So, I'm in the middle of a game on TOA that has been one of the most interesting I've had in some time, especially in the way my allies and enemies have been repeatedly shaken up, unlike a normal game where diplomatic relations are frequently static overall. It's not over yet, but it will be soon, so this is technically not an After Action Report.
There isn't really going to be any story here, as that tends to make writing these things take much longer and would probably get it abandoned like my other AARs have more or less been.
Settings
This game was actually the one I described in this post - the idea was to have twelve "major" races by creating minor race versions of the Thalan and Yor - which I deemed the civilizations that would make the most sense to have under the restrictions of being a minor race - and playing with the other major races. Six non-colonizing minors rounded it out.
This was begun before I did any real tech tree modding, though things worked out surprisingly even anyway.
Other settings included
Immense galaxy
Tight clusters for stars (combined with a range penalty mod, this resulted in a longer game then normal)
Common everything for planet/star settings
Mega events on
Tech trading, but no tech brokering
Super Abilities off (I was a bit tired of Super Diplomat making for easy alliance wins)
All victory conditions enabled
Part 1: The early expansion
I found my Terrans starting near the left-most corner of the galaxy. Earth was a relatively mundane planet, but did possess a 300% manufacturing bonus tile, which proved a mixed blessing - while it enabled me to turn out colony ships quickly, it also took a hefty toll on my economy. Not helping matters was the loss of my survey ship - imaginatively named the TAS Enterprise - to a wormhole that sent it halfway across the galaxy.
The economic woes caused me to expand relatively slowly. During this time, I encountered the Iconians, to my left in the very corner, and the Korx to the right, as well as the Scottlingas and Carinoids. The Enterprise also encountered the Drengin on its way back to known space.
I set up trade routes to the Korx and the minors, which, combined with the construction of an economic capital on Earth, helped me solve the economic issues. In early 2228, my region of space looked something like this:
Expansion continued for some time after this - I discovered an economic resource in the void "north" of Earth that further helped solve the economic crisis, and expanded into the Carinoids' home cluster (located to the south on the minimap), though all the remaining non-extreme planets in this cluster were claimed by the Iconians.
Overall, the colony rush wasn't a huge success for the Terrans, though my planets certainly represented a triumph of quality over quantity - Quatrale I (located near the center of the screenshot above) had two 300% research tiles and became my technological capital, while the unclaimed second world in the Carinoids' home system was a PQ 20 wonderworld.
An early random event. The Scottlingas had this happen to them several times, which would have an important effect later on.
By the beginning of 2229, the galaxy had begun arming for war. It didn't take long for the Drengin to get up to their usual tricks, with one of the most astonishing demands for tribute I have ever seen:
Needless to say, I denied their request...
But it was a problem I would have to deal with. Also hostile were the Iconians, thanks to some overlapping borders they weren't happy about. Only the Korx (with almost no military) were friendly.
I started building fighters myself, but also tried an unorthodox strategy to deal with the Drengin: I exchanged research treaties with them. The AI (almost) never attacks its treaty partners for fear of the diplomatic hit that comes with it, and since the Drengin research was surprisingly good, I figured this would be the simplest way to fend them off. It did prevent a war, but the diplomatic penalty worked both ways - which would later return to haunt me.
My stats in mid-2229.
All other events, however, were abruptly halted by the Great Spy Infestation of June 2229.
I immediately removed all my foreign agents and used them to nullify some of the spies, but it would take a long time to finally rid myself of them. In the meantime, with my economy badly hit (again), I slowed down both expansion and shipbuilding, devoting much of my income to getting more spies.
Part 2 coming soon.
Awwww where is the ending of this AAR? Cant we all chip in & maybe buy you a mouse? Cant you pick up a cheap one for like $10?
Part 17: Turning Point
As I resumed the game, good news came on the diplomatic front following the arrival of one of my freighters in Altarian territory: they became "Close".
At the same time, though, relations with the Korx had utterly collapsed. The Korx and I were around the same level of power, but their military was larger, and I couldn't possibly deal with both them and the more urgent Torian situation at the same time. And while they were losing their war with the Torians, given the number of planets they had colonized in my territory, simply waiting for them to go down wasn't an option either.
The solution I arrived at was the OwnGame Project, named for its intent to beat the Korx at their "own game" of commerce. It would be a large-scale effort to construct influence starbases - the "OwnGame Stations" next to the encroaching Korx colonies - that would use my line of Xeno Business technologies to convert them. Every available shipyard would be devoted to this except the giant manufacturing worlds in the Regulus and Carinoids systems, which would continue constructing military ships.
OwnGame 2 under construction.
Meanwhile, the epic war raged on. The Korx were outmatched, but still holding their ground, especially against the Altarians.
Though the Korx lost a fleet or two in the process, they were able to destroy this major Torian starbase.
The Altarians were unable to take control of the contested Triad system.
The Terrans were on the rise technologically, but my military remained second-rate.
Meanwhile, I engaged in trade negotiations with several races. I was unexpectedly able to "cheat" the Torians when they once again inexplicably attempted to trade for a tech they already had.
While the Warp Drive IV was useful, the more crucial moment came when I was able to talk to the Altarians again. For the third time in the game, I reestablished my alliance with them. This removed the biggest obstacle to a conflict with the Torians (well, biggest obstacle apart from the fact that the Torians massively outgunned me): with the Altarians allied to us both, they would remain neutral. I still hoped for an alternative solution to the ascension starbase crisis to emerge, but if nothing else worked, blowing them up was now an option.
The Altarians were surprisingly glad to ally with me - despite the recent war and their military superiority, I was finally able to get their Micro Repair Bots as part of the trade.
While this revolution in diplomatic relations went on, the Long-Range Explorers reached the cluster in the far "south" of the galaxy that they had launched for months ago. There, they found the Arcean core worlds and the last missing civilization: the "major-minor" Thalan.
Sadly, the Thalan were miserably weak. They had no military whatsoever,they still had not researched the plague cure (leaving most of their planets at only a few hundred million surviving population), and they were horribly, horribly bankrupt:
Could any civilization be worse off than this? The next week had the answer:
I had forgotten the message about these guys showing up until now.
I took pity on the incompetent Thalan and traded them the cure in exchange for Xeno Anthropology, a morale- and influence-boosting tech, which would be genuinely useful.
In other news, the Drath and Korx signed a peace treaty.
Only time would tell if their new shared evil alignment meant relations would mend now.
And as research on Large Scale Building finally finished, I was able to introduce my first battleship design.
Unlike my previous warships, the New York was a custom design. I'll post screenshots to the ship thread sometime tomorrow.
(to be continued below...)
A genuinly good read. Too bad it isn't complete yet.
Bumping so I can remember where this is, because I'm going to resume it this weekend.
Awesome!
I played this game long ago and lately reinstalled it and playing each race at tiny/tough now to get the hang of it again. So far I lost with the Korx (all my trading partners surrendered to the evil races and then my economy was killed) and won with the rest. I feel like Korx are probably better at larger maps since they need some time to set up their trading economy and their unique planet improvement are global improvements so are not very effective with 2-3 planets. I was kinda late with building an army, since I was making freighters all the time, so could not help the other good races in the war.
Anyway that is complete off topic, I just read this from post 1 to now, amazing that you wrote this in 2 years time! I cant wait for the follow up. The ascension crystals are absolulty giving you a lot of pressure and I feel like big wars are yet to come.
Part 17, continued
By the way, here is a link to pictures of the New York class battleship.
As 2234 went on, I continued to closely monitor the actions of the Torians and Korx. Though still losing overall, the Korx had begun to inflict serious damage on the advancing Torian armadas.
This state-of-the-art Korx battleship was destroyed, but it took two Torian frigates down with it.
Meanwhile, the Torians had intensified their actions on the Arcean front.
The OwnGame Project had started to pay off as overtaxed and overpopulated Korx worlds threatened to revolt. But my own colony of Gabe V was now in danger from Torian influence.
Alioth III, pictured above, was a particularly valuable world thanks to its Precursor Library.
As the Torians' ascension starbases came ever closer to victory, I attempted a scheme to use the Korx to destroy one for me. First constructing a military starbase near one of the known ascension bases, I then gave it and a frigate to the Korx, hoping that the frigate would target the starbase as the first enemy unit in range.
Unfortunately, the Korx proved unreliable as ever, as the frigate departed for Korx space immediately after they took control (it was, inevitably, destroyed along the way). The only benefit was thawing our relations slightly to Wary.
As summer wound on into fall, things largely remained the same in the galaxy. The wars continued, with the Torians defeating the Korx and Arceans in most encounters while the Korx and Altarians were more even, but almost no planets changed hands either way. The extreme Korx colonies in my sphere of influence gradually defected. I steadily upgraded my ships in preparation for an eventual Torian conflict, but the war remained a cold one. Only a few significant events occurred:
Exploration vessels finally discovered the locations of Kora and Drengi. The former planet's location in a corner may help explain the Korath's pitiful performance.
The Drath resumed their war against the Korx, while the Altarians declared war on the Dark Yor.
The hapless Jessuins were finally destroyed. I wanted to save them, but it wouldn't have been worth the effort.
And the Krynn, surprisingly, began supplying ships to the Korx.
As the year approached its end, however, a number of startling events would be set in motion that would reshape the galactic situation...
(continued below)
Looking forward to the next chapter! This is an excellent AAR.
Well, I will be frelled.
...
In light of this highly unexpected piece of news, I have decided to try to hurry up and finish all of my AARs, including not only this one but the long-abandoned "Galactic Wars" and the never-begun "Epic of the Torians". Obviously, real life will cause some delays, but all the same, expect much more activity here soon.
Looking forward to it, qrxtian!
Part 18: The Arceans' Last Hurrah?
The first clue to the way in which galactic events had suddenly altered came at the beginning of November 2234, when the Torian ascension victory countdown suddenly increased by over 20 weeks. Two weeks later, the Enterprise-class TAS Columbia discovered the cause: an abandoned ascension crystal floating in Torian space, obviously once home to an ascension starbase.
The cause of its destruction was unknown, but I already had a guess: the Arceans were striking back. This was confirmed shortly into the next year: another ascension base just out of sensor range was destroyed, and I detected an Arcean fleet departing the site the next week.
The final ascension starbase simply disappeared shortly after that.
The starbase actually vanished a month before this, but this was the first screenshot I found showing that it was gone.
The Arceans never reached this one, and I can only conclude that the Torians themselves decommissioned it, presumably because the AI had concluded that an ascension strategy was no longer feasible. In just a matter of months, the Arceans had ended the Torian ascension threat and literally saved the entire galaxy.
But their own fate looked to be far less pleasant...
Other events
While the end of the Ascension Crisis had been the central event of the 2234-2235 transition, it was hardly the only one. Some highlights:
I provided Large Scale Building to all friendly civilizations that didn't have it yet, in hopes of strengthening them should war break out against the Torians.
The invention of Frictionless Clothing was another step towards bringing my economy to a par with the Torians, by helping establish more robust Terran morale and therefore more possible taxes.
The UP met, leading to a useful but potentially dangerous result for me.
The Krynn joined the dogpile on the ill-fated Dark Yor.
The Tide Turns Again
Despite their success at destroying the Torians' ascension bases, the war was not going well for the Arceans overall. They had pursued a recklessly aggressive strategy that was now coming to grief against the Torians' heavily fortified border worlds.
The Arceans lost several fleets in a futile attack against heavy defenses at Kupe III.
Meanwhile, their transport fleets were easily picked off by the faster Torian ships.
Despite their recent setbacks, the Torians still enjoyed a major technological advantage. Their latest-generation battleship outclassed its Arcean counterpart in every way:
I was providing the Arceans with help when I could, but the ongoing demands of the OwnGame Project and Terran defense requirements meant that very few ships could be spared.
By February 2235, the Torians had begun their assault on the Arcean core systems. The Arcean fleets were powerless to stop them.
Meanwhile, much to my annoyance, the Krynn - my most powerful ally and a one-time nemesis of the Torians - continued to waste their time in petty wars against inoffensive minor races.
Like the vultures they were, the Torians had also declared war on the Dark Yor.
The Arceans were now in desperate straits, and I was much more willing to give them significant assistance. Yet lending ships could only do so much.
The situation was now clear-cut. The Arceans were not only my ally, but their crippling of the Torians' ascension plans had saved me from a premature conflict. Other threats had largely been nullified: the Altarians were once more my ally, and the Korx appeared to be in terminal decline, with their planets variously defecting to me or falling to Altarian invasion. Short of the Dread Lords suddenly invading, there would be no distractions in a war with the Torians. They were still vastly more powerful than me, but things would only get worse if I did not intervene now.
The galaxy, March 2235.
Relative military strengths. Note the incredible power of the Torians and the virtual collapse of the Korx. The Arceans ostensibly remain fairly strong, but these are only paper values as far as the Torian war goes: their ships are too seriously outclassed to put up much of a fight.
Next: The Final(?) Battle Begins
Nice work! It's a shame to see the Korx go, although they were never your favorite.
Going to finally finish this game sometime soon. In the meantime, I wrote up an in-character assessment of the Torians' capabilities for fun and to get their capabilities straight for the coming war. I'll post it momentarily.
*** TOP SECRET *** CLEARANCE LEVEL BLUE ***THE FOLLOWING DOCUMENT IS CLASSIFIED UNDER ARTICLE 22 OF THE ALLIANCE ARMED FORCES CHARTER
1.0: IntroductionSir,The following document has been prepared for your use and that of the AAF:G and AAF:S commands by the Office of Special Operations. Although focused on the needs of the current diplomatic and military crisis, it is the end result of approximately three years of painstaking work by OSO assets focused on the Torian Confederation. The information within is sourced for both ELINT and SOINT assets, and it is the qualified opinion of this Office that it represents a comprehensive and accurate assessment of Torian threat assets relevant to the requirements of the current crisis. The OSO has prepared supplementary briefings if necessary, but it is my belief that the following can serve as a solid starting point for AAF policy in regards to the Torian threat.2.0: BackgroundTorians are bipedal sophonts from Toria, a Class 13 planet located in Sector 14-17. They are amphibious, spending most of their lives on land but conducting most aspects of their reproductive process in water. Although much of their physiology is mammalian, they are oviparous, with Torian females laying clutches of roughly 10-40 eggs. This accounts for the rapid population growth that Torians have become infamous for.In approximately 995 BCE, Toria was invaded and conquered by Drengin Empire forces using a stargate that had been launched at slower-than-light speeds roughly 7000 years prior. According to the Torians, their pre-invasion civilization, then at a pre-industrial state, was largely peaceful and spiritually inclined; it is currently impossible to determine how much of this claim is ideologically-driven nostalgia. The Drengin ruled Toria with typical brutality until the early 21st century CE, when continual Torian resistance and planetary resource depletion rendered their imperial project economically unfeasible. Following the Drengin evacuation, the Torians established a united world government - the Torian Confederation - and claimed the abandoned Drengin technology on their planet. It is probable that this abrupt transition from pre-industrial to post-industrial technology levels has been responsible for the current disrupted nature of Torian civilization.Following their acquisition of hyperdrive technology, the Torians have aggressively expanded their domain to the extent that, until recently, they could be considered the undisputed hegemonic power of known space. In addition to rapid colonial expansion, the Torian Confederation has pursued a militaristic political course, justifying its actions through the need to gain resources to supplement those of its devastated homeworld. In their wars of aggression, the Torians have conquered the Akilians Dominion and the Yor Collective, been instrumental in forcing the collapse of their old enemies in the Drengin Empire, and fought against the Korx, Krynn, and Arceans.Alliance political tensions with the Torian Confederation can be dated back to first contact, when it became apparent that the Confederation was an extremely powerful (though then largely unknown) interstellar entity. Initial suspicions were apparently justified by the subsequent aggression behavior of the Torians, as well as their large-scale research on Precursor ascension crystals. Although certain judgments about Precursor technology are always difficult, it is the general belief of OSO that continued research by the Torians into these crystals would have had extremely negative consequences. It is fortunate that the Confederation has apparently lost its political will for the project following the destruction of most of the ascension starbases by the Arcean military.Unfortunately, this same event has precipitated the current crisis. The Torians' retaliatory campaign against Arcean space has seriously weakened the Arcean military forces, and assessments suggest that a major breakthrough may be near. Widespread public sentiment for assisting the Arceans in accordance with the terms of our defense treaty continues to grow. On a more immediate level, meanwhile, the continuing Torian war against the Dominion of Korx has brought that entity close to collapse, raising the possibility of vastly-increased Torian influence in Alliance core regions.2.1: Torian Tactical Assets
Although Torian tactical doctrine formerly relied heavily upon fighters and other small craft, in recent years this policy has largely been abandoned. The current basic Torian space combat force instead consists of a battleship escorted by 4-6 frigates. It should be emphasized that this is a numerically-superior force to any AAF:S task force - like some other alien civilizations, the Confederation currently possesses superior logistical and fleet-management ability to ours.
The most common Torian fleet unit is the Type 9 "FLOUNDER"-class frigate. Although long-ranged and reasonably well-armed, it lacks any sort of defenses and is considered inferior to our Mark 4 Battle Axe-class cruiser. Increasingly, however, the Type 9 is being supplanted - particularly among front-line Torian fleets - by the Type 19 "FLATFISH"-class frigate. The Type 19, part of a new generation of Torian ships designed last year, represents a quantum leap ahead of the Type 9 and its contemporaries. Although believed to still be slightly inferior to the Battle Axe, it is far more advanced than any contemporary Arcean or Korx equivalent. The more common these ships become, the more Confederation forces will further gain the advantage in their wars.
Comparison of the Type 9 and Type 19 frigates.
Although many Torian battleship designs are known, the most commonly-used appears to be the Type 7 "BASS"-class. Roughly equivalent to our New York-class battleship, the Type 7, despite using outdated technology, has repeatedly bested Arcean and Korx battleships with ease - in fact, none of these ships has ever been confirmed by the OSO as destroyed. The key to this appears to be the extremely heavy use of Duranthium-alloy armor. Some further reports suggest that the Type 7 relies heavily on automation and can operate with an extremely small crew, but these are currently believed erroneous.
In addition, we are aware that the Confederation uses ships of a scale drastically larger than any other known civilization possesses - the dreadnought. Virtually nothing is known about these ships, and there has been no confirmed sighting of one, but it is clear that they exist. The following represents our best guess at the statistics of the Type 5 "DACE"-class dreadnought, the only known operational version.
Other Torian combat vessels vary widely in their qualities. Although the Confederation appears to have discontinued the construction of fighters, various types are still known to be in use. Very few of these are believed to be a threat to modern warships. Torian defenders are also frequently out of date; while some modern classes exist on a few worlds, many Torian colonies are still defended only by the hopelessly-obsolete Type 1.
Current information suggests that all Torian colonies have begun construction on a new line of eighth-generation warships, including a frigate, battleship, and dreadnought class. The number completed is currently extremely limited, and only the Type 21 "BLOWFISH"-class battleship is known to have any operational units. Most of our information about this ship is speculation, with the few known facts coming from the Scottlingas Tech Service. However, it is apparent that the Type 21 drastically outclasses any known warship by several orders of magnitude. It is unclear whether a New York class could even damage it, and Arcean, Krynn, and Korx ships would have no chance at all.
Unlike with Torian space forces, where we have had ample chances at observation and a few conflicts with Drath-purchased units during the Great Galactic War, there is very little available data on Torian ground forces. Their military is clearly seasoned and effective, having successfully conquered Iconia, Akilians Prime, Drengi, and several smaller planets. However, it is the opinion of this Office that Terran soldiering capacities are at least somewhat superior; certainly Confederation troops are not the equivalent of the Altarian forces encountered on DalNalten III. The currently-used Torian military transport is the Type 5 "TROUT"-class. Although capable of carrying a larger number of troops than our standard transport, it is extremely sluggish:
In fact, while this point will be returned to later, it should be emphasized now: with a few exceptions, Torian ships are very slow. Although Alliance AAF:S forces have proven faster than all known alien forces as a whole, the Torians - unlike the Altarians - have nothing capable of matching an Enterprise-class or even a Battle Axe for speed. The Torians are further hindered in this regard by using their only fast warship - the Type 19 - primarily as an escort for much slower battleships.2.2: Torian Strategic Assets
Our information on the strategic assets at the Torian Confederation's disposal is significantly better than that on their military. The Torians, despite their militaristic policies, have a relatively open society, and while little direct contact was possible until the Enterprise expedition of 2232, we have gained a great deal of access since then. Furthermore, approximately 1.9 percent of the Alliance's population consists of Torian immigrants, mainly found on the border worlds of Gabe V and Rigel I, who have been forthcoming with information. (It should be noted now that, as supplementary document 3A indicates, there is no real potential for a pro-Confederation fifth column forming among these Torians).
For a long time following first contact, the Torian Confederation was the dominant power in the known galaxy, and in many respects it retains that status. A comparison of generalized statistical data for the Alliance and Confederation reveals the latter as superior in most areas, often by a large margin:
The Torians enjoy a particular advantage over us technologically. The Torian High Council is currently dominated by a Technologist faction, and it is clear that - certain public stereotypes to the contrary - Torians are easily as creative as humans. Currently, the Torians appear to be focused on developing new cultural-control topics to counter our project aimed at subverting their former Iconian colonies (see below).
Economically, the Torians are less sound. For reasons that the OSO has been unable to determine at the time of this writing, they have recently suffered a massive production collapse, putting billions of Torians out of work and leading to rising unhappiness on many planets. Although Torian industrial technology is definitely superior to our own, their continuing social difficulties in adjusting to it are a distinct weakness, and contribute to another as well: the support for the Confederation among its citizens is distinctly lukewarm. This should not be exaggerated, however, as despite day-to-day hardships, most Torians are still very much in support of their current government's policy of aggression.
Another Torian economic weakness was only recently determined. For reasons that this Office (despite all reasons of professional pride) cannot comprehend, the Confederation is spending an astonishing 1.6 trillion credits on espionage services:
Representing over 25% of the entire Confederation budget, this bizarre expense is perhaps the single major reason why the Torians, despite their size and economic strength, do not enjoy nearly as high an overall income as the Alliance does. OSO assessments suggest that only a minor economic weakening could cause the Torians to go into annual debt.
The final major weakness of Torian economic development is well-known by now: the inexplicable underdevelopment of several major Torian colony worlds.
Although the Torian Confederation has 28 worlds to the Alliance's 21, the failure to develop these worlds means that the long-term advantage may actually be on our side. OSO analysts are currently unable to determine any cause for this baffling underdevelopment except basic incompetence in Torian colonial planning.
Diplomatically, the Torians are relatively poorly off.
In addition to their ongoing wars with the Arceans and Korx, they are pursuing a campaign of conquest against the Dark Yor. Torian relations with the Krynn Consulate remain relatively unstable as well; despite the reestablishment of trade relations since the abortive war in 2233, tensions have cooled but not entirely dissipated.
The one solid diplomatic relationship the Confederation possesses is with the Altarians. OSO analysts believe that this alliance is unlikely to factor into any future Terran-Torian conflict: following the resumption of our own defensive pact with the Altarian government, the most likely move that government will make is to remain neutral. However, the Altarians will probably declare war on any of our allies that initiate a conflict against the Torians, potentially requiring the diversion of key Alliance resources to diplomatic efforts. As such, our own diplomatic service should take every step necessary to avoid such a conflict.
The state of Torian relations with the Drath Legion is currently unclear. In previous years, relations were close, with the Torians providing heavy support to the Drath during the GGW. As mentioned previously, this led to our only military encounters with Torian-designed space warships. Since the Drath military coup during that war, however, tensions have risen. I recommend that further resources be devoted to examining the current state of Drath space.3.0: Recommendations
Currently, four basic threat areas exist in relation to the Torians: the former Iconian colonies, the Torian campaign against the Korx, the campaign against the Arceans, and the Alliance border colonies Gabe V and Rigel I. Other areas - such as Krynn space - might become involved in any future conflict, but currently do not have a strong Torian presence.
The OSO, in coordination with the Ministry of Diplomacy, is already pursuing subversive projects against the former Iconian colonies, chiefly New Iconia V and the Kievi System. These colonies are largely still populated by Iconians, who generally now enjoy a closer affinity for Alliance culture than that of the Torians or their former independent government. As noted earlier, the Torians are pursuing counter-influence efforts in response. Our current information suggests that these colonies are likely to eventually defect, but the process may be protracted. I therefore recommend the continued stationing of military forces in the area for the time being.
With the disintegration of much central Dominion authority, we have very little information on the state of the Torian campaign against the Korx. The best available information suggests that the Torians have turned the lead in this campaign over to the Altarian military, but Torian forces are still believed to be involved. However, Korx Section has indicated a strong belief that, unlike the Iconians, the Korx are unlikely to let the Torians take control of their planets should a sudden collapse occur. This area can probably be considered low-priority.
The campaign in Arcean space is more of a problem for Alliance interests. The Torians have deployed two identified fleets, both using relatively first-rate units. Arcean casualty rates are currently estimated at nearly 90% of engaged forces. However, alarmist interpretations of the situation should be strongly avoided. Arcean core space is currently under no threat, and no Torian invasion transports have been directed. Hasty action is unnecessary.
A long-term presence in the region should be established, however. Given the collapse of the Dark Yor military against Krynn and Altarian forces, one possibility would be to offer them planetary asylum, allowing the Alliance to acquire a strategically-located and high-quality planet. Initial probes in this direction have not been successful, however. A fallback plan would involve attempting to purchase a colony from the Thalan Empire, which remains bankrupt and should be easy to negotiate with despite our lack of reliable intelligence about them.
The most worrisome threat area is our border colonies. Gabe V is completely surrounded by Torian space, though no fleets are known to be near it. Rigel I, meanwhile, remains faced by the Torian Fleet 1151, which despite inferior tonnage can be considered a probable match for either of our nearby task forces. Although this area should be dealt with in more detail by the local commanders, I believe that Gabe V, at least, would be almost certainly indefensible in any full-scale conflict.
3.1: Conclusions
It is the opinion of this Office that, in the long run, an Alliance-Confederation war would be a probable victory for the former. Despite their many current advantages over us, the Torians appear to have reached a developmental peak, while our position appears to solidify. Unlike the continued meteoric growth of the Altarians, the Torian economy is in decline, and they have no forces posed to threaten our core worlds. In the long term, the advantage would be ours.
However, in the short term, a conflict with our current assets would be devastating. Gabe V and probably Rigel I would be conquered, and casualties would be excessive. Though tactical superiority - particularly using our advantage in speed - would be easy to achieve, loss ratios would be at unacceptable levels, particularly in any conflict against cutting-edge Torian units such as the eighth-generation warships.
Therefore, the best course for the Alliance to pursue at this time would be attempting a diplomatic settlement between the Arceans and Torians. The Arceans are unlikely to inflict significant damage upon Torian forces in an ongoing conflict, and an intervention on their side would be unwise. The best possibility is therefore to attempt to extract our allies from the mess they have gotten themselves into while we use the time to continue to build our strength.
Furthermore, it should be pointed out that, after the current crisis is defused, a longer-term detente with the Torians may be possible. Continued Alliance military growth, which appears likely, has the possibility to favorably impress them. Although this Office would not give it a high probability of success, the possibility for pursuing a permanent diplomatic solution with the Torians should not be dismissed merely because of a short-term rise in tensions. A longer view is advisable here.Signed,Colonel Fareed Sheridan, OSO, Torian Section Director
Part 19: The Coming Storm
As discussed in the "intelligence assessment" above, I had come to the conclusion that - while I could defeat the Torians in the long run - in the short term any conflict would be extremely bloody and risky. Furthermore, time was increasingly on my side, as I continued to gain planets from Korx defections while the Torians were basically stuck with what they had. As a result, I decided to try and see if I could play for time by getting the Torians to make peace with the Arceans. It was costly, but they agreed:
This was a risk - it was possible they would just take my money and declare war again, which would force me into the war. But I felt pretty confident they would have their hands full with finishing off the Korx. In order to help support the Arceans, though, I decided to establish a base in their space. As I mentioned above, my first idea was to "buy out" the Dark Yor, who had just survived a Krynn invasion attempt and were on their way out. But to do so I would have to trade them ships, and I didn't want to do that. Instead, I convinced the Thalan to sell me their class 23 planet Sivil II:
I had no worries about giving them all these technologies, as they were still massively in debt.
It would take some time to build up, though.
Meanwhile, I continued to develop my fleet. Two technologies were key to developing technological parity with the Torians - Arnorian Hull Armor and Expect Logistics. I researched the first and acquired the second by trading with the Altarians.
Other events happened during this period as well. The Dark Yor were finally conquered by the Krynn. I felt somewhat bad for them, but at least it wasn't the Torians.
And the Torian colonists in the Kievi System unearthed a pair of corvettes built by the Precursors - or at least by precursors, as it was unlikely that these laughably primitive ships came from the same civilization as the dreaded Precursor Ranger.
The main event, though, continued to be the war. Increasingly, the Korx appeared to be on the edge of total collapse. Their fleet had been reduced to isolated single or paired ships that were no match for the large, intelligently-controlled Altarian forces that ran unchecked through much of Korx space. The Altarians had managed to conquer three Korx planets so far this year, and more were on their way.
The Torians did not display the tactical finesse of their ally, but they made up for it in brute force. As the cruiser TAS Steadfast observed, an armada of thirteen ships descended on the Korx homeworld and easily brushed aside its defenses.
I was doing my own part in helping the Korx to collapse, of course. The OwnGame Project had been a nearly complete success, with almost all of the Korx colonies in my space having defected. Only Alioth III (home of the Korx political capital) was left. I began redirecting my constructors to instead build influence bases by the Torian-controlled old Iconian worlds. The Torians attempted to combat the project by building their own political capital, but I still had some success.
Other events during this time:
Another significant step towards technological parity with the Torians.
I can't even pretend to care about what happens to the Vegans, frankly.
(cont.)
Part 19 (cont.)
Tlas Kzientha Versus The World
The thaw in relations with the Torians proved brief. Before I knew it, they had fallen back to "Cool" with me - and, more alarmingly, "Hostile" with the Krynn. Statistics showed that the Torians were still ahead of me in many ways.
As it turned out, though, the Torians still weren't interested in picking a fight with me or my allies. Instead, their goal seemed to be going to war with everyone they possibly could without starting Galactic War II:
Fighting immediately broke out on the Scottlingas front. The Torians emerged victorious, but for the first time in a while, I saw them take casualties. The Scottlingas were no longer quite as comparatively formidable as they had once been, but they were still very advanced for a minor race.
Several large Scottlingas armadas assembled and began heading for the Torian forces near New Iconia.
More surprisingly, the Torians apparently had no fleets at all on the Drath border. A vast horde of Drath fleets promptly crossed the border, heading for Torian planets. I expected them to do very little damage, however, as the Drath were still technologically backward and - despite the fact that most Torian defenders were very obsolete - all of the Torian planets had at least one modern capital ship that would be a match for anything the Drath could send.
As June 2235 ended, however, there was also positive news. The Arceans and Krynn finally formally allied, meaning that if one was attacked by the Torians, I could count on the other to back me up.
Check out the insane stats of the selected Drath fleet - 4 ships with 51 defense and only 5 attack between them.
And the latest quarterly report showed that my military was now the third-largest in the galaxy. If the Torians expanded their attacks on seemingly everybody to me and my allies, the fight would not necessarily go the way they expected...
Wow. This could possibly be the greatest AAR of all time.
I've been following this AAR for a very, very long time now. It's the best I've ever read, so I think I always will. Nothing compares to this, Qrtxian. The Intelligence report was AMAZING. I'm positively thrilled to see new updates whenever they appear--so please, if you can, post more!
What I'd really love to see is some more IC stuff from the Terran Alliance. Perhaps a collection of shorter reports: those local commanders assessing the defence of Gabe V, for example. But here's what I want to see more than anything else: an overview of alliance capabilities. You have a particular talent for bringing this sort of thing to life. Names such as the Enterprise are legendary, and I still remember the Challenger class warships of old. It would be INCREDIBLY AWESOME if you could perhaps this time write a historical document, detailing information on all the ships used by the Alliance in the past and present. This would make my day. Anyway, keep throwing in some of that IC stuff every now and again, it adds a whole new layer of depth to this thing. Keep it up!
Gee, thanks!
The in-character stuff is fun but time-consuming, so I can't make any promises about doing it again. But we'll see.
By the way, I haven't updated because I can't make up my mind whether or not to declare war on the Torians this moment. I'm not nearly ready, but with them at war with absolutely everybody, their forces will never be more stretched than now. If I don't move now, I suspect it'll only take them about six months to crush the Drath and/or Korx and ruin the opportunity.
Update coming soon. The Korx are dead.
Cool! Sorry for taxing so long on the reply man. If you need help with the IC stuff, I would be way more than happy to provide it. If for example you wanted to do the report on Terran ships, or the fleet deployments, I could help you with structuring it, provide ideas or assist you with the actual writing if you need--I wouldn't presume that I could do it nearly as well as you, but I could give you a base to improve on and take some of the work load out of it. Send me all the relevant materials and I'll try to organize them into a proper post which you could then work with. Basically, any help you need, I'll provide.
The offer is appreciated, but I'm fine doing things the way I am.
As for the AAR itself, sorry I haven't updated like I planned to. Real life has been distracting, as have certain events within the game itself. The war has begun.
In that case, I eagerly await the next instalment.
Part 20: The Death of the Korx
As I resumed playing, I decided that the time had come to abandon all hope of a peaceful settlement with the Torians. I therefore began making immediate plans for war, including contacting the Altarians to obtain some of their soldiering techs that had proven so effective before.
I also closely monitored the Torians' many ongoing wars. A Scottlingas attack fleet easily disposed of the puny Precursor Corvettes near the Kievi System...
...but was completely wiped out in its attack on Kievi III despite its numeric advantage and heavy armor, in a chilling demonstration of Torian technological superiority. They did manage to severely damage the Torian frigate, though, and destroyed the obsolete fighter.
Meanwhile, the huge Drath invasion force continued to slowly move into Torian space, still facing little opposition. In an unexpectedly shrewd move, the Drath ignored the Torian planets - whose orbits were full of vastly superior defense ships - to focus on destroying starbases. The lack of opposition worried me, however: where was the Torian main battle fleet?
It certainly wasn't on the Korx front, where the Altarians continued to take up most of the slack, methodically moving from one Korx system to the next and crushing all resistance. The Torians had established total space superiority at the Korx home system, but otherwise seemed uninterested in fighting them any further.
As the Korx crumbled, I got good news: their last colony in my space, Gaia III, had defected. Without a shot being fired, nearly a dozen Korx planets in strategically dangerous positions were now under my control. Now Alliance citizens, the colonists would be free of the Dominion's oppressive taxes and autocratic government, while still able to enjoy as much shallow commercialism as ever. The OwnGame Project was a complete success.
I now put even more effort into my preparations for war against the Torians. Spy wars raged on New Iconia V as I attempted to sabotage the Torian Political Capital, while I finally became able to match them in fleet size by following the lead of the Altarians and building a Hyperion Logistics Center.
Meanwhile, I monitored some of the other wars going on in the galaxy. The Arceans, having recovered from their near-collapse several months ago, had now moved against the Paulos and Vegans. Both minor races were too weak to justify the price needed to save them, so I instead tried to soak them for whatever cash they had left.
And finally, on September 8, 2235, an era of galactic history came to an end. The Dominion of Korx, my one-time ally and recent cold-war enemy, finally surrendered after two years of steady collapse - not to the Torians (thankfully) or the Krynn (surprisingly) but to the Arceans, who had been recently supplying them with ships. Although the Korx had long since ceased to be a major player, this was still an epochal moment.
Of course, appreciating it would have to wait until I dealt with the fallout:
Pirates! Pirates everywhere!
Nice upload!
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