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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
Ability: Cylon
Name: Boarding Troops
Description: Cylon Raiders attempt to Land on and disrupt an enemy vessel.
Use: Boarding parties effectively lower a ships efficiency (ie, lower damage done / shields / movement etc)
New present...
Previously untextured Watcher light gunship that filled the original Anti Fighter role in Sot13t.
Do you think this should stay as an anti-fighter?
Edit - This is using Coxxon's Heavy Raider texture.
Looking interesting...
I always thought that as a different role, just not anti fighter.
I could go for scout... But I really need suggestions on what it should be.
I agree on the scout.
How I love UV Mapping!
Model & map : http://www.mediafire.com/?nxhz27c92ft69l5 [updated oops]
Hope you enjoy
Yep... definitely scout.... looks great.
Ok, this is mapped with the original texture sheet in Sot13t but with an attempt to uv-map it a bit differently instead of the top down it had previously. It's probably what I'll go with for now.
Ya, basically an attempt at reusing those textures to see if the model could be worked in.
Couple in game shots
"Heavy Fallout""Grants the Heavy Fallout ability to the Cylon Siegestar and Basestars, which causes planets they bombard to have reduced population growth for a period of time."
"Tracking Beacon""Cylon scout ships in danger deploy a Tracking Beacon, which provides vision at a location for some time even after the scout perishes there."
"Improved Hybrid Systems" "Onboard hybrid systems are perfected, allowing Cylon capital ships to reach higher levels of experience."
for culture improvements (or a decreased cost of structures due to increased labour)
"Total Centurion Allegiance""An advanced allegiance algorithm is programmed in to the Centurions, increasing their allegiance to the united Cylon cause."
Could the following ability be given to the Cylon scout ship?
"Cylon Agent Infiltration"
The enemy planet is infiltrated by Cylon agents who insert themselves into human society. These highly skilled spies provide vision of the planet long after the scout ship has left the gravity well."
An ability could also be given to capital ships to send infiltration units to the surface of the planet to disrupt production of ships/structures for a period of time. I think the Vasari have this ability for one of their ships... the Marauder I think?
In Kyogre12's version, one of the battlestars had an ability (at least I think it was a battlestar) where an enemy ship could be completely converted to become one of their ships.... This is much more of a Cylon ability!
Well i like the texture, and i think is a waste to make that ship a scout, perhaps resize it to fighter, and like colonial have 2 fighters, make this a advance interceptor? Or just implement it to defense hangar as advance version of raider..
And other thing what you want to do with the research station for cylon, you have a model or some design in mind??
And the frigate shipyard you will proceed with the model you have or you want me to make something similar to my cap shipyard??
Oooops
Yes, that is a pretty good idea.
I agree. I can't see any reason why/how the Colonials could board and control a cylon frigate. I think though it would have been a Cylon ship in Sot13t using the Advent Domination ability.
I could see this type of ability as a cylon ultimate.
Yes, scouts are fairly boring units. I'll consider the interceptor idea too.
I was considering texturing the models that were in Sot13t unless something else becomes available.
Well, that would always be welcome. I do not like the factory from Sot13t. Here's what I've done in the meantime just to have something that looks good.
Hmmm... the one's used in Sot13t are Advent research stations aren't they? They look very "non-Cylon"...
I forget I have a unreleased version of BSG
Edit - Here are what I have from Kyogre12...
I like the frigate factory that you have put together ZombieRus... looks consistent with the Capital Ship factory. Should probably just use that!
Also, the Utility 1 ship looks more like an orbital structure than a ship... Could it be used as a research station?
Oh.. yep ok, they look pretty good! I think the icons were still advent icons in Kyogre's version.
True... I will be updating all the icons for everything to fit with the units.
On the utility frigate. I'm probably going to spruce it up with either the boomer texture or the basestar texture and keep it a utility frigate.
I've also look more deeply at the other utility frigate and feel it is significantly different from the Resurrection Ship and can be pulled back in as a utility frigate. The faces need to be flipped normal and it needs textured too, but I think it will end up looking pretty good. It's role will be remote healer and the 3 pronged ship will focus on offensive support.
About the shipyard you was faster than me (the same idea), i like it how you made it
Yes the research station looks cool... perhaps we will need to redone the texture to shipyards alike...
That's a good idea. I may also try the texture on the resurrection ship too see which looks better.
http://dl.dropbox.com/u/5790092/Temp/Cylon%20Modules.zip
Yep... definitely sufficiently different to the resurrection ship..
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