the warp gfx is not there (understandable). Proceeded to fight, and the game crashed under no warning.
Started another game, but with Cylons. They look amazing. I didn't notice any bugging with them except the militia they would fight. Their firing mechanics weren't there. Cylons, wow, that basestar is just like the show, kudos.
Okay, so this went a little better, got 2 planets captured but the game crashed...however, with an error that Sins had to close down.
All in all, I just wanted to see it in action, great job so far.
Oh, about the menu, impossible to get to anything else. Have to go into the files to turn off mod.
I'm assuming this is Trinity/Diplomacy based on your issue. This mod is compatible with the latest 1.34 version. You need to update.
Also, please fully read my instructions which are clearly linked at the top of the OP.
I'm assuming here you have your effects settings way to high. This mod will crash if you don't observe the recommended effect settings.
How To Install Sins of the Fallen R5 & R6
How to Activate Sins of the Fallen R5 or Higher
Its the Rebellion 1.031
TBH this is one of the few times that I actually bothered to read the readme and other stuff on setting up the game.
Then you've have something wrong on your end. Delete the mod, re-download, re-install and follow the activation guide and see if this fixes your problem.
I understand. Most sins mods are fairly simple with a single mod folder to activate. Then there are mods like this such as Sins of a Galactic Empire which has a similar Race/Core structure or even Distant Stars with all it's addons.
I will release what I call a baked version eventually for B&C, but not until I'm close to completion. Baked basically means I'll combine the major content that makes up B&C into a single mod folder so people that don't understand all the stacking possibilities can still play it.
The final release of SotF for rebellion will also be much more optimized such that you should be able to play on mostly higher settings when loading 3 or maybe 4 factions from the 11 available. I'll be doing this by ensuring the Advent, TEC, and Vasari resources only load when those races are stacked in the activation. Currently the resources for these factions are still loaded even if you are only stacking Colonial and Cylons, hence effects need to be set to High/Medium/Low (Ship/Extras/Bump) for most systems currently.
When will the relese with the new abilities be available they sound alot better
6-8 months maybe
The new Icons look great Z.
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