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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
Awesome, I'm stoked to see how it turns out.
Well since i'm terrible at texturing i will only make copy/paste from Thor texture...
edit: well i'm not happy with the model, i need to rebuild some parts...
I was just wondering, is it possible to get it so only BSG music plays? It's mainly so I could get a more imerssive feel with the mod. Exp: I'm playing for a while and after the Colonial anthem I get vanilla sins music, for the next hour or so, and it just ruins the feel of it. If it isn't I understand and if this question has been asked before, my apologies.
Hasn't been asked. It should be possible though. Might try looking at Game.musicdata to see if you can change it out to only BSG music.
Alright, I fixed my problem. All it took was an audio converter and the music assets from Sot13T. My guess was since there was little of certain audio files (Battle, Sad, and Quiet) the game fetched what wasn't there from the base assets of the game. So I grabbed those files from Sot13T and placed them in the audio folder for the Colonials. I also changed the menu song from "Prelude to war" to "Storming New Caprica".
well 90% of texture done ;] And yes i manage to redone some parts correct uv and almost complete texturing since my last post edit
edit:
Here's some other shots of this beast.
Damn, and we have to wait for Rebellion to come out, to use it? Worth the wait!
Z u mentioned that the Jupiter might shine aswell right? would both these titans units be on wait till Rebellion comes out?
Simply Awesome! Amazing work Koobalt.
What you will said if this ship was me and ZombiesRus5 PrimaAprilis joke
Still is an Awesome ship and Good work even if it's an April Fools Joke.
Haha, It was an April 2nd Fools Joke
Just wondering, am I the only one who thinks that some of the battlestars (Galactica type and Mercury class, to name two) have faces?
http://www.youtube.com/watch?v=wCfWHqrYUqo Run away!
well after that last pick, now you not the only one
BTW, if anyone thought this was a April Fools joke, the joke is on you. The model is really awesome to behold for a Titan.
Koobalt,
Do you have the original Jupiter model and texture. I'd like to rebuild the mesh from scratch and not have to reverse engineer if necessary from Sot13t (Can't remember if you said whether you had it previously, sorry if you had). If not it's ok, I can convert it use 3d object converter, it just sometimes isn't quite so accurate and requires some fixing.
Sadly the model was made when i have no idea about texturing, and File'o'soft was making UV and texture for the Jupiter that i don't poses, I can provide you with the original model in .obj with my UV but no texture to it...
but if you want, and you or someone else give me an idea how to redone the middle part (i mean the part that connects all "hangars") i can redone the model, make new uv and a new texture something similar to Cetus texture.
Yeah, I always thought that it should be larger, due to the fact that it spawned Mercuries. At least the mid section.
Hahahahahahahahahahaha Koobalt!!!!!! Love the "face-on-battlestar" pic....
How big will the Cetus be in comparison with the Cylon Colony?
Now that's just mean Z... hahaha
Any progress on the research trees? is anyone helping you with this?
About Jupiter, perhaps I can make the inner part as frigate/cruiser shipyard, and by using abilities the ship can spawn a random cruisers??
Sounds awesome!
ehh i hate having abilities that use up fleet supplies
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