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Current Version:
Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
Cylon Armada
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
I'll come up with something original
I hope you both don't mind but I thought i would give your Warstar a makeover:
Still needs some work but i hope you get the Idea (and hopefully like)
That looks interesting.
Interesting (well i hope thats good! lol)
Old skool version:
They both look good I think.... Ultimately up to ZombieRus5 to decide...
Well so far I like Koobalts in terms of getting a consistent look.
Here is what I scrapped together after I tossed several of the textures I though were good but were too fuzzy.
Interesting frigate idea I saw online...
Looks good ZombiesRus. I was wondering if you have ever seen the Colonial Warbook pdf. that is on the Wolf shipyards forum. It has some cylon Gunstar size ships from the first cylon war that might work for sin's.
About my starbase i found a way to make it even better (as less random where the detail go) so when i have some time i will make one more uv/seg, perhaps it will be even better.
This?...
http://dl.dropbox.com/u/5790092/sotf/bloodandchrome/Colonial%20Warbook%20IIe.pdf
Ya, I'd like to have some of the stuff in that... Unfortunately pictures can't be turned into models
Cool, because right now I think I like that texture the most.
Nice
Like this?
EDIT: updated cleaner model here: http://www.mediafire.com/?wge3anphnr0fwg5 (no texture)
WOW - love the WarStar base texture and the frigate idea.... soooo cool!!!
The frigate looks like a streamlined design, could function as a fast and maneuverable attack vessel?
Yeah something that can move in fast and deliver a large swarm of missiles in one go at a single target. It's downside would be lighter armour and due to its large launcher count a slower reload time. Excellent strike craft.
Love it.
How many more ship slots do you have to fill ZombieRus? Need any more ideas?
@Koobalt - Did you keep this model? Was thinking it might serve as a Hangar/Turret combo...
Well, as I see it.Models that have good or better textures.Titans: Colony, BoomerCapitals: Basestar, Worldstar, Guardian MkI, Guardian MkIICruisers: Heavy Basestar, CarrierFrigates: Colony, Light, Long Range, SiegeStarbase: WarstarModels that need workCapitals: Resurrection Ship (Neds uv-map/textured)Cruisers: Utility 1 (Needs new Texture)?: Resurrection Hub (Needs uv-map/textured)
Modules: Culture Center: Communications Array No 1 (Needs uv-map/textured)
Models that are needed
Cruiser: Utility 0 - Not a fan of re-using the resurrection ship
Frigates: Scout - can get by with an existing model if needed. The Scarab might be cool though
Frigates: Anti Fighter - current model is ok, but untextured. I'm open to ideas
Modules:Frigate Factory? Current looks like the Chmaeia in the Colonial WarbookCapital Ship Factory? Not sure what to make of the current modelCombat Lab? Communications Array No 3 if can be modeledNon-Combat Lab? Communications Array No 2 if can be modeledExtractor? NeedRefinery? Need
Turret? Repair Bay?Hangar Bay?Superweapon?
Could this be another Titan? Or how about a superweapon? (considering that in the series there was only one, and very few of these are built by players on average during a game). As a superweapon it could allow for vastly improved resurrection technology
Models that are needed Cruiser: Utility 0 - Not a fan of re-using the resurrection ship
Scarab would be awesome... Wonder it Aramil75 or Koobalt could help?
What does the current anti-fighter look like again? I can't remember!
Anti Fighter - current model is ok, but untextured. I'm open to ideasModules:Combat Lab? Communications Array No 3 if can be modeledNon-Combat Lab? Communications Array No 2 if can be modeled
Could Aramil75, Koobalt or Unikraken help with these?
So Koobalt's old WarStar design that you posted above could be used as both a hangar bays and turrets? Can these two functionalities be combined?
Frigate factory looks ok if it could be given the right texture. Capital ship factory is pretty crappy... really not sure what it could be though. I'm assuming that in the series, the Colony had in-built facilities to build the basestars...
Could the turret be a large, modified raider? Or maybe the below mega-pulsar cannon? (which would look like a miniature hades II basestar side-on, which can fire missles from around the sides and a more powerful, intermittent cannon from the middle)
1. The new texture for Starbase is in making process..
2. I have a terrible flu, so every thing will need more time
3. "Scarab" no idea what is that??
4. The model that you post, yes i still have it, you can do what you want with it.
5. I have cool vision of capital shipyard in my mind for cylon, once i will feel better i will give a try for it.
This scarab?
It has two setups closed (as picture) or open where those rear arms are spread out.
Well instead of treating my flu in bed, i use my creators power and force my vision of shipyard in to a model
http://www.mediafire.com/?eonrq7w8dem41j1 (the model 7.3k)
Write what you think.
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