I am currently playing Romance of the 3 kingdom 6 and I always found that these kind of games could be easy to program. Most of the game consist in having a data base with lot of information, show a portion of that information to the user with a UI and give the user actions to modify that information.I know that there are some video game engines out there that allows you to easily make old school video games without too much programming. But I was wondering if there was actually other engine for managing spreadsheet games.I think the most elegant solution would be to have an engine that makes it a web browser game. It would be easier to make custom user interfaces.
http://www.pysoy.org/
Client based cloud game that runs in your browser
genre:
http://en.wikipedia.org/wiki/Roguelike
note it doesn't have to use ascii, there are open-source tile sets and you can even use OpenGL to render your own much more complex screens (see libtcod).
pysoy is just too much because it's a 3d engine video game. I was more looking for something to manage command an information that would be closely tied to a SQL database.
This is why I suggested a web based solution because I think it could be easily implemented with a wiki and a MySQL Database. Players could install their game locally pretty easily with EasyPHP.
The only thing is if I need to manage multiple real players (not AI), I need a way for each player to send their command and wait for other players to finish (refresh a page, or java script).
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